mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-27 02:33:50 +00:00
76 lines
1.8 KiB
Lua
76 lines
1.8 KiB
Lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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v.h1 = 0
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v.h2 = 0
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v.past = 0
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v.timer = 0
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v.levelAt = 1
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v.pastDefault = false
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v.n = 0
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function init(me)
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v.h1 = getNode("WATERLEVEL_HIGH")
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v.h2 = getNode("WATERLEVEL_LOW")
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v.past = getNode("RAISE_WATERLEVEL")
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v.bossRoom = getNode("NAIJA_ENTER")
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v.n = getNaija()
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loadSound("waterlevelchange")
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end
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function activate(me)
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end
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function update(me, dt)
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if not isFlag(FLAG_BOSS_SUNWORM, 0) then
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setWaterLevel(node_y(getNode("ENDWATERLEVEL")))
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return
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end
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if entity_x(v.n) > node_x(v.past) then
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if not v.pastDefault then
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setWaterLevel(node_y(v.h1), 2)
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v.pastDefault = true
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end
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else
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v.pastDefault = false
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v.timer = v.timer + dt
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if v.timer > 7 then
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playSfx("waterlevelchange")
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if v.levelAt == 1 then
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v.levelAt = 2
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else
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v.levelAt = 1
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end
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if v.levelAt == 1 then
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setWaterLevel(node_y(v.h1), 2)
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elseif v.levelAt == 2 then
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setWaterLevel(node_y(v.h2), 2)
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end
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v.timer = 0
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end
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end
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end
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