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Debug overlays should respect viewport size change
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parent
2bbcfa2284
commit
081c6bd58d
1 changed files with 2 additions and 13 deletions
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@ -1089,14 +1089,8 @@ This build is not yet final, and as such there are a couple things lacking. They
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cmDebug = new DebugFont();
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{
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cmDebug->position = Vector(20 - virtualOffX,50);
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cmDebug->followCamera = 1;
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cmDebug->alpha = 0;
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cmDebug->setFontSize(6);
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}
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addRenderObject(cmDebug, LR_DEBUG_TEXT);
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@ -1299,11 +1293,6 @@ This build is not yet final, and as such there are a couple things lacking. They
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{
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fpsText->color = Vector(1,1,1);
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fpsText->setFontSize(6);
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fpsText->position = Vector(10 - virtualOffX,580);
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fpsText->position.z = 5;
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fpsText->setText("FPS");
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fpsText->alpha= 0;
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@ -3999,6 +3988,7 @@ void DSQ::onUpdate(float dt)
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os << "elemu: " << game->elementUpdateList.size() << " elemi: " << game->elementInteractionList.size() << std::endl;
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os << "Lua mem: " << scriptInterface.gcGetStats() << " KB" << std::endl;
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cmDebug->position = Vector(20 - virtualOffX,50);
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cmDebug->setText(os.str());
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}
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@ -4011,8 +4001,7 @@ void DSQ::onUpdate(float dt)
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os << " | sndQ: " << core->dbg_numThreadDecoders;
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os << " | dt: " << core->get_current_dt();
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fpsText->position = Vector(10 - virtualOffX,580);
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fpsText->setText(os.str());
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}
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