2019-01-28 23:36:48 +00:00
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#include "Window.h"
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#include <SDL.h>
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#include <assert.h>
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#include "OSFunctions.h"
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2019-03-17 23:50:36 +00:00
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#include "Base.h"
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2019-01-28 23:36:48 +00:00
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#define SDL2_BACKEND SDL_VERSION_ATLEAST(2,0,0)
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#if !SDL2_BACKEND // ... to end of file
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static Window *s_theWindow; // since SDL1 can only create a single window, keep it around to make sure only one exists.
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2019-03-17 23:50:36 +00:00
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#define WIN ((SDL_Surface*&)(_backend))
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2019-01-28 23:36:48 +00:00
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void *Window::_initBackend()
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{
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2019-03-17 23:50:36 +00:00
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return NULL;
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2019-01-28 23:36:48 +00:00
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}
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void Window::_ctor()
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{
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assert(!s_theWindow);
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s_theWindow = this;
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}
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Window::~Window()
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{
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s_theWindow = NULL;
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}
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2019-03-17 23:50:36 +00:00
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bool Window::isOpen() const
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{
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return !!WIN;
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}
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void Window::_open(unsigned w, unsigned h, bool full, unsigned bpp, bool vsync, unsigned display, unsigned hz)
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2019-01-28 23:36:48 +00:00
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{
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// ignored for SDL1
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(void)display;
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(void)hz;
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2019-03-17 23:50:36 +00:00
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if(!w) w = 800;
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if(!h) h = 600;
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2019-01-28 23:36:48 +00:00
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// have to cast away constness, since SDL_putenv() might be #defined to
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// putenv(), which takes a (char *), and freaks out newer GCC releases
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// when you try to pass a (const!) string literal here... --ryan.
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SDL_putenv((char *) "SDL_VIDEO_CENTERED=1");
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// SDL 1.2 can't set this on an existing context
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SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, vsync);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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2019-03-17 23:50:36 +00:00
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Uint32 flags = SDL_OPENGL | SDL_ANYFORMAT;
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2019-01-28 23:36:48 +00:00
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if(full)
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flags |= SDL_FULLSCREEN;
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SDL_Surface *surf = SDL_SetVideoMode(w, h, bpp, flags);
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if(!surf)
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2019-03-17 23:50:36 +00:00
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exit_error("SDL_SetVideoMode failed");
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2019-01-28 23:36:48 +00:00
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WIN = surf;
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2019-03-17 23:50:36 +00:00
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::initIcon(WIN);
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}
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void Window::_adjust(unsigned w, unsigned h, bool full, unsigned bpp, bool vsync, unsigned display, unsigned hz)
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{
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_open(w, h, full, bpp, vsync, display, hz);
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2019-01-28 23:36:48 +00:00
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}
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void Window::warpMouse(int x, int y)
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{
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SDL_WarpMouse(x, y);
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}
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void Window::setGrabInput(bool on)
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{
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SDL_WM_GrabInput(on ? SDL_GRAB_ON : SDL_GRAB_OFF);
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}
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void Window::present()
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{
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SDL_GL_SwapBuffers();
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}
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void Window::setTitle(const char *s)
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{
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SDL_WM_SetCaption(s, s);
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}
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int Window::getDisplayIndex() const
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{
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return -1;
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}
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bool Window::isDesktopResolution() const
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{
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return false;
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}
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bool Window::hasInputFocus() const
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{
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return ((SDL_GetAppState() & SDL_APPINPUTFOCUS) != 0);
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}
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2019-03-17 23:50:36 +00:00
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void Window::_onEventImpl(const SDL_Event& ev)
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{
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switch(ev.type)
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{
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case SDL_KEYDOWN:
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{
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#if __APPLE__
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if ((ev.key.keysym.sym == SDLK_q) && (ev.key.keysym.mod & KMOD_META))
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#else
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if ((ev.key.keysym.sym == SDLK_F4) && (ev.key.keysym.mod & KMOD_ALT))
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#endif
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{
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onQuit();
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}
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}
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break;
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case SDL_VIDEORESIZE:
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onResize(ev.resize.w, ev.resize.h);
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break;
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2019-03-24 20:15:27 +00:00
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case SDL_ACTIVEEVENT:
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_hasFocus = ev.active.state;
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2019-03-17 23:50:36 +00:00
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}
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}
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2021-01-12 10:06:09 +00:00
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void Window::updateSize()
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2019-03-17 23:50:36 +00:00
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{
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onResize(WIN->w, WIN->h);
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}
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2019-01-28 23:36:48 +00:00
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#endif // !SDL2_BACKEND
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