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Minor script fixes

- Bigmouth & Grabbyarm will no longer spam "entity invalid pointer"
- Make Huggys follow through local warps (thx to Andrew Church for this)
This commit is contained in:
fgenesis 2012-03-14 01:00:46 +01:00
commit 0cdbc66c02
3 changed files with 4 additions and 2 deletions

View file

@ -206,11 +206,13 @@ function enterState(me)
esetv(me, EV_LOOKAT,1)
entity_animate(me, "idle", LOOP_INF)
entity_setMaxSpeed(me, 400)
entity_setUpdateCull(me, 1500)
elseif entity_getState(me)==STATE_ATTACHED then
entity_setEntityType(me, ET_NEUTRAL)
esetv(me, EV_LOOKAT,0)
entity_setMaxSpeed(me, 0)
entity_setUpdateCull(me, -1)
entity_animate(me, "attached", LOOP_INF)
entity_sound(me, "Leach")
v.attachBone = entity_getNearestBoneToPosition(entity_getTarget(me), entity_getPosition(me))