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Aquaria/ExternalLibs/ttvfs/VFSDir.h

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// VFSDir.h - basic directory interface + classes
// For conditions of distribution and use, see copyright notice in VFS.h
#ifndef VFSDIR_H
#define VFSDIR_H
#include "VFSBase.h"
#include <map>
#include <cstring>
#ifdef VFS_USE_HASHMAP
# include "VFSHashmap.h"
# include "VFSTools.h"
#endif
VFS_NAMESPACE_START
#ifdef VFS_IGNORE_CASE
# ifdef _MSC_VER
# pragma warning(push)
# pragma warning(disable: 4996)
# endif
struct ci_less
{
inline bool operator() (const char *a, const char *b) const
{
return VFS_STRICMP(a, b) < 0;
}
};
struct ci_equal
{
inline bool operator() (const char *a, const char *b) const
{
return !VFS_STRICMP(a, b);
}
};
inline int casecmp(const char *a, const char *b)
{
return VFS_STRICMP(a, b);
}
# ifdef _MSC_VER
# pragma warning(pop)
# endif
#else // VFS_IGNORE_CASE
struct cs_less
{
inline bool operator() (const char *a, const char *b) const
{
return strcmp(a, b) < 0;
}
};
inline int casecmp(const char *a, const char *b)
{
return strcmp(a, b);
}
#endif // VFS_IGNORE_CASE
#ifdef VFS_USE_HASHMAP
struct hashmap_eq
{
inline bool operator() (const char *a, const char *b, size_t h, const VFSBase *itm) const
{
// quick check - instead of just comparing the strings,
// check the hashes first. If they don't match there is no
// need to check the strings at all.
return itm->hash() == h && !casecmp(a, b);
}
};
struct charptr_hash
{
inline size_t operator()(const char *s)
{
// case sensitive or in-sensitive, depending on config
return STRINGHASH(s);
}
};
#endif // VFS_USE_HASHMAP
class VFSDir;
class VFSFile;
typedef void (*FileEnumCallback)(VFSFile *vf, void *user);
typedef void (*DirEnumCallback)(VFSDir *vd, void *user);
class VFSDir : public VFSBase
{
public:
// bitmask
enum EntryFlags
{
NONE = 0,
MOUNTED = 1
};
template<typename T> struct MapEntry
{
MapEntry() {}
MapEntry(T *p, EntryFlags flg = NONE) : ptr(p), flags(flg) {}
inline bool isMounted() { return flags & MOUNTED; }
T *ptr;
EntryFlags flags;
};
// Avoid using std::string as key.
// The file names are known to remain constant during each object's lifetime,
// so just keep the pointers and use an appropriate comparator function.
#ifdef VFS_USE_HASHMAP
// VFS_IGNORE_CASE already handled in hash generation
typedef HashMap<const char *, MapEntry<VFSDir>, charptr_hash, hashmap_eq> Dirs;
typedef HashMap<const char *, MapEntry<VFSFile>, charptr_hash, hashmap_eq> Files;
#else
# ifdef VFS_IGNORE_CASE
typedef std::map<const char *, MapEntry<VFSDir>, ci_less> Dirs;
typedef std::map<const char *, MapEntry<VFSFile>, ci_less> Files;
# else
typedef std::map<const char *, MapEntry<VFSDir>, cs_less> Dirs;
typedef std::map<const char *, MapEntry<VFSFile>, cs_less> Files;
# endif
#endif
VFSDir(const char *fullpath);
virtual ~VFSDir();
/** Enumerate directory with given path. Keeps previously loaded entries.
Returns the amount of files found. */
virtual unsigned int load(bool recursive);
/** Creates a new virtual directory of an internally specified type. */
virtual VFSDir *createNew(const char *dir) const;
/** For debugging. Does never return NULL. */
virtual const char *getType() const { return "VFSDir"; }
/** Can be overloaded if necessary. Called by VFSHelper::ClearGarbage() */
virtual void clearGarbage() {}
/** Can be overloaded to close resources this dir keeps open */
virtual bool close() { return true; }
/** Returns a file for this dir's subtree. Descends if necessary.
Returns NULL if the file is not found. */
VFSFile *getFile(const char *fn);
/** Returns a subdir, descends if necessary. If forceCreate is true,
create directory tree if it does not exist, and return the originally requested
subdir. Otherwise return NULL if not found. */
VFSDir *getDir(const char *subdir, bool forceCreate = false);
/** Recursively drops all files/dirs that were mounted into this directory (and subdirs) */
void clearMounted();
/** Iterate over all files or directories, calling a callback function,
optionally with additional userdata. If safe is true, iterate over a copy.
This is useful if the callback function modifies the tree, e.g.
adds or removes files. */
void forEachFile(FileEnumCallback f, void *user = NULL, bool safe = false);
void forEachDir(DirEnumCallback f, void *user = NULL, bool safe = false);
/* Below is for internal use -- take care if using these externally! */
bool insert(VFSDir *subdir, bool overwrite, EntryFlags flag);
bool merge(VFSDir *dir, bool overwrite, EntryFlags flag);
/** Adds a file directly to this directory, allows any name.
If another file with this name already exists, optionally drop the old one out.
Returns whether the file was actually added. */
bool add(VFSFile *f, bool overwrite, EntryFlags flag);
/** Like add(), but if the file name contains a path, descend the tree to the target dir.
Not-existing subdirs are created on the way. */
bool addRecursive(VFSFile *f, bool overwrite, EntryFlags flag);
protected:
// std::map<const char*,X> or ttvfs::HashMap<const char*, X> stores for files and subdirs.
Files _files;
Dirs _subdirs;
};
typedef VFSDir::Files::iterator FileIter;
typedef VFSDir::Dirs::iterator DirIter;
class VFSDirReal : public VFSDir
{
public:
VFSDirReal(const char *dir);
virtual ~VFSDirReal() {};
virtual unsigned int load(bool recursive);
virtual VFSDir *createNew(const char *dir) const;
virtual const char *getType(void) const { return "VFSDirReal"; }
};
VFS_NAMESPACE_END
#endif