mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-27 02:33:50 +00:00
140 lines
3 KiB
Lua
140 lines
3 KiB
Lua
|
-- Copyright (C) 2007, 2010 - Bit-Blot
|
||
|
--
|
||
|
-- This file is part of Aquaria.
|
||
|
--
|
||
|
-- Aquaria is free software; you can redistribute it and/or
|
||
|
-- modify it under the terms of the GNU General Public License
|
||
|
-- as published by the Free Software Foundation; either version 2
|
||
|
-- of the License, or (at your option) any later version.
|
||
|
--
|
||
|
-- This program is distributed in the hope that it will be useful,
|
||
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||
|
--
|
||
|
-- See the GNU General Public License for more details.
|
||
|
--
|
||
|
-- You should have received a copy of the GNU General Public License
|
||
|
-- along with this program; if not, write to the Free Software
|
||
|
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||
|
|
||
|
if not v then v = {} end
|
||
|
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
||
|
|
||
|
v.n = 0
|
||
|
v.lungeDelay = 3
|
||
|
v.fireDelay = 2
|
||
|
v.shots = 3
|
||
|
function init(me)
|
||
|
setupEntity(me)
|
||
|
entity_setEntityType(me, ET_ENEMY)
|
||
|
entity_initSkeletal(me, "RotBaby-Form3")
|
||
|
entity_setCollideRadius(me, 25)
|
||
|
|
||
|
entity_addRandomVel(me, 500)
|
||
|
|
||
|
|
||
|
entity_setUpdateCull(me, 3000)
|
||
|
|
||
|
entity_setHealth(me, 6)
|
||
|
|
||
|
entity_setDeathParticleEffect(me, "TinyRedExplode")
|
||
|
|
||
|
entity_setMaxSpeed(me, 900)
|
||
|
|
||
|
entity_setDropChance(me, 40, 1)
|
||
|
|
||
|
entity_setState(me, STATE_IDLE)
|
||
|
end
|
||
|
|
||
|
function postInit(me)
|
||
|
v.n = getNaija()
|
||
|
end
|
||
|
|
||
|
function update(me, dt)
|
||
|
entity_findTarget(me, 800)
|
||
|
|
||
|
if entity_hasTarget(me) then
|
||
|
if entity_isTargetInRange(me, 256) then
|
||
|
entity_moveTowardsTarget(me, dt, -800)
|
||
|
entity_moveAroundTarget(me, dt, 2000, 1)
|
||
|
else
|
||
|
entity_moveTowardsTarget(me, dt, 1000)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
|
||
|
entity_doCollisionAvoidance(me, dt, 8, 0.5)
|
||
|
entity_doEntityAvoidance(me, dt, 64, 1.0)
|
||
|
|
||
|
entity_rotateToVel(me, 0.1)
|
||
|
|
||
|
entity_updateMovement(me, dt)
|
||
|
|
||
|
entity_handleShotCollisions(me)
|
||
|
entity_touchAvatarDamage(me, entity_getCollideRadius(me), 1, 800)
|
||
|
|
||
|
--[[
|
||
|
if v.lungeDelay > 0 then
|
||
|
v.lungeDelay = v.lungeDelay - dt
|
||
|
if v.lungeDelay <= 0 then
|
||
|
entity_setMaxSpeedLerp(me, 1.2)
|
||
|
entity_setMaxSpeedLerp(me, 1, 1)
|
||
|
entity_moveTowardsTarget(me, 1, 1200)
|
||
|
v.lungeDelay = math.random(3) + 1
|
||
|
end
|
||
|
end
|
||
|
]]--
|
||
|
|
||
|
v.fireDelay = v.fireDelay - dt
|
||
|
if v.fireDelay < 0 then
|
||
|
v.shots = v.shots - 1
|
||
|
if v.shots < 0 then
|
||
|
v.fireDelay = math.random(2)+2
|
||
|
v.shots = 3
|
||
|
else
|
||
|
v.fireDelay = 0.3
|
||
|
local s = createShot("BlasterFire", me, entity_getTarget(me))
|
||
|
shot_setOut(s, 32)
|
||
|
entity_moveTowardsTarget(me, 1, -500)
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function enterState(me)
|
||
|
if entity_isState(me, STATE_IDLE) then
|
||
|
entity_animate(me, "idle", -1)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function exitState(me)
|
||
|
end
|
||
|
|
||
|
function damage(me, attacker, bone, damageType, dmg)
|
||
|
if damageType == DT_ENEMY_BEAM then
|
||
|
return false
|
||
|
end
|
||
|
if damageType == DT_AVATAR_BITE then
|
||
|
entity_changeHealth(me, -10)
|
||
|
end
|
||
|
return true
|
||
|
end
|
||
|
|
||
|
function animationKey(me, key)
|
||
|
end
|
||
|
|
||
|
function hitSurface(me)
|
||
|
end
|
||
|
|
||
|
function songNote(me, note)
|
||
|
end
|
||
|
|
||
|
function songNoteDone(me, note)
|
||
|
end
|
||
|
|
||
|
function song(me, song)
|
||
|
end
|
||
|
|
||
|
function activate(me)
|
||
|
end
|
||
|
|