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Aquaria/files/scripts/entities/_unused/cc_lostincave.lua

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-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.n = 0
v.ix,v.iy = 0,0
v.escapeNode = 0
function init(me)
setupEntity(me)
entity_setEntityType(me, ET_NEUTRAL)
entity_initSkeletal(me, "CC")
entity_setAllDamageTargets(me, false)
entity_scale(me, 0.6, 0.6)
entity_setBlendType(me, BLEND_ADD)
entity_alpha(me, 0.5)
entity_alpha(me, 1, 1, -1, 1, 1)
end
function postInit(me)
v.n = getNaija()
entity_setTarget(me, v.n)
v.ix,v.iy = entity_getPosition(me)
v.escapeNode = getNode("CAVEEXIT")
if isFlag(FLAG_SUNKENCITY_BOSS, 1) then
entity_delete(me)
elseif getFlag(FLAG_SUNKENCITY_PUZZLE) > 0 then
local node = getNode("MOTHER")
entity_setPosition(me, node_x(node), node_y(node))
local node2 = getNode("MOTHERSPAWN")
local mother = createEntity("CC_Mother", "", node_x(node2), node_y(node2))
entity_setState(me, STATE_DONE)
entity_animate(me, "float", -1)
else
entity_setState(me, STATE_IDLE)
end
entity_rotate(me, 0)
end
v.done = false
v.inScene = false
local function cutScene(me)
if v.inScene then return end
v.done = true
v.inScene = true
-- mother arrives, sings song in loop
entity_idle(v.n)
cam_toEntity(me)
--node_getPosition(getNode("MOTHER"))
local node = getNode("MOTHER")
entity_setPosition(me, node_x(node), node_y(node), 3, 0, 0, 1)
watch(3)
watch(1)
-- mother fades in
local node2 = getNode("MOTHERSPAWN")
local mother = createEntity("CC_Mother", "", node_x(node2), node_y(node2))
entity_alpha(mother, 0)
entity_alpha(mother, 1, 2)
watch(1)
entity_setState(me, STATE_DONE)
watch(1)
setFlag(FLAG_SUNKENCITY_PUZZLE, 1)
cam_toEntity(v.n)
v.inScene = false
end
function update(me, dt)
if entity_isState(me, STATE_IDLE) then
if entity_isEntityInRange(me, v.n, 256) and getForm() == FORM_LIGHT then
entity_setState(me, STATE_FOLLOW)
end
elseif entity_isState(me, STATE_FOLLOW) then
if not v.done then
if node_isEntityIn(v.escapeNode, me) then
cutScene(me)
else
if getForm() ~= FORM_LIGHT or not entity_isEntityInRange(me, v.n, 512) then
entity_setPosition(me, v.ix, v.iy, 3, 0, 0, 1)
entity_setState(me, STATE_IDLE)
else
if entity_isEntityInRange(me, v.n, 128) then
entity_moveTowardsTarget(me, dt, -500)
else
entity_moveTowardsTarget(me, dt, 500)
end
entity_doCollisionAvoidance(me, dt, 2, 1)
entity_updateMovement(me, dt)
entity_flipToEntity(me, v.n)
end
end
end
elseif entity_isState(me, STATE_DONE) then
end
end
function enterState(me)
if entity_isState(me, STATE_IDLE) then
entity_animate(me, "cry", -1)
entity_setPosition(me, entity_getPosition(me))
elseif entity_isState(me, STATE_FOLLOW) then
entity_animate(me, "float", -1)
elseif entity_isState(me, STATE_DONE) then
end
end
function exitState(me)
end
function damage(me, attacker, bone, damageType, dmg)
return false
end
function animationKey(me, key)
end
function hitSurface(me)
end
function songNote(me, note)
end
function songNoteDone(me, note)
end
function song(me, song)
end
function activate(me)
end