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Aquaria/files/scripts/entities/_unused/lumite.lua

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-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
-- L U M I T E
-- ================================================================================================
-- entity specific
local STATE_STUNNED = 1000
local STATE_GRABBED = 1001
-- ================================================================================================
-- FUNCTIONS
-- ================================================================================================
function init()
setupBasicEntity(
"Lumite", -- texture
1, -- health
0, -- manaballamount
1, -- exp
0, -- money
16, -- collideRadius (only used if hit entities is on)
STATE_IDLE, -- initState
32, -- sprite width
32, -- sprite height
1, -- particle "explosion" type, maps to particleEffects.txt -1 = none
0, -- 0/1 hit other entities off/on (uses collideRadius)
5000, -- updateCull -1: disabled, default: 4000
2 -- layer 0: below avatar, 1: above avatar, 2: dark layer
)
entity_initPart("Glow", "lumite-glow", 0, 0, 1)
entity_partWidthHeight("Glow", 1024, 1024)
entity_partBlendType("Glow", 1)
entity_scale(0.5, 0.5)
end
function update(dt)
if entity_getState()==STATE_IDLE then
if not entity_hasTarget() then
entity_findTarget(800)
--entity_partAlpha("Glow", -1, 0, 0.1)
else
if not entity_isTargetInRange(300) then
entity_moveTowardsTarget(dt, 1000)
else
entity_moveTowardsTarget(dt, -1500)
end
--[[
dist = entity_getDistanceToTarget()
totalDist = 600
if dist > totalDist then
entity_partAlpha("Glow", -1, 0.1)
else
entity_partAlpha("Glow", -1, ((totalDist-dist)/totalDist)*0.5+0.1)
end
]]--
--entity_partAlpha("Glow", 1, 0.1)
end
entity_doSpellAvoidance(dt, 200, 0.5)
entity_doCollisionAvoidance(dt, 5, 1)
entity_doEntityAvoidance(dt, 64, 0.5)
entity_updateMovement(dt)
entity_rotateToVel(0.1)
end
end
function enterState()
if entity_getState()==STATE_IDLE then
entity_setMaxSpeed(500)
elseif entity_getState()==STATE_DEAD then
entity_partAlpha("Glow", -1, 0, 0.1)
end
end
function exitState()
end
function hitSurface()
end