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SceneEditor/node-edit: don't display "si[giganticnumberblaaargh]" anymore
That was a leftover from ages ago when selectedIdx was changed from int to size_t
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1 changed files with 3 additions and 1 deletions
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@ -2711,7 +2711,9 @@ void SceneEditor::updateText()
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}
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break;
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case ET_PATHS:
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os << "paths (" << dsq->game->getNumPaths()<< ") si[" << selectedIdx << "]";
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os << "paths (" << dsq->game->getNumPaths() << ")";
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if (selectedIdx != size_t(-1))
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os << " si[" << selectedIdx << "]";
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if (getSelectedPath())
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os << " name: " << getSelectedPath()->name;
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break;
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