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get rid of beforeScaleOffset
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parent
c959b9f6d6
commit
048a787cb1
4 changed files with 7 additions and 17 deletions
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@ -126,16 +126,13 @@ RenderObject* RenderObject::getTopParent() const
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static glm::mat4 matrixChain(const RenderObject *ro)
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static glm::mat4 matrixChain(const RenderObject *ro)
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{
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{
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glm::mat4 tranformMatrix = glm::scale(
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glm::mat4 tranformMatrix = glm::scale(
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glm::translate(
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glm::rotate(
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glm::rotate(
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glm::translate(
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glm::translate(
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ro->getParent() ? matrixChain(ro->getParent()) : glm::mat4(1.0f),
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ro->getParent() ? matrixChain(ro->getParent()) : glm::mat4(1.0f),
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glm::vec3(ro->position.x+ro->offset.x, ro->position.y+ro->offset.y, 0)
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glm::vec3(ro->position.x+ro->offset.x, ro->position.y+ro->offset.y, 0)
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),
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ro->rotation.z + ro->rotationOffset.z,
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glm::vec3(0.0f, 0.0f, 1.0f)
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),
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),
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glm::vec3(ro->beforeScaleOffset.x, ro->beforeScaleOffset.y, 0.0f)
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ro->rotation.z + ro->rotationOffset.z,
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glm::vec3(0.0f, 0.0f, 1.0f)
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),
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),
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glm::vec3(ro->scale.x, ro->scale.y, 0.0f)
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glm::vec3(ro->scale.x, ro->scale.y, 0.0f)
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);
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);
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@ -154,7 +151,6 @@ static void matrixChain(RenderObject *ro)
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glTranslatef(ro->position.x+ro->offset.x, ro->position.y+ro->offset.y, 0);
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glTranslatef(ro->position.x+ro->offset.x, ro->position.y+ro->offset.y, 0);
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glRotatef(ro->rotation.z+ro->rotationOffset.z, 0, 0, 1);
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glRotatef(ro->rotation.z+ro->rotationOffset.z, 0, 0, 1);
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glTranslatef(ro->beforeScaleOffset.x, ro->beforeScaleOffset.y, 0);
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glScalef(ro->scale.x, ro->scale.y, 0);
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glScalef(ro->scale.x, ro->scale.y, 0);
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if (ro->isfh())
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if (ro->isfh())
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{
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{
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@ -465,7 +461,6 @@ nofollow:
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if (isfh())
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if (isfh())
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glRotatef(180, 0, 1, 0);
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glRotatef(180, 0, 1, 0);
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glTranslatef(beforeScaleOffset.x, beforeScaleOffset.y, beforeScaleOffset.z);
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const Vector renderScale = scale * rs.scale;
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const Vector renderScale = scale * rs.scale;
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glScalef(renderScale.x, renderScale.y, 1);
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glScalef(renderScale.x, renderScale.y, 1);
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glTranslatef(internalOffset.x, internalOffset.y, internalOffset.z);
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glTranslatef(internalOffset.x, internalOffset.y, internalOffset.z);
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@ -732,7 +727,6 @@ void RenderObject::onUpdate(float dt)
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alpha.update(dt);
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alpha.update(dt);
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offset.update(dt);
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offset.update(dt);
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internalOffset.update(dt);
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internalOffset.update(dt);
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beforeScaleOffset.update(dt);
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rotationOffset.update(dt);
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rotationOffset.update(dt);
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bool hasChildrenToDelete = false;
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bool hasChildrenToDelete = false;
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@ -252,7 +252,7 @@ public:
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InterpolatedVector scale;
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InterpolatedVector scale;
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InterpolatedVector color, alpha;
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InterpolatedVector color, alpha;
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InterpolatedVector rotation;
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InterpolatedVector rotation;
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InterpolatedVector offset, rotationOffset, internalOffset, beforeScaleOffset;
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InterpolatedVector offset, rotationOffset, internalOffset;
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InterpolatedVector velocity, gravity;
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InterpolatedVector velocity, gravity;
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CountedPtr<Texture> texture;
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CountedPtr<Texture> texture;
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@ -172,7 +172,6 @@ private:
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struct TileData
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struct TileData
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{
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{
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float x, y, scalex, scaley;
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float x, y, scalex, scaley;
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//float beforeScaleOffsetX, beforeScaleOffsetY; // almost always 0. // TODO: this is nasty, ideally get rid of this
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float rotation;
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float rotation;
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unsigned flags; // TileFlags
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unsigned flags; // TileFlags
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unsigned tag; // FIXME: make this int
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unsigned tag; // FIXME: make this int
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@ -156,9 +156,6 @@ void TileRender::onRender(const RenderState& rs) const
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default: ; // both or none set, nothing to do
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default: ; // both or none set, nothing to do
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}
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}
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// this is only relevant in editor mode and is always 0 otherwise
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//glTranslatef(tile.beforeScaleOffsetX, tile.beforeScaleOffsetY, 0);
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glScalef(sw, sh, 1);
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glScalef(sw, sh, 1);
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