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https://github.com/AquariaOSE/Aquaria.git
synced 2024-12-25 14:15:46 +00:00
Little script interface changes:
- Add avatar_isSwimming() - toggleInput() does now parse bools correctly - pickupGem() returns gem ID - Change in entity_doCollisionAvoidance(): * Add support for ignore obs * One arg was shifted, this is now fixed but not sure if it adds a problem somewhere.
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a7447cc599
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01d9211a34
1 changed files with 11 additions and 4 deletions
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@ -3090,6 +3090,11 @@ luaFunc(avatar_isRolling)
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luaReturnBool(dsq->game->avatar->isRolling());
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}
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luaFunc(avatar_isSwimming)
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{
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luaReturnBool(dsq->game->avatar->isSwimming());
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}
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luaFunc(avatar_isOnWall)
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{
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bool v = dsq->game->avatar->state.lockedToWall;
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@ -5672,13 +5677,14 @@ luaFunc(entity_doCollisionAvoidance)
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int useVel2 = lua_tonumber(L, 6);
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bool onlyVP = getBool(L, 7);
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int ignoreObs = lua_tointeger(L, 8);
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if (e)
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{
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if (useVel2)
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ret = e->doCollisionAvoidance(lua_tonumber(L, 2), lua_tointeger(L, 3), lua_tonumber(L, 4), &e->vel2, lua_tonumber(L, 5), onlyVP);
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ret = e->doCollisionAvoidance(lua_tonumber(L, 2), lua_tointeger(L, 3), lua_tonumber(L, 4), &e->vel2, lua_tonumber(L, 5), ignoreObs, onlyVP);
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else
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ret = e->doCollisionAvoidance(lua_tonumber(L, 2), lua_tointeger(L, 3), lua_tonumber(L, 4), 0, lua_tonumber(L, 5));
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ret = e->doCollisionAvoidance(lua_tonumber(L, 2), lua_tointeger(L, 3), lua_tonumber(L, 4), 0, lua_tonumber(L, 5), ignoreObs);
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}
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luaReturnBool(ret);
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}
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@ -5794,7 +5800,7 @@ luaFunc(entity_followEntity)
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luaFunc(toggleInput)
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{
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int v = lua_tointeger(L, 1);
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bool v = getBool(L, 1);
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if (v)
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dsq->game->avatar->enableInput();
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else
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@ -7716,7 +7722,7 @@ luaFunc(entity_setWeight)
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luaFunc(pickupGem)
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{
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dsq->continuity.pickupGem(getString(L), !getBool(L, 2));
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luaReturnNil();
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luaReturnInt(dsq->continuity.gems.size() - 1);
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}
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luaFunc(setGemPosition)
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@ -8860,6 +8866,7 @@ static const struct {
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luaRegister(avatar_isBursting),
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luaRegister(avatar_isLockable),
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luaRegister(avatar_isRolling),
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luaRegister(avatar_isSwimming),
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luaRegister(avatar_isOnWall),
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luaRegister(avatar_isShieldActive),
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luaRegister(avatar_setShieldActive),
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