mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-27 02:33:50 +00:00
169 lines
4.7 KiB
Lua
169 lines
4.7 KiB
Lua
|
-- Copyright (C) 2007, 2010 - Bit-Blot
|
||
|
--
|
||
|
-- This file is part of Aquaria.
|
||
|
--
|
||
|
-- Aquaria is free software; you can redistribute it and/or
|
||
|
-- modify it under the terms of the GNU General Public License
|
||
|
-- as published by the Free Software Foundation; either version 2
|
||
|
-- of the License, or (at your option) any later version.
|
||
|
--
|
||
|
-- This program is distributed in the hope that it will be useful,
|
||
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||
|
--
|
||
|
-- See the GNU General Public License for more details.
|
||
|
--
|
||
|
-- You should have received a copy of the GNU General Public License
|
||
|
-- along with this program; if not, write to the Free Software
|
||
|
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||
|
|
||
|
if not v then v = {} end
|
||
|
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
||
|
|
||
|
-- ================================================================================================
|
||
|
-- Ice Shrimp
|
||
|
-- ================================================================================================
|
||
|
|
||
|
-- specific
|
||
|
local STATE_JUMP = 1000
|
||
|
local STATE_TRANSITION = 1001
|
||
|
local STATE_RETURNTOWALL = 1002
|
||
|
local STATE_SURFACE = 1003
|
||
|
|
||
|
-- ================================================================================================
|
||
|
-- L O C A L V A R I A B L E S
|
||
|
-- ================================================================================================
|
||
|
|
||
|
v.moveTimer = 0
|
||
|
v.moveDir = 0
|
||
|
v.avoidCollisionsTimer = 0
|
||
|
|
||
|
-- ================================================================================================
|
||
|
-- FUNCTIONS
|
||
|
-- ================================================================================================
|
||
|
|
||
|
function init(me)
|
||
|
setupBasicEntity(
|
||
|
me,
|
||
|
"Shrimp", -- texture
|
||
|
3, -- health
|
||
|
2, -- manaballamount
|
||
|
2, -- exp
|
||
|
10, -- money
|
||
|
16, -- collideRadius (for hitting entities + spells)
|
||
|
STATE_IDLE, -- initState
|
||
|
64, -- sprite width
|
||
|
64, -- sprite height
|
||
|
1, -- particle "explosion" type, 0 = none
|
||
|
0, -- 0/1 hit other entities off/on (uses collideRadius)
|
||
|
4000, -- updateCull -1: disabled, default: 4000
|
||
|
1
|
||
|
)
|
||
|
|
||
|
entity_initSkeletal(me, "iceshrimp")
|
||
|
entity_animate(me, "idle", -1)
|
||
|
|
||
|
entity_setEatType(me, EAT_FILE, "SmallFood")
|
||
|
|
||
|
entity_setMaxSpeed(me, 500)
|
||
|
--entity_clampToSurface(me)
|
||
|
entity_setState(me, STATE_IDLE)
|
||
|
entity_setDropChance(me, 10)
|
||
|
|
||
|
entity_setDeathParticleEffect(me, "TinyRedExplode")
|
||
|
|
||
|
entity_offset(me, 0, -40, 1, -1, 1)
|
||
|
end
|
||
|
|
||
|
function update(me, dt)
|
||
|
entity_handleShotCollisions(me)
|
||
|
|
||
|
if entity_isState(me, STATE_IDLE) then
|
||
|
v.avoidCollisionsTimer = v.avoidCollisionsTimer + dt
|
||
|
if v.avoidCollisionsTimer > 5 then
|
||
|
v.avoidCollisionsTimer = 0
|
||
|
end
|
||
|
v.moveTimer = v.moveTimer + dt
|
||
|
if v.moveTimer < 1.5 then
|
||
|
-- move
|
||
|
local amount = 2000*dt
|
||
|
if v.moveDir == 0 then
|
||
|
entity_addVel(me, -amount, 0)
|
||
|
if entity_isFlippedHorizontal(me) then
|
||
|
entity_flipHorizontal(me)
|
||
|
end
|
||
|
elseif v.moveDir == 1 then
|
||
|
entity_addVel(me, 0, amount)
|
||
|
elseif v.moveDir == 2 then
|
||
|
entity_addVel(me, amount, 0)
|
||
|
if not entity_isFlippedHorizontal(me) then
|
||
|
entity_flipHorizontal(me)
|
||
|
end
|
||
|
elseif v.moveDir == 3 then
|
||
|
entity_addVel(me, 0, amount)
|
||
|
end
|
||
|
elseif v.moveTimer > 3 then
|
||
|
-- stop
|
||
|
--entity_clearVel(me)
|
||
|
v.moveTimer = 0
|
||
|
v.moveDir = v.moveDir +1
|
||
|
if v.moveDir >= 4 then
|
||
|
v.moveDir = 0
|
||
|
end
|
||
|
elseif v.moveTimer > 2.5 then
|
||
|
local factor = 5*dt
|
||
|
entity_addVel(me, -entity_velx(me)*factor, -entity_vely(me)*factor)
|
||
|
end
|
||
|
if v.avoidCollisionsTimer < 4 then
|
||
|
entity_doCollisionAvoidance(me, dt, 4, 1.0)
|
||
|
end
|
||
|
entity_updateMovement(me, dt)
|
||
|
elseif entity_isState(me, STATE_SURFACE) then
|
||
|
entity_moveAlongSurface(me, dt, 20, 2)
|
||
|
entity_rotateToSurfaceNormal(me, 0.1)
|
||
|
if not entity_isFlippedHorizontal(me) then
|
||
|
entity_flipHorizontal(me)
|
||
|
end
|
||
|
--entity_rotateToVel(me, 0.1)
|
||
|
end
|
||
|
|
||
|
end
|
||
|
|
||
|
function hitSurface(me)
|
||
|
entity_clampToSurface(me)
|
||
|
entity_setState(me, STATE_SURFACE, 3+math.random(2))
|
||
|
end
|
||
|
|
||
|
function enterState(me)
|
||
|
if entity_isState(me, STATE_IDLE) then
|
||
|
v.avoidCollisionsTimer = 0
|
||
|
elseif entity_isState(me, STATE_SURFACE) then
|
||
|
entity_clearVel(me)
|
||
|
if chance(50) then
|
||
|
entity_switchSurfaceDirection(me, 1)
|
||
|
if entity_isFlippedHorizontal(me) then
|
||
|
entity_flipHorizontal(me)
|
||
|
end
|
||
|
else
|
||
|
entity_switchSurfaceDirection(me, 0)
|
||
|
if not entity_isFlippedHorizontal(me) then
|
||
|
entity_flipHorizontal(me)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function damage(me, attacker, bone, damageType, dmg)
|
||
|
if damageType == DT_AVATAR_BITE then
|
||
|
entity_changeHealth(me, -dmg*10)
|
||
|
end
|
||
|
return true
|
||
|
end
|
||
|
|
||
|
function exitState(me)
|
||
|
if entity_isState(me, STATE_SURFACE) then
|
||
|
entity_rotate(me, 0, 1)
|
||
|
entity_setState(me, STATE_IDLE)
|
||
|
end
|
||
|
end
|