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Minor SDL lib file update for win32. Add isShot() Lua function that was forgotten.
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3 changed files with 2 additions and 0 deletions
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@ -891,6 +891,7 @@ MakeTypeCheckFunc(isNode, SCO_PATH);
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MakeTypeCheckFunc(isObject, SCO_RENDEROBJECT);
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MakeTypeCheckFunc(isObject, SCO_RENDEROBJECT);
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MakeTypeCheckFunc(isEntity, SCO_ENTITY)
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MakeTypeCheckFunc(isEntity, SCO_ENTITY)
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MakeTypeCheckFunc(isScriptedEntity, SCO_SCRIPTED_ENTITY)
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MakeTypeCheckFunc(isScriptedEntity, SCO_SCRIPTED_ENTITY)
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MakeTypeCheckFunc(isBone, SCO_BONE)
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MakeTypeCheckFunc(isShot, SCO_SHOT)
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MakeTypeCheckFunc(isShot, SCO_SHOT)
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MakeTypeCheckFunc(isWeb, SCO_WEB)
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MakeTypeCheckFunc(isWeb, SCO_WEB)
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MakeTypeCheckFunc(isIng, SCO_INGREDIENT)
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MakeTypeCheckFunc(isIng, SCO_INGREDIENT)
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@ -10121,6 +10122,7 @@ static const struct {
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luaRegister(isObject),
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luaRegister(isObject),
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luaRegister(isEntity),
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luaRegister(isEntity),
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luaRegister(isScriptedEntity),
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luaRegister(isScriptedEntity),
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luaRegister(isBone),
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luaRegister(isShot),
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luaRegister(isShot),
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luaRegister(isWeb),
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luaRegister(isWeb),
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luaRegister(isIng),
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luaRegister(isIng),
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