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oops, very stupid thing i made there.
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1 changed files with 7 additions and 5 deletions
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@ -821,7 +821,7 @@ static unsigned int clp2(unsigned int x)
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unsigned char * Texture::getBufferAndSize(int *wparam, int *hparam, unsigned int *sizeparam)
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{
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unsigned char *data = NULL;
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unsigned int size = 0;
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unsigned int size = 0, allocsize = 0;
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int tw = 0, th = 0;
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int w = 0, h = 0;
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@ -848,12 +848,13 @@ unsigned char * Texture::getBufferAndSize(int *wparam, int *hparam, unsigned int
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h = h > th ? h : th;
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}
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size = w * h * 4 * textureMemoryMultiplier;
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size = w * h * 4;
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if (!size)
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goto fail;
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data = (unsigned char*)malloc(size + 32);
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memcpy(data + size, "SAFE", 5);
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allocsize = size * textureMemoryMultiplier;
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data = (unsigned char*)malloc(allocsize + 32);
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if (!data)
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{
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std::ostringstream os;
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@ -861,11 +862,12 @@ unsigned char * Texture::getBufferAndSize(int *wparam, int *hparam, unsigned int
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errorLog(os.str());
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goto fail;
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}
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memcpy(data + allocsize, "SAFE", 5);
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glGetTexImage(GL_TEXTURE_2D, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
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glBindTexture(GL_TEXTURE_2D, 0);
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// Not sure but this might be the case with nouveau drivers on linux... still investigating. -- fg
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if(memcmp(data + size, "SAFE", 5))
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if(memcmp(data + allocsize, "SAFE", 5))
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{
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errorLog("Texture::getBufferAndSize(): Broken graphics driver! Wrote past end of buffer!");
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free(data); // in case we are here, this will most likely cause a crash.
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