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SceneEditor/node-edit: don't display "si[giganticnumberblaaargh]" anymore

That was a leftover from ages ago when selectedIdx was changed from int to size_t
This commit is contained in:
fgenesis 2022-05-14 05:16:19 +02:00
parent f890d35676
commit 00883143d7

View file

@ -2711,7 +2711,9 @@ void SceneEditor::updateText()
} }
break; break;
case ET_PATHS: case ET_PATHS:
os << "paths (" << dsq->game->getNumPaths()<< ") si[" << selectedIdx << "]"; os << "paths (" << dsq->game->getNumPaths() << ")";
if (selectedIdx != size_t(-1))
os << " si[" << selectedIdx << "]";
if (getSelectedPath()) if (getSelectedPath())
os << " name: " << getSelectedPath()->name; os << " name: " << getSelectedPath()->name;
break; break;