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Aquaria/BBGE/ScreenTransition.h

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/*
Copyright (C) 2007, 2010 - Bit-Blot
This file is part of Aquaria.
Aquaria is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef SCREENTRANSITION_H
#define SCREENTRANSITION_H
#include "RenderObject.h"
class ScreenTransition : public RenderObject
{
public:
ScreenTransition();
void go(float time);
virtual void capture();
void transition(float time);
void reloadDevice();
void unloadDevice();
bool isGoing();
protected:
void createTexture();
void destroyTexture();
int textureWidth, textureHeight;
int windowWidth, windowHeight;
void onRender();
float width, height;
//void onUpdate(float dt);
#ifdef BBGE_BUILD_OPENGL
GLuint screen_texture;
#endif
};
#endif