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https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-29 03:33:48 +00:00
hard-wire Escape key to always trigger ACTION_ESC.
Additional config for more keys/button to trigger the same action is still possible.
This commit is contained in:
parent
520c71fdb7
commit
0abe0f821c
7 changed files with 17 additions and 18 deletions
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@ -491,7 +491,6 @@ AquariaKeyConfig::AquariaKeyConfig(const std::string &actionInputName, InputSetT
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, inputSetType(inputSetType)
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, inputIdx(inputIdx)
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, actionSetIndex(0)
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, acceptEsc(false)
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, rejectJoyAxis(false)
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{
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bg = new Quad();
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@ -760,7 +759,7 @@ void AquariaKeyConfig::onUpdate(float dt)
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{
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if(*k == i) // clear key if pressed again
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*k = 0;
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else if(acceptEsc || i != KEY_ESCAPE)
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else if(i != KEY_ESCAPE)
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{
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if (i == KEY_DELETE || i == KEY_BACKSPACE)
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*k = 0;
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@ -963,11 +962,6 @@ void AquariaKeyConfig::setActionSetIndex(size_t idx)
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actionSetIndex = idx;
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}
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void AquariaKeyConfig::setAcceptEsc(bool a)
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{
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acceptEsc = a;
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}
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void AquariaKeyConfig::setRejectJoyAxis(bool b)
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{
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rejectJoyAxis = b;
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@ -174,7 +174,6 @@ public:
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static AquariaKeyConfig *waitingForInput;
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void setAcceptEsc(bool a);
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void setActionSetIndex(size_t idx);
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void setRejectJoyAxis(bool b);
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@ -192,7 +191,6 @@ protected:
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TTFText *keyConfigFont;
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Quad *bg, *bg2;
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size_t actionSetIndex;
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bool acceptEsc;
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bool rejectJoyAxis;
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};
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@ -3696,6 +3696,7 @@ void DSQ::bindInput()
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almb.clear();
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armb.clear();
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addAction(ACTION_ESC, KEY_ESCAPE, -1);
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addAction(MakeFunctionEvent(DSQ, onSwitchScreenMode), KEY_RETURN, 1);
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if (isDeveloperKeys())
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@ -3226,6 +3226,8 @@ void Game::bindInput()
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ActionMapper::clearActions();
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//ActionMapper::clearCreatedEvents();
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addAction(ACTION_ESC, KEY_ESCAPE, -1);
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#ifdef AQUARIA_BUILD_SCENEEDITOR
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if (dsq->canOpenEditor())
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@ -925,6 +925,8 @@ InGameMenu::~InGameMenu()
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void InGameMenu::bindInput()
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{
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addAction(ACTION_ESC, KEY_ESCAPE, -1);
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for(size_t i = 0; i < dsq->user.control.actionSets.size(); ++i)
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{
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const ActionSet& as = dsq->user.control.actionSets[i];
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@ -1522,7 +1524,7 @@ void InGameMenu::hide(bool effects, bool cancel)
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}
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void InGameMenu::addKeyConfigLine(RenderObject *group, const std::string &label, const std::string &actionInputName, int x, int y, bool acceptEsc, bool rejectJoyAxis)
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void InGameMenu::addKeyConfigLine(RenderObject *group, const std::string &label, const std::string &actionInputName, int x, int y, bool rejectJoyAxis)
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{
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TTFText *lb = new TTFText(&dsq->fontArialSmallest);
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lb->setText(label);
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@ -1540,14 +1542,12 @@ void InGameMenu::addKeyConfigLine(RenderObject *group, const std::string &label,
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k1->position = Vector(x,y);
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group->addChild(k1, PM_POINTER);
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keyConfigs.push_back(k1);
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k1->setAcceptEsc(acceptEsc);
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x += KEYCONFIG_COL_DISTANCE;
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AquariaKeyConfig *k2 = new AquariaKeyConfig(actionInputName, INPUTSET_KEY, 1);
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k2->position = Vector(x,y);
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group->addChild(k2, PM_POINTER);
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keyConfigs.push_back(k2);
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k2->setAcceptEsc(acceptEsc);
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x += KEYCONFIG_COL_DISTANCE;
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AquariaKeyConfig *j1 = new AquariaKeyConfig(actionInputName, INPUTSET_JOY, 0);
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@ -2127,10 +2127,10 @@ void InGameMenu::create()
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addKeyConfigLine(kk, SB(2107), "PrimaryAction", offx, y+=yi);
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addKeyConfigLine(kk, SB(2108), "SecondaryAction", offx, y+=yi);
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addKeyConfigLine(kk, SB(2109), "SwimUp", offx, y+=yi, false, true);
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addKeyConfigLine(kk, SB(2110), "SwimDown", offx, y+=yi, false, true);
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addKeyConfigLine(kk, SB(2111), "SwimLeft", offx, y+=yi, false, true);
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addKeyConfigLine(kk, SB(2112), "SwimRight", offx, y+=yi, false, true);
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addKeyConfigLine(kk, SB(2109), "SwimUp", offx, y+=yi, true);
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addKeyConfigLine(kk, SB(2110), "SwimDown", offx, y+=yi, true);
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addKeyConfigLine(kk, SB(2111), "SwimLeft", offx, y+=yi, true);
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addKeyConfigLine(kk, SB(2112), "SwimRight", offx, y+=yi, true);
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addKeyConfigLine(kk, SB(2113), "Roll", offx, y+=yi);
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addKeyConfigLine(kk, SB(2114), "Revert", offx, y+=yi);
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addKeyConfigLine(kk, SB(2115), "WorldMap", offx, y+=yi);
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@ -2162,7 +2162,7 @@ void InGameMenu::create()
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int y = offy;
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addKeyConfigLine(kk, SB(2116), "Escape", offx, y+=yi, true);
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addKeyConfigLine(kk, SB(2116), "Escape", offx, y+=yi);
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addKeyConfigLine(kk, SB(2128), "ToggleHelp", offx, y+=yi);
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addKeyConfigLine(kk, SB(2121), "PrevPage", offx, y+=yi);
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addKeyConfigLine(kk, SB(2122), "NextPage", offx, y+=yi);
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@ -194,7 +194,7 @@ private:
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void onKeyConfig();
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void addKeyConfigLine(RenderObject *group, const std::string &label, const std::string &actionInputName, int x, int y, bool acceptEsc = false, bool rejectJoyAxis = false);
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void addKeyConfigLine(RenderObject *group, const std::string &label, const std::string &actionInputName, int x, int y, bool rejectJoyAxis = false);
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AquariaKeyConfig *addAxesConfigLine(RenderObject *group, const std::string &label, const std::string &actionInputName, int offx, int y);
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@ -197,6 +197,10 @@ int getStringToInputCode(const std::string& s)
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k = getInputCodeFromKeyName(s.c_str());
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}
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// Non-configurable keys
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if(k == KEY_ESCAPE)
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return 0;
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if(k < ACTION_BUTTON_ENUM_SIZE)
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return k;
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