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Minor SDL lib file update for win32. Add isShot() Lua function that was forgotten.

This commit is contained in:
fgenesis 2014-08-15 20:29:22 +02:00
parent 70e175c8d6
commit 07807bfa36
3 changed files with 2 additions and 0 deletions

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@ -891,6 +891,7 @@ MakeTypeCheckFunc(isNode, SCO_PATH);
MakeTypeCheckFunc(isObject, SCO_RENDEROBJECT); MakeTypeCheckFunc(isObject, SCO_RENDEROBJECT);
MakeTypeCheckFunc(isEntity, SCO_ENTITY) MakeTypeCheckFunc(isEntity, SCO_ENTITY)
MakeTypeCheckFunc(isScriptedEntity, SCO_SCRIPTED_ENTITY) MakeTypeCheckFunc(isScriptedEntity, SCO_SCRIPTED_ENTITY)
MakeTypeCheckFunc(isBone, SCO_BONE)
MakeTypeCheckFunc(isShot, SCO_SHOT) MakeTypeCheckFunc(isShot, SCO_SHOT)
MakeTypeCheckFunc(isWeb, SCO_WEB) MakeTypeCheckFunc(isWeb, SCO_WEB)
MakeTypeCheckFunc(isIng, SCO_INGREDIENT) MakeTypeCheckFunc(isIng, SCO_INGREDIENT)
@ -10121,6 +10122,7 @@ static const struct {
luaRegister(isObject), luaRegister(isObject),
luaRegister(isEntity), luaRegister(isEntity),
luaRegister(isScriptedEntity), luaRegister(isScriptedEntity),
luaRegister(isBone),
luaRegister(isShot), luaRegister(isShot),
luaRegister(isWeb), luaRegister(isWeb),
luaRegister(isIng), luaRegister(isIng),

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