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Aquaria/files/scripts/entities/healthplant.lua

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-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
-- ================================================================================================
-- HEALTH PLANT
-- ================================================================================================
v.particleDelay = 0
v.out = 32
-- ================================================================================================
-- L O C A L V A R I A B L E S
-- ================================================================================================
-- ================================================================================================
-- FUNCTIONS
-- ================================================================================================
function init(me)
setupBasicEntity(
me,
"HealthPlant", -- texture
15, -- health
2, -- manaballamount
2, -- exp
1, -- money
32, -- collideRadius (for hitting entities + spells)
STATE_IDLE, -- initState
64, -- sprite width
128, -- sprite height
1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
1, -- 0/1 hit other entities off/on (uses collideRadius)
2000 -- updateCull -1: disabled, default: 4000
)
entity_setEntityType(me, ET_NEUTRAL)
entity_setSegs(me, 2, 8, 0.3, 0.1, -0.018, 0, 6, 0)
end
function update(me, dt)
if entity_isState(me, STATE_IDLE) then
v.particleDelay = v.particleDelay - dt
if v.particleDelay < 0 then
v.particleDelay = 0.6
local nx, ny = entity_getNormal(me)
nx = nx * v.out
ny = ny * v.out
spawnParticleEffect("HealthPlantGlow", entity_x(me)+nx, entity_y(me)+ny)
end
if entity_isEntityInRange(me, getNaija(), 64) then
spawnManaBall(entity_x(getNaija()), entity_y(getNaija()), 1)
entity_setState(me, STATE_USED)
elseif entity_isEntityInRange(me, getNaija(), 580) and avatar_isRolling() then
local nx, ny = entity_getNormal(me)
nx = nx * v.out
ny = ny * v.out
spawnManaBall(entity_x(me)+nx, entity_y(me)+ny, 1)
entity_setState(me, STATE_USED)
end
elseif entity_isState(me, STATE_USED) then
end
end
function enterState(me)
if entity_isState(me, STATE_USED) then
elseif entity_isState(me, STATE_IDLE) then
end
end
function animationKey(me, key)
end
function exitState(me)
end
function hitSurface(me)
end