2012-06-01 15:23:19 +00:00
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/* This program is free software. It comes without any warranty, to
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* the extent permitted by applicable law. You can redistribute it
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* and/or modify it under the terms of the Do What The Fuck You Want
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* To Public License, Version 2, as published by Sam Hocevar.
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* See http://sam.zoy.org/wtfpl/COPYING for more details. */
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#ifndef MINIHTTPSOCKET_H
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#define MINIHTTPSOCKET_H
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// ---- Compile config -----
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#define MINIHTTP_SUPPORT_HTTP
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#define MINIHTTP_SUPPORT_SOCKET_SET
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// -------------------------
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#include <string>
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2012-06-18 12:08:21 +00:00
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#ifndef _WIN32
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# include <stdint.h>
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#endif
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2012-06-01 15:23:19 +00:00
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namespace minihttp
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{
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bool InitNetwork();
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void StopNetwork();
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bool SplitURI(const std::string& uri, std::string& host, std::string& file, int& port);
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class TcpSocket
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{
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public:
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TcpSocket();
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virtual ~TcpSocket();
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virtual bool HasPendingTask() const { return false; }
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bool open(const char *addr = NULL, unsigned int port = 0);
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void close();
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bool update(); // returns true if something interesting happened (incoming data, closed connection, etc)
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bool isOpen(void);
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void SetBufsizeIn(unsigned int s);
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bool SetNonBlocking(bool nonblock);
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unsigned int GetBufSize() { return _inbufSize; }
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const char *GetHost(void) { return _host.c_str(); }
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bool SendBytes(const char *str, unsigned int len);
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protected:
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virtual void _OnCloseInternal();
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virtual void _OnData(); // data received callback. Internal, should only be overloaded to call _OnRecv()
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virtual void _OnRecv(char *buf, unsigned int size) = 0;
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virtual void _OnClose() {}; // close callback
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virtual void _OnOpen() {} // called when opened
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virtual bool _OnUpdate() { return true; } // called before reading from the socket
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void _ShiftBuffer();
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char *_inbuf;
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char *_readptr; // part of inbuf, optionally skipped header
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char *_writeptr; // passed to recv(). usually equal to _inbuf, but may point inside the buffer in case of a partial transfer.
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unsigned int _inbufSize; // size of internal buffer
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unsigned int _writeSize; // how many bytes can be written to _writeptr;
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unsigned int _recvSize; // incoming size, max _inbufSize - 1
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unsigned int _lastport; // port used in last open() call
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bool _nonblocking; // Default true. If false, the current thread is blocked while waiting for input.
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intptr_t _s; // socket handle. really an int, but to be sure its 64 bit compatible as it seems required on windows, we use this.
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std::string _host;
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};
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} // end namespace minihttp
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// ------------------------------------------------------------------------
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#ifdef MINIHTTP_SUPPORT_HTTP
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#include <map>
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#include <queue>
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namespace minihttp
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{
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enum HttpCode
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{
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HTTP_OK = 200,
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HTTP_NOTFOUND = 404,
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};
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struct Request
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{
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Request() : port(80), user(NULL) {}
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Request(const std::string& h, const std::string& res, int p = 80, void *u = NULL)
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: host(h), resource(res), port(80), user(u) {}
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std::string host;
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std::string header; // set by socket
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std::string resource;
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int port;
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void *user;
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};
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class HttpSocket : public TcpSocket
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{
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public:
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HttpSocket();
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virtual ~HttpSocket();
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virtual bool HasPendingTask() const
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{
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return ExpectMoreData() || _requestQ.size();
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}
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void SetKeepAlive(unsigned int secs) { _keep_alive = secs; }
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void SetUserAgent(const std::string &s) { _user_agent = s; }
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void SetAcceptEncoding(const std::string& s) { _accept_encoding = s; }
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void SetFollowRedirect(bool follow) { _followRedir = follow; }
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void SetAlwaysHandle(bool h) { _alwaysHandle = h; }
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bool Download(const std::string& url, void *user = NULL);
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bool SendGet(Request& what, bool enqueue);
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bool SendGet(const std::string what, void *user = NULL);
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bool QueueGet(const std::string what, void *user = NULL);
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unsigned int GetRemaining() const { return _remaining; }
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unsigned int GetStatusCode() const { return _status; }
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unsigned int GetContentLen() const { return _contentLen; }
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bool ChunkedTransfer() const { return _chunkedTransfer; }
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bool ExpectMoreData() const { return _remaining || _chunkedTransfer; }
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const Request &GetCurrentRequest() const { return _curRequest; }
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const char *Hdr(const char *h) const;
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bool IsRedirecting() const;
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protected:
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virtual void _OnCloseInternal();
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virtual void _OnClose();
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virtual void _OnData(); // data received callback. Internal, should only be overloaded to call _OnRecv()
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virtual void _OnRecv(char *buf, unsigned int size) = 0;
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virtual void _OnOpen(); // called when opene
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virtual bool _OnUpdate(); // called before reading from the socket
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// new ones:
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virtual void _OnRequestDone() {}
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void _ProcessChunk();
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bool _EnqueueOrSend(const Request& req, bool forceQueue = false);
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void _DequeueMore();
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bool _OpenRequest(const Request& req);
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void _ParseHeader();
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void _ParseHeaderFields(const char *s, size_t size);
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bool _HandleStatus(); // Returns whether the processed request was successful, or not
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void _FinishRequest();
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void _OnRecvInternal(char *buf, unsigned int size);
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std::string _user_agent;
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std::string _accept_encoding; // Default empty.
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std::string _tmpHdr; // used to save the http header if the incoming buffer was not large enough
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unsigned int _keep_alive; // http related
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unsigned int _remaining; // http "Content-Length: X" - already recvd. 0 if ready for next packet.
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// For chunked transfer encoding, this holds the remaining size of the current chunk
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unsigned int _contentLen; // as reported by server
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unsigned int _status; // http status code, HTTP_OK if things are good
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std::queue<Request> _requestQ;
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std::map<std::string, std::string> _hdrs; // Maps HTTP header fields to their values
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Request _curRequest;
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bool _inProgress;
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bool _chunkedTransfer;
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bool _mustClose; // keep-alive specified, or not
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bool _followRedir; // Default true. Follow 3xx redirects if this is set.
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bool _alwaysHandle; // Also deliver to _OnRecv() if a non-success code was received.
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};
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} // end namespace minihttp
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#endif
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// ------------------------------------------------------------------------
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#ifdef MINIHTTP_SUPPORT_SOCKET_SET
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#include <map>
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namespace minihttp
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{
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class SocketSet
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{
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public:
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virtual ~SocketSet();
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void deleteAll();
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bool update();
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void add(TcpSocket *s, bool deleteWhenDone = true);
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bool has(TcpSocket *s);
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void remove(TcpSocket *s);
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inline size_t size() { return _store.size(); }
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//protected:
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struct SocketSetData
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{
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bool deleteWhenDone;
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// To be extended
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};
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typedef std::map<TcpSocket*, SocketSetData> Store;
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Store _store;
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};
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#endif
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} // end namespace minihttp
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#endif
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