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Aquaria/ExternalLibs/glm/gtx/intersect.hpp

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///////////////////////////////////////////////////////////////////////////////////////////////////
// OpenGL Mathematics Copyright (c) 2005 - 2011 G-Truc Creation (www.g-truc.net)
///////////////////////////////////////////////////////////////////////////////////////////////////
// Created : 2007-04-03
// Updated : 2009-01-20
// Licence : This source is under MIT License
// File : glm/gtx/intersect.hpp
///////////////////////////////////////////////////////////////////////////////////////////////////
// Dependency:
// - GLM core
// - GLM_GTX_closest_point
///////////////////////////////////////////////////////////////////////////////////////////////////
#ifndef glm_gtx_intersect
#define glm_gtx_intersect
// Dependency:
#include "../glm.hpp"
#include "../gtx/closest_point.hpp"
#if(defined(GLM_MESSAGES) && !defined(glm_ext))
# pragma message("GLM: GLM_GTX_closest_point extension included")
#endif
namespace glm{
namespace gtx{
namespace intersect ///< GLM_GTX_intersect extension: Add intersection functions
{
/// \addtogroup gtx_intersect
/// @{
//! Compute the intersection of a ray and a triangle.
//! From GLM_GTX_intersect extension.
template <typename genType>
bool intersectRayTriangle(
genType const & orig, genType const & dir,
genType const & vert0, genType const & vert1, genType const & vert2,
genType & baryPosition);
//! Compute the intersection of a line and a triangle.
//! From GLM_GTX_intersect extension.
template <typename genType>
bool intersectLineTriangle(
genType const & orig, genType const & dir,
genType const & vert0, genType const & vert1, genType const & vert2,
genType & position);
//! Compute the intersection of a ray and a sphere.
//! From GLM_GTX_intersect extension.
template <typename genType>
bool intersectRaySphere(
genType const & orig, genType const & dir,
genType const & center, typename genType::value_type radius,
genType & position, genType & normal);
//! Compute the intersection of a line and a sphere.
//! From GLM_GTX_intersect extension
template <typename genType>
bool intersectLineSphere(
genType const & point0, genType const & point1,
genType const & center, typename genType::value_type radius,
genType & position, genType & normal);
/// @}
}//namespace intersect
}//namespace gtx
}//namespace glm
#include "intersect.inl"
namespace glm{using namespace gtx::intersect;}
#endif//glm_gtx_intersect