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copy missing texture params when cloning Element
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1 changed files with 6 additions and 0 deletions
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@ -2445,6 +2445,9 @@ void SceneEditor::cloneSelectedElement()
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Element *e = dsq->game->createElement(e1->templateIdx, placer->position + Vector(40,40) + dist, e1->bgLayer, e1);
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Element *e = dsq->game->createElement(e1->templateIdx, placer->position + Vector(40,40) + dist, e1->bgLayer, e1);
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e->elementFlag = e1->elementFlag;
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e->elementFlag = e1->elementFlag;
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e->setElementEffectByIndex(e1->getElementEffectIndex());
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e->setElementEffectByIndex(e1->getElementEffectIndex());
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e->texOff = e1->texOff;
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e->repeatToFillScale = e1->repeatToFillScale;
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e->refreshRepeatTextureToFill();
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copy.push_back(e);
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copy.push_back(e);
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}
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}
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selectedElements.clear();
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selectedElements.clear();
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@ -2457,6 +2460,9 @@ void SceneEditor::cloneSelectedElement()
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Element *e = dsq->game->createElement(e1->templateIdx, placer->position + Vector(40,40), e1->bgLayer, e1);
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Element *e = dsq->game->createElement(e1->templateIdx, placer->position + Vector(40,40), e1->bgLayer, e1);
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e->elementFlag = e1->elementFlag;
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e->elementFlag = e1->elementFlag;
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e->setElementEffectByIndex(e1->getElementEffectIndex());
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e->setElementEffectByIndex(e1->getElementEffectIndex());
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e->texOff = e1->texOff;
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e->repeatToFillScale = e1->repeatToFillScale;
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e->refreshRepeatTextureToFill();
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}
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}
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dsq->game->reconstructGrid();
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dsq->game->reconstructGrid();
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