mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-26 18:23:49 +00:00
104 lines
2.9 KiB
Lua
104 lines
2.9 KiB
Lua
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-- Copyright (C) 2007, 2010 - Bit-Blot
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--
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-- This file is part of Aquaria.
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--
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-- Aquaria is free software; you can redistribute it and/or
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-- modify it under the terms of the GNU General Public License
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-- as published by the Free Software Foundation; either version 2
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-- of the License, or (at your option) any later version.
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--
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-- This program is distributed in the hope that it will be useful,
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-- but WITHOUT ANY WARRANTY; without even the implied warranty of
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-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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--
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-- See the GNU General Public License for more details.
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--
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-- You should have received a copy of the GNU General Public License
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-- along with this program; if not, write to the Free Software
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-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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if not v then v = {} end
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if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
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-- skeletal test
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-- ================================================================================================
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-- L O C A L V A R I A B L E S
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-- ================================================================================================
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v.swimTime = 0.75
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v.swimTimer = v.swimTime - v.swimTime/4
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-- ================================================================================================
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-- FUNCTIONS
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-- ================================================================================================
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function init()
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setupBasicEntity(
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"", -- texture
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6, -- health
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1, -- manaballamount
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1, -- exp
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1, -- money
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28, -- collideRadius
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STATE_IDLE, -- initState
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128, -- sprite width
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128, -- sprite height
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1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
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1, -- 0/1 hit other entities off/on (uses collideRadius)
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4000 -- updateCull -1: disabled, default: 4000
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)
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--entity_scale(0.5, 0.5)
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entity_initSkeletal("mer", "drask")
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entity_animate("swim", -1)
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end
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function update(dt)
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if not entity_hasTarget() then
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entity_findTarget(1000)
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else
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if entity_hasTarget() then
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if entity_isTargetInRange(64) then
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entity_hurtTarget(1);
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-- entity_moveTowardsTarget(dt, -1000)
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end
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end
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--[[
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v.swimTimer = v.swimTimer + dt
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if v.swimTimer > v.swimTime then
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entity_moveTowardsTarget(1, 400)
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entity_doCollisionAvoidance(1, 6, 0.5);
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entity_doEntityAvoidance(1, 256, 0.2);
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entity_rotateToVel(0.2)
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v.swimTimer = v.swimTimer - v.swimTime
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else
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entity_moveTowardsTarget(dt, 100)
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entity_doEntityAvoidance(dt, 64, 0.1);
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entity_doCollisionAvoidance(dt, 6, 0.5);
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end
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]]--
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entity_moveTowardsTarget(dt, 1000)
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entity_rotateToVel(0.1)
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entity_doCollisionAvoidance(dt, 6, 0.5)
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end
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--entity_doFriction(dt, 700)
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entity_updateMovement(dt)
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end
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function enterState()
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if entity_getState()==STATE_IDLE then
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entity_setMaxSpeed(200)
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end
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end
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function exitState()
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end
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function hitSurface()
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end
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