mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-27 02:33:50 +00:00
284 lines
5.8 KiB
Lua
284 lines
5.8 KiB
Lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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v.n = 0
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local notes = { 1, 3, 4, 5 }
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local numNotes = 4
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v.curNote = 1
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v.g1 = 0
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v.g2 = 0
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v.g3 = 0
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v.singing = false
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v.seen = false
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function init(me)
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setupEntity(me)
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entity_initSkeletal(me, "LiCage")
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entity_setEntityLayer(me, 1)
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v.g1 = entity_getBoneByName(me, "Glass1")
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v.g2 = entity_getBoneByName(me, "Glass2")
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v.g3 = entity_getBoneByName(me, "Glass3")
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entity_scale(me, 2, 2)
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entity_setState(me, STATE_IDLE)
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if isFlag(FLAG_FINAL, FINAL_FREEDLI) then
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bone_setVisible(v.g1, false)
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v.seen = true
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end
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entity_setCullRadius(me, 1024)
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loadSound("LiCage-Crack1")
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loadSound("LiCage-Crack2")
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loadSound("LiCage-Shatter")
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entity_setCollideRadius(me, 320)
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esetv(me, EV_BEASTBURST, 0)
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loadSound("mother")
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loadSound("anima")
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loadSound("dualformstart")
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loadSound("mia-appear")
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end
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function postInit(me)
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v.n = getNaija()
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entity_setTarget(me, v.n)
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end
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function update(me, dt)
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local c = 0
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if isFlag(FLAG_SPIRIT_DRASK, 1) then
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c = c + 1
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elseif isFlag(FLAG_SPIRIT_KROTITE, 1) then
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c = c + 1
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elseif isFlag(FLAG_SPIRIT_DRUNIAD, 1) then
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c = c + 1
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elseif isFlag(FLAG_SPIRIT_ERULIAN, 1) then
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c = c + 1
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end
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if v.singing then
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local x = math.random(10)-5
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local y = math.random(10)-5
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x = x * 0.5
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y = y * 0.5
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x = x * c
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y = y * c
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--[[
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bone_setOffset(v.g1, x, y)
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bone_setOffset(v.g2, x, y)
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bone_setOffset(v.g3, x, y)
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]]--
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entity_offset(me, x, y)
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else
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entity_offset(me, 0, 0)
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--[[
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bone_setOffset(v.g1, 0, 0)
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bone_setOffset(v.g2, 0, 0)
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bone_setOffset(v.g3, 0, 0)
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]]--
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end
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if not entity_isState(me, STATE_OPEN) then
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entity_touchAvatarDamage(me, entity_getCollideRadius(me), 0, 400)
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entity_handleShotCollisions(me)
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end
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if not isFlag(FLAG_FINAL, FINAL_FREEDLI) then
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if not v.seen and entity_isEntityInRange(me, v.n, 600) then
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entity_flipToEntity(v.n, me)
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entity_idle(v.n)
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emote(EMOTE_NAIJALI)
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v.seen = true
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cam_toEntity(me)
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watch(1)
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cam_toEntity(v.n)
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end
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end
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end
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function enterState(me)
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if entity_isState(me, STATE_IDLE) then
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entity_animate(me, "idle", -1)
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elseif entity_isState(me, STATE_OPEN) then
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entity_idle(v.n)
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local li = getLi()
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learnSong(SONG_DUALFORM)
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local ent = entity_getNearestEntity(me, "CC_Final")
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if ent ~= 0 then
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entity_alpha(ent, 0, 2)
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end
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local naijapos = getNode("naijapos")
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entity_setPosition(v.n, node_x(naijapos), node_y(naijapos))
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entity_flipToEntity(v.n, li)
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cam_toEntity(me)
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v.singing = true
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overrideZoom(0.7, 0.001)
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fadeOutMusic(8)
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watch(2)
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fade(1, 0.2, 1, 1, 1) watch(0.2)
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bone_setVisible(v.g1, false)
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bone_setVisible(v.g2, true)
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playSfx("LiCage-Crack1")
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fade(0, 0.5, 1, 1, 1) watch(0.5)
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watch(1)
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fade(1, 0.2, 1, 1, 1) watch(0.2)
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bone_setVisible(v.g2, false)
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bone_setVisible(v.g3, true)
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playSfx("LiCage-Crack2")
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fade(0, 0.5, 1, 1, 1) watch(0.5)
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watch(0.5)
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fade(1, 0.2, 1, 1, 1) watch(0.2)
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bone_setVisible(v.g3, false)
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playSfx("LiCage-Shatter")
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fade(0, 0.5, 1, 1, 1) watch(0.5)
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watch(1)
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v.singing = false
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entity_flipToEntity(v.n, li)
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debugLog("FREE LI!")
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li = entity_getNearestEntity(me, "Li")
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cam_toEntity(li)
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watch(2)
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setFlag(FLAG_LI, 100)
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entity_setState(li, STATE_IDLE)
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setLi(li)
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entity_flipToEntity(v.n, li)
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watch(3)
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entity_flipToEntity(v.n, li)
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entity_flipToEntity(li, v.n)
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emote(EMOTE_NAIJASIGH)
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entity_msg(li, "forcehug")
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cam_toEntity(v.n)
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overrideZoom(1, 14)
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watch(3)
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playMusic("moment")
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watch(5)
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playSfx("anima")
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watch(5)
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overrideZoom(1.2, 7)
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-- play some sound
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playSfx("mia-appear")
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local x = (entity_x(v.n) + entity_x(li))/2
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spawnParticleEffect("dualformstart", x, entity_y(v.n))
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fadeOutMusic(4)
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watch(3)
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playSfx("dualformstart")
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fade2(1, 1.5, 1, 1, 1)
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watch(1.5)
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playSfx("mother")
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entity_msg(li, "endhug")
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entity_setState(li, STATE_IDLE)
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watch(0.5)
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setFlag(FLAG_FINAL, FINAL_FREEDLI)
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changeForm(FORM_DUAL)
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fade2(0, 0.5, 1, 1, 1)
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updateMusic()
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voice("Naija_Song_DualForm")
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setControlHint(getStringBank(43), 0, 0, 0, 10, "", SONG_DUALFORM)
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overrideZoom(0)
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else
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debugLog("NEED MORE SPIRITS!")
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end
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end
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function exitState(me)
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end
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function damage(me, attacker, bone, damageType, dmg)
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playNoEffect()
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return false
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end
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function animationKey(me, key)
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end
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function hitSurface(me)
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end
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function songNote(me, note)
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v.singing = true
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end
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function songNoteDone(me, note)
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v.singing = false
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if isFlag(FLAG_FINAL, FINAL_FREEDLI) then return end
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if isFlag(FLAG_SPIRIT_ERULIAN, 1) and isFlag(FLAG_SPIRIT_KROTITE, 1) and isFlag(FLAG_SPIRIT_DRUNIAD, 1) and isFlag(FLAG_SPIRIT_DRASK, 1) then
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if entity_isState(me, STATE_IDLE) then
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--debugLog(string.format("curNote: %d", v.curNote))
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if notes[v.curNote] == note then
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v.curNote = v.curNote + 1
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elseif notes[1] == note then
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v.curNote = 2
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else
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v.curNote = 1
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end
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if v.curNote > numNotes then
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entity_setState(me, STATE_OPEN)
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end
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end
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end
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end
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function song(me, song)
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end
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function activate(me)
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end
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