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Aquaria/game_scripts/scripts/maps/map_forestvision.lua

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-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
function init()
setCutscene(1,1)
toggleDamageSprite(false)
fade2(0, 1, 1, 1, 1)
--return
setOverrideVoiceFader(0.6)
entity_setPosition(getNaija(), 0, 0)
local camDummy = createEntity("Empty")
local cam1 = getNode("CAM1")
local cam2 = getNode("CAM2")
local cam3 = getNode("CAM3")
local campan1 = getNode("CAMPAN1")
local campan2 = getNode("CAMPAN2")
local campan3 = getNode("CAMPAN3")
local camdestroy1 = getNode("CAMDESTROY1")
local camdestroy2 = getNode("CAMDESTROY2")
-- 1
overrideZoom(1)
entity_warpToNode(camDummy, cam1)
cam_toEntity(camDummy)
watch(0.5)
fade2(0, 0, 1, 1, 1)
fadeIn(1)
watch(1)
local n = getNaija()
entity_setPosition(n, 0, 0)
playMusicOnce("DruniadDance")
entity_setPosition(camDummy, node_x(cam2), node_y(cam2), 10, 0, 0, 1)
overrideZoom(0.8, 10.1)
watch(4)
while entity_isInterpolating(camDummy) do
watch(FRAME_TIME)
end
entity_setPosition(camDummy, node_x(cam3), node_y(cam3), 5, 0, 0, 1)
overrideZoom(0.5, 11)
while entity_isInterpolating(camDummy) do
watch(FRAME_TIME)
end
fade2(1, 1, 1, 1, 1)
watch(1)
--2
overrideZoom(1)
entity_warpToNode(camDummy, campan1)
cam_toEntity(camDummy)
watch(0.5)
entity_setPosition(camDummy, node_x(campan2), node_y(campan2), 16, 0, 0, 1)
overrideZoom(0.5, 21)
fade2(0, 1, 1, 1, 1)
watch(1)
watch(7)
voice("Naija_Vision_Forest")
watch(8)
entity_setPosition(camDummy, node_x(campan3), node_y(campan3), 11, 0, 0, 1)
watch(10)
fade2(1, 1)
watch(1)
--3
overrideZoom(1)
entity_warpToNode(camDummy, camdestroy1)
cam_toEntity(camDummy)
watch(0.5)
entity_setPosition(camDummy, node_x(camdestroy2), node_y(camdestroy2), 10, 0, 0, 0)
overrideZoom(0.5, 8)
fade2(0, 1)
watch(1)
shakeCamera(20, 10)
for i = 1,(8/FRAME_TIME) do
local x, y = getScreenCenter()
local node = getNode("DESTROY")
local ent = getFirstEntity()
while ent ~= 0 do
if not entity_isState(ent, STATE_DONE) and node_isEntityIn(node, ent) and entity_x(ent) < x+200 then
entity_setState(ent, STATE_DONE)
end
ent = getNextEntity()
end
watch(FRAME_TIME)
end
fade2(1, 4)
watch(4)
fade2(0, 0.1)
toggleBlackBars(1)
showImage("Visions/Forest/00")
--[[
voice("")
watchForVoice()
]]--
watch(10)
hideImage()
overrideZoom(1, 7)
watch(4)
changeForm(FORM_NATURE)
watch(3)
setOverrideVoiceFader(-1)
setCutscene(0)
voice("Naija_Song_NatureForm")
loadMap("Tree02", "NAIJADONE")
--[[
fade2(0, 0.5, 1, 1, 1)
cam_toEntity(n)
]]--
end