mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-25 17:53:47 +00:00
74 lines
2.4 KiB
C++
74 lines
2.4 KiB
C++
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||
|
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
|
||
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||
|
// Created : 2007-04-03
|
||
|
// Updated : 2009-01-20
|
||
|
// Licence : This source is under MIT License
|
||
|
// File : glm/gtx/intersect.hpp
|
||
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||
|
// Dependency:
|
||
|
// - GLM core
|
||
|
// - GLM_GTX_closest_point
|
||
|
///////////////////////////////////////////////////////////////////////////////////////////////////
|
||
|
|
||
|
#ifndef glm_gtx_intersect
|
||
|
#define glm_gtx_intersect
|
||
|
|
||
|
// Dependency:
|
||
|
#include "../glm.hpp"
|
||
|
#include "../gtx/closest_point.hpp"
|
||
|
|
||
|
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
|
||
|
# pragma message("GLM: GLM_GTX_closest_point extension included")
|
||
|
#endif
|
||
|
|
||
|
namespace glm{
|
||
|
namespace gtx{
|
||
|
namespace intersect ///< GLM_GTX_intersect extension: Add intersection functions
|
||
|
{
|
||
|
/// \addtogroup gtx_intersect
|
||
|
/// @{
|
||
|
|
||
|
//! Compute the intersection of a ray and a triangle.
|
||
|
//! From GLM_GTX_intersect extension.
|
||
|
template <typename genType>
|
||
|
bool intersectRayTriangle(
|
||
|
genType const & orig, genType const & dir,
|
||
|
genType const & vert0, genType const & vert1, genType const & vert2,
|
||
|
genType & baryPosition);
|
||
|
|
||
|
//! Compute the intersection of a line and a triangle.
|
||
|
//! From GLM_GTX_intersect extension.
|
||
|
template <typename genType>
|
||
|
bool intersectLineTriangle(
|
||
|
genType const & orig, genType const & dir,
|
||
|
genType const & vert0, genType const & vert1, genType const & vert2,
|
||
|
genType & position);
|
||
|
|
||
|
//! Compute the intersection of a ray and a sphere.
|
||
|
//! From GLM_GTX_intersect extension.
|
||
|
template <typename genType>
|
||
|
bool intersectRaySphere(
|
||
|
genType const & orig, genType const & dir,
|
||
|
genType const & center, typename genType::value_type radius,
|
||
|
genType & position, genType & normal);
|
||
|
|
||
|
//! Compute the intersection of a line and a sphere.
|
||
|
//! From GLM_GTX_intersect extension
|
||
|
template <typename genType>
|
||
|
bool intersectLineSphere(
|
||
|
genType const & point0, genType const & point1,
|
||
|
genType const & center, typename genType::value_type radius,
|
||
|
genType & position, genType & normal);
|
||
|
|
||
|
/// @}
|
||
|
}//namespace intersect
|
||
|
}//namespace gtx
|
||
|
}//namespace glm
|
||
|
|
||
|
#include "intersect.inl"
|
||
|
|
||
|
namespace glm{using namespace gtx::intersect;}
|
||
|
|
||
|
#endif//glm_gtx_intersect
|