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Add precacher for mods
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5 changed files with 38 additions and 3 deletions
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@ -32,11 +32,13 @@ public:
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void precacheList(const std::string &list, void progressCallback() = NULL);
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void clean();
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void loadTextureRange(const std::string &file, const std::string &type, int start, int end);
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void setBaseDir(const std::string& dir);
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std::vector<RenderObject*> renderObjects;
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private:
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bool cleaned;
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void (*loadProgressCallback)();
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std::string basedirOverride;
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};
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#endif
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