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fix worldmap selected tile not rendering properly
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ff3ae5a0c4
commit
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2 changed files with 8 additions and 6 deletions
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@ -8,19 +8,19 @@ struct RenderState;
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enum GridDrawOrder
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{
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GRID_DRAW_WORLDMAP = -1, // LRTB order, uses grid.z as alpha
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GRID_DRAW_LRTB = 0, // the default. ignores grid.z
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GRID_DRAW_LRBT = 1, // Y axis inverted
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GRID_DRAW_WORLDMAP = 2, // LRTB order, uses grid.z as alpha
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GRID_DRAW_DEFAULT = GRID_DRAW_LRTB
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};
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enum GridType
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{
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GRID_UNDEFINED = -1,
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GRID_WAVY = 0,
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GRID_STRIP = 1, // quad is in strip mode
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GRID_INTERP = 2, // quad is in grid mode
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GRID_UNDEFINED = 0,
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GRID_WAVY = 1,
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GRID_STRIP = 2, // quad is in strip mode
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GRID_INTERP = 3, // quad is in grid mode
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};
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class RenderGrid
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