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Aquaria/game_scripts/scripts/include/sporechildflowertemplate.lua

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-- Copyright (C) 2007, 2010 - Bit-Blot
--
-- This file is part of Aquaria.
--
-- Aquaria is free software; you can redistribute it and/or
-- modify it under the terms of the GNU General Public License
-- as published by the Free Software Foundation; either version 2
-- of the License, or (at your option) any later version.
--
-- This program is distributed in the hope that it will be useful,
-- but WITHOUT ANY WARRANTY; without even the implied warranty of
-- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
--
-- See the GNU General Public License for more details.
--
-- You should have received a copy of the GNU General Public License
-- along with this program; if not, write to the Free Software
-- Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
if not v then v = {} end
if not AQUARIA_VERSION then dofile("scripts/entities/entityinclude.lua") end
v.openTimer = 8
function v.commonInit(me, gfx)
setupEntity(me)
entity_setEntityType(me, ET_ENEMY)
entity_setName(me, "SporeChildFlower")
entity_initSkeletal(me, gfx)
entity_setState(me, STATE_IDLE)
--entity_setDamageTarget(me, DT_AVATAR_NATURE, true)
entity_setAllDamageTargets(me, false)
--entity_setDamageTarget(me, DT_AVATAR_ENERGYBLAST, false)
entity_setDamageTarget(me, DT_AVATAR_NATURE, true)
entity_setCullRadius(me, 1024)
end
function postInit(me)
end
function v.commonUpdate(me, dt)
if entity_isState(me, STATE_OPEN) and not entity_isAnimating(me) then
entity_setState(me, STATE_OPENED)
end
if entity_isState(me, STATE_CLOSE) and not entity_isAnimating(me) then
entity_setState(me, STATE_CLOSED)
end
end
function songNote(me, note)
--[[
if entity_isState(me, STATE_IDLE) then
entity_setState(me, STATE_OPEN)
end
]]--
end
function sporesDropped(me, x, y)
if entity_isState(me, STATE_IDLE) or entity_isState(me, STATE_CLOSED) then
if entity_isPositionInRange(me, x, y, 128) then
entity_setState(me, STATE_OPEN)
end
end
end
function damage(me, attacker, bone, damageType, dmg)
--[[
if damageType == DT_AVATAR_NATURE then
if entity_isState(me, STATE_IDLE) then
entity_setState(me, STATE_OPEN)
end
return false
end
]]--
return false
end
function songNoteDone(me, note, len)
end
function v.commonEnterState(me, state)
if entity_isState(me, STATE_OPEN) then
playSfx("plant-open")
entity_animate(me, "open")
elseif entity_isState(me, STATE_CLOSE) then
entity_animate(me, "close")
end
end
function exitState(me, state)
end