mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-26 18:23:49 +00:00
195 lines
4.5 KiB
Lua
195 lines
4.5 KiB
Lua
|
-- Copyright (C) 2007, 2010 - Bit-Blot
|
||
|
--
|
||
|
-- This file is part of Aquaria.
|
||
|
--
|
||
|
-- Aquaria is free software; you can redistribute it and/or
|
||
|
-- modify it under the terms of the GNU General Public License
|
||
|
-- as published by the Free Software Foundation; either version 2
|
||
|
-- of the License, or (at your option) any later version.
|
||
|
--
|
||
|
-- This program is distributed in the hope that it will be useful,
|
||
|
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||
|
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
||
|
--
|
||
|
-- See the GNU General Public License for more details.
|
||
|
--
|
||
|
-- You should have received a copy of the GNU General Public License
|
||
|
-- along with this program; if not, write to the Free Software
|
||
|
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||
|
|
||
|
if not v then v = {} end
|
||
|
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
|
||
|
|
||
|
v.n = 0
|
||
|
|
||
|
v.head = 0
|
||
|
|
||
|
local STATE_SWIM = 1000
|
||
|
local STATE_BURST = 1001
|
||
|
|
||
|
v.burstDelay = 0
|
||
|
|
||
|
v.singDelay = 4
|
||
|
|
||
|
v.fireDelay = 3
|
||
|
v.fired = 0
|
||
|
v.fireShotDelay = 0
|
||
|
|
||
|
local function idle(me)
|
||
|
entity_setState(me, STATE_IDLE, math.random(1)+0.5)
|
||
|
end
|
||
|
|
||
|
local function doBurstDelay()
|
||
|
v.burstDelay = math.random(4) + 2
|
||
|
end
|
||
|
|
||
|
function init(me)
|
||
|
setupEntity(me)
|
||
|
entity_setEntityType(me, ET_ENEMY)
|
||
|
entity_initSkeletal(me, "Naija", "Mutant")
|
||
|
--entity_setAllDamageTargets(me, false)
|
||
|
|
||
|
entity_scale(me, 0.7, 0.7)
|
||
|
|
||
|
entity_setCollideRadius(me, 20)
|
||
|
entity_setHealth(me, 20)
|
||
|
|
||
|
|
||
|
bone_alpha(entity_getBoneByName(me, "Fish2"),0)
|
||
|
bone_alpha(entity_getBoneByName(me, "DualFormGlow"),0)
|
||
|
|
||
|
v.head = entity_getBoneByName(me, "Head")
|
||
|
|
||
|
entity_setDeathScene(me, true)
|
||
|
|
||
|
idle(me)
|
||
|
|
||
|
entity_setUpdateCull(me, 1300)
|
||
|
|
||
|
loadSound("mutantnaija-note")
|
||
|
loadSound("mutantnaija-note-hit")
|
||
|
end
|
||
|
|
||
|
function postInit(me)
|
||
|
v.n = getNaija()
|
||
|
entity_setTarget(me, v.n)
|
||
|
end
|
||
|
|
||
|
function update(me, dt)
|
||
|
entity_updateMovement(me, dt)
|
||
|
|
||
|
entity_handleShotCollisions(me)
|
||
|
|
||
|
entity_setLookAtPoint(me, bone_getWorldPosition(v.head))
|
||
|
|
||
|
if entity_isState(me, STATE_IDLE) then
|
||
|
entity_rotate(me, 0, 0.1)
|
||
|
elseif entity_isState(me, STATE_SWIM) then
|
||
|
entity_moveTowardsTarget(me, dt, 500)
|
||
|
v.burstDelay = v.burstDelay - dt
|
||
|
if v.burstDelay < 0 then
|
||
|
doBurstDelay()
|
||
|
entity_setMaxSpeedLerp(me, 2)
|
||
|
entity_setMaxSpeedLerp(me, 1, 4)
|
||
|
entity_moveTowardsTarget(me, 1, 1000)
|
||
|
entity_animate(me, "burst", 0, 1)
|
||
|
end
|
||
|
entity_rotateToVel(me, 0.1)
|
||
|
end
|
||
|
entity_doEntityAvoidance(me, dt, 32, 0.5)
|
||
|
entity_doCollisionAvoidance(me, dt, 4, 0.5)
|
||
|
|
||
|
--[[
|
||
|
v.singDelay = v.singDelay - dt
|
||
|
if v.singDelay < 0 then
|
||
|
v.singDelay = math.random(3) + 3
|
||
|
entity_sound(me, getNoteName(math.random(8)), 1, 3)
|
||
|
local x = entity_x(v.n) - entity_x(me)
|
||
|
local y = entity_y(v.n) - entity_y(me)
|
||
|
x, y = vector_setLength(x, y, 1000)
|
||
|
entity_addVel(v.n, x, y)
|
||
|
end
|
||
|
]]--
|
||
|
|
||
|
if entity_isState(me, STATE_SWIM) then
|
||
|
if v.fired == -1 then
|
||
|
v.fireDelay = v.fireDelay - dt
|
||
|
if v.fireDelay < 0 then
|
||
|
v.fired = 3
|
||
|
v.fireDelay = math.random(2) + 3
|
||
|
v.fireShotDelay = 0
|
||
|
end
|
||
|
end
|
||
|
end
|
||
|
|
||
|
if v.fired > -1 then
|
||
|
v.fireShotDelay = v.fireShotDelay - dt
|
||
|
if v.fireShotDelay < 0 then
|
||
|
local s = createShot("MutantNaija", me, v.n, bone_getWorldPosition(v.head))
|
||
|
v.fired = v.fired - 1
|
||
|
if v.fired == 0 then
|
||
|
v.fired = -1
|
||
|
end
|
||
|
v.fireShotDelay = 0.2
|
||
|
end
|
||
|
end
|
||
|
|
||
|
local thresh = 10
|
||
|
if entity_velx(me) > thresh and not entity_isfh(me) then
|
||
|
entity_fh(me)
|
||
|
end
|
||
|
if entity_velx(me) < -thresh and entity_isfh(me) then
|
||
|
entity_fh(me)
|
||
|
end
|
||
|
|
||
|
entity_touchAvatarDamage(me, 8, 1, 500)
|
||
|
end
|
||
|
|
||
|
function enterState(me)
|
||
|
if entity_isState(me, STATE_IDLE) then
|
||
|
entity_animate(me, "idle", -1)
|
||
|
elseif entity_isState(me, STATE_SWIM) then
|
||
|
entity_animate(me, "swim", -1)
|
||
|
elseif entity_isState(me, STATE_DEATHSCENE) then
|
||
|
entity_setColor(me, 0.3, 0.3, 0.3, 1)
|
||
|
entity_setPosition(me, entity_x(me), entity_y(me)+400, -300)
|
||
|
entity_setStateTime(me, entity_animate(me, "diePainfully", 2))
|
||
|
entity_rotate(me, 0, 0.1)
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function exitState(me)
|
||
|
if entity_isState(me, STATE_IDLE) then
|
||
|
entity_rotate(me, 0, 0.1)
|
||
|
entity_setState(me, STATE_SWIM, math.random(6)+4)
|
||
|
elseif entity_isState(me, STATE_SWIM) then
|
||
|
idle(me)
|
||
|
doBurstDelay()
|
||
|
elseif entity_isState(me, STATE_DEATHSCENE) then
|
||
|
spawnParticleEffect("TinyBlueExplode", entity_getPosition(me))
|
||
|
end
|
||
|
end
|
||
|
|
||
|
function damage(me, attacker, bone, damageType, dmg)
|
||
|
return true
|
||
|
end
|
||
|
|
||
|
function animationKey(me, key)
|
||
|
end
|
||
|
|
||
|
function hitSurface(me)
|
||
|
end
|
||
|
|
||
|
function songNote(me, note)
|
||
|
end
|
||
|
|
||
|
function songNoteDone(me, note)
|
||
|
end
|
||
|
|
||
|
function song(me, song)
|
||
|
end
|
||
|
|
||
|
function activate(me)
|
||
|
end
|
||
|
|