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https://github.com/AquariaOSE/Aquaria.git
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Remove unused stuff
- entity group IDs - entity node groups (?!) - WaterFont.[cpp|h]
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parent
8b67ece907
commit
0f13f08357
8 changed files with 21 additions and 331 deletions
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@ -643,9 +643,6 @@ void SceneEditor::init()
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addAction(MakeFunctionEvent(SceneEditor, mouseButtonLeftUp), MOUSE_BUTTON_LEFT, 0);
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addAction(MakeFunctionEvent(SceneEditor, mouseButtonRightUp), MOUSE_BUTTON_RIGHT, 0);
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// removed in fc3
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//addAction(MakeFunctionEvent(SceneEditor, bindNodeToEntity), KEY_B, 0);
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addAction(MakeFunctionEvent(SceneEditor, alignHorz), KEY_C, 1);
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addAction(MakeFunctionEvent(SceneEditor, alignVert), KEY_V, 1);
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@ -879,38 +876,6 @@ void SceneEditor::createAquarian()
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inCreateAqurian = false;
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}
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void SceneEditor::bindNodeToEntity()
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{
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if (editType == ET_PATHS)
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{
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Path *p = getSelectedPath();
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if (p)
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{
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std::istringstream is(dsq->getUserInputString("Enter group number"));
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int group = 0;
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is >> group;
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Entity *e = getEntityAtCursor();
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if (e)
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{
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e->removeNodeFromAllNodeGroups(p);
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e->addNodeToNodeGroup(group, p);
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}
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else
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{
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debugLog("no entity at cursor");
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}
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}
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}
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}
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void SceneEditor::addSpringPlant()
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{
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/*
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SpringPlant *s = new SpringPlant(dsq->getGameCursorPosition());
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dsq->game->addRenderObject(s, LR_ENTITIES);
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*/
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}
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Path *SceneEditor::getSelectedPath()
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{
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if (selectedIdx >= 0 && selectedIdx < dsq->game->getNumPaths())
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@ -1472,7 +1437,6 @@ void SceneEditor::updateEntitySaveData(Entity *editingEntity)
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os << "idx2: " << editingEntity->entityTypeIdx << " ";
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os << "name: " << editingEntity->name;
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//os << "state: " << editingEntity->getState();
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os << "groupID: " << editingEntity->getGroupID();
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debugLog(os.str());
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//debugLog("changing entity save data");
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d->x = editingEntity->position.x;
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@ -1484,7 +1448,6 @@ void SceneEditor::updateEntitySaveData(Entity *editingEntity)
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debugLog(os2.str());
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*/
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d->rot = editingEntity->rotation.z;
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d->group = editingEntity->getGroupID();
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}
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else
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{
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@ -1636,25 +1599,6 @@ void SceneEditor::toggleElementHurt()
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}
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}
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void SceneEditor::setGroup()
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{
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if (editingEntity)
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{
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std::ostringstream os;
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os << editingEntity->getGroupID();
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Entity *backup = editingEntity;
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std::string value = dsq->getUserInputString("Enter Group", os.str());
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int group = 0;
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if (!value.empty())
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{
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std::istringstream is(value);
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is >> group;
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}
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backup->setGroupID(group);
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updateEntitySaveData(backup);
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}
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}
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void SceneEditor::toggleElementRepeat()
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{
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if (editingElement)
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@ -3135,9 +3079,9 @@ void SceneEditor::placeElement()
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else if (editType == ET_ENTITIES)
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{
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if (!selectedEntity.nameBased)
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dsq->game->createEntity(selectedEntity.index, 0, dsq->getGameCursorPosition(), 0, true, "", ET_ENEMY, 0, 0, true);
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dsq->game->createEntity(selectedEntity.index, 0, dsq->getGameCursorPosition(), 0, true, "", ET_ENEMY, true);
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else
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dsq->game->createEntity(selectedEntity.name, 0, dsq->getGameCursorPosition(), 0, true, "", ET_ENEMY, 0, 0, true);
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dsq->game->createEntity(selectedEntity.name, 0, dsq->getGameCursorPosition(), 0, true, "", ET_ENEMY, true);
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}
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else if (editType == ET_PATHS)
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{
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