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Use mods root dir for the files that were in data/ subdir before. Little correction for my prev. patches for compatibility with the iPad version.

This commit is contained in:
fgenesis 2011-11-20 17:33:42 +01:00
parent b250d4c1bd
commit 0d4e9f33e2
3 changed files with 4 additions and 4 deletions

View file

@ -3227,7 +3227,7 @@ void Continuity::reset()
if(dsq->mod.isActive()) if(dsq->mod.isActive())
{ {
//load mod ingredients //load mod ingredients
loadIngredientData(dsq->mod.getPath() + "data/ingredients.txt"); loadIngredientData(dsq->mod.getPath() + "ingredients.txt");
} }
//load ingredients for the main game //load ingredients for the main game

View file

@ -30,7 +30,7 @@ void StringBank::load()
_load("data/stringbank.txt"); _load("data/stringbank.txt");
if (dsq->mod.isActive()) if (dsq->mod.isActive())
_load(dsq->mod.getPath() + "data/stringbank.txt"); _load(dsq->mod.getPath() + "stringbank.txt");
} }
void StringBank::_load(const std::string &file) void StringBank::_load(const std::string &file)

View file

@ -245,7 +245,7 @@ void WorldMap::load()
if (!dsq->mod.isActive()) if (!dsq->mod.isActive())
_load("data/worldmap.txt"); _load("data/worldmap.txt");
else else
_load(dsq->mod.getPath() + "data/worldmap.txt"); _load(dsq->mod.getPath() + "worldmap.txt");
} }
void WorldMap::_load(const std::string &file) void WorldMap::_load(const std::string &file)
@ -272,7 +272,7 @@ void WorldMap::save()
std::string fn; std::string fn;
if (dsq->mod.isActive()) if (dsq->mod.isActive())
fn = dsq->mod.getPath() + "data/worldmap.txt"; fn = dsq->mod.getPath() + "worldmap.txt";
else else
fn = "data/worldmap.txt"; fn = "data/worldmap.txt";