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https://github.com/AquariaOSE/Aquaria.git
synced 2025-02-27 08:34:02 +00:00
delete some unused code
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111cd43805
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046b98c725
4 changed files with 0 additions and 19 deletions
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@ -2921,14 +2921,6 @@ void DSQ::doSaveSlotMenu(SaveSlotMode ssm, const Vector &position)
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}
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}
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std::string DSQ::getEntityFlagName(Entity *e)
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{
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if (!game) return "";
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std::ostringstream os;
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os << game->sceneName << e->startPos.x << e->startPos.y;
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return os.str();
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}
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void doAlphabetInputKey(int d, char c, char map[], std::string *text, char upper=0)
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void doAlphabetInputKey(int d, char c, char map[], std::string *text, char upper=0)
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{
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{
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if (core->getKeyState(d) && !map[d])
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if (core->getKeyState(d) && !map[d])
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@ -234,7 +234,6 @@ public:
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Entity *getEntityByNameNoCase(std::string name);
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Entity *getEntityByNameNoCase(std::string name);
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void doSavePoint(const Vector &position);
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void doSavePoint(const Vector &position);
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std::string getEntityFlagName(Entity *e);
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std::string getUserInputString(std::string label, std::string t="", bool allowNonLowerCase=false);
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std::string getUserInputString(std::string label, std::string t="", bool allowNonLowerCase=false);
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bool onPickedSaveSlot(AquariaSaveSlot *slot);
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bool onPickedSaveSlot(AquariaSaveSlot *slot);
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void doSaveSlotMenu(SaveSlotMode ssm, const Vector &position = Vector(0,0,0));
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void doSaveSlotMenu(SaveSlotMode ssm, const Vector &position = Vector(0,0,0));
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@ -396,14 +396,6 @@ void RenderObject::destroy()
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texture = NULL;
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texture = NULL;
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}
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}
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void RenderObject::copyProperties(RenderObject *target)
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{
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this->color = target->color;
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this->position = target->position;
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this->alpha = target->alpha;
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this->velocity = target->velocity;
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}
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const RenderObject &RenderObject::operator=(const RenderObject &r)
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const RenderObject &RenderObject::operator=(const RenderObject &r)
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{
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{
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errorLog("Operator= not defined for RenderObject. Use 'copyProperties'");
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errorLog("Operator= not defined for RenderObject. Use 'copyProperties'");
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@ -175,8 +175,6 @@ public:
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bool isCoordinateInRadius(const Vector &pos, float r);
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bool isCoordinateInRadius(const Vector &pos, float r);
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void copyProperties(RenderObject *target);
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const RenderObject &operator=(const RenderObject &r);
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const RenderObject &operator=(const RenderObject &r);
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void toggleCull(bool value);
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void toggleCull(bool value);
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