mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-15 14:09:06 +00:00
Remove unused stuff
- entity group IDs - entity node groups (?!) - WaterFont.[cpp|h]
This commit is contained in:
parent
8b67ece907
commit
0f13f08357
8 changed files with 21 additions and 331 deletions
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@ -217,7 +217,6 @@ Entity::Entity()
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targetRange = 32;
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//energyChargeTarget = energyShotTarget = true;
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deathSound = "GenericDeath";
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groupID = 0;
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entityID = 0;
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//assignUniqueID();
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hair = 0;
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@ -349,50 +348,6 @@ void Entity::setSpiritFreeze(bool v)
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spiritFreeze = v;
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}
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Vector Entity::getGroupCenter()
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{
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Vector position;
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int sz = 0;
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FOR_ENTITIES(i)
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{
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Entity *e = *i;
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if (e->getGroupID() == this->getGroupID())
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{
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position += e->position;
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sz++;
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}
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}
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position/=sz;
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return position;
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}
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Vector Entity::getGroupHeading()
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{
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Vector v;
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int sz = 0;
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FOR_ENTITIES(i)
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{
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Entity *e = *i;
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if (e->getGroupID() == this->getGroupID())
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{
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v += e->vel;
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sz++;
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}
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}
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v/=sz;
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return v;
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}
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int Entity::getGroupID()
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{
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return groupID;
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}
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void Entity::setGroupID(int g)
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{
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groupID = g;
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}
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void Entity::setEntityProperty(EntityProperty ep, bool value)
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{
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entityProperties[int(ep)] = value;
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@ -574,37 +529,6 @@ void Entity::moveToNode(Path *path, int speedType, int dieOnPathEnd, bool swim)
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//position.startPath(((position.data->path.getNumPathNodes()*TILE_SIZE*4)-2)/dsq->continuity.getSpeedType(speedType));
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}
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void Entity::addNodeToNodeGroup(int group, Path *p)
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{
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nodeGroups[group].push_back(p);
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}
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void Entity::removeNodeFromAllNodeGroups(Path *p)
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{
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for (int j = 0; j < nodeGroups.size(); j++)
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{
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for (int i = 0; i < nodeGroups[j].size(); i++)
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{
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if (nodeGroups[j][i] == p)
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{
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nodeGroups[j][i] = 0;
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}
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}
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}
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}
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void Entity::setNodeGroupActive(int group, bool v)
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{
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for (int i = 0; i < nodeGroups[group].size(); i++)
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{
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Path *p = nodeGroups[group][i];
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if (p)
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{
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p->setActive(v);
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}
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}
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}
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void Entity::stopFollowingPath()
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{
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position.stopPath();
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@ -2455,24 +2379,6 @@ void Entity::moveTowardsTarget(float dt, int spd, int t)
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moveTowards(targets[t]->position, dt, spd);
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}
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void Entity::moveTowardsGroupCenter(float dt, int speed)
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{
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if (getGroupID() != 0)
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{
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moveTowards(getGroupCenter(), dt, speed);
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}
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}
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void Entity::moveTowardsGroupHeading(float dt, int speed)
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{
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if (getGroupID() != 0)
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{
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Vector d = getGroupHeading() - position;
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d.setLength2D(speed*dt);
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vel += d;
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}
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}
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void Entity::moveAroundTarget(float dt, int spd, int dir, int t)
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{
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if (!targets[t]) return;
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@ -392,10 +392,6 @@ public:
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InterpolatedVector maxSpeedLerp;
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Hair *hair;
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void setGroupID(int gid);
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int getGroupID();
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Vector getGroupCenter();
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Vector getGroupHeading();
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void assignUniqueID();
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int entityID;
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@ -424,12 +420,6 @@ public:
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bool isCrawling() { return crawling; }
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*/
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void flipToVel();
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typedef std::vector<Path*> NodeGroup;
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typedef std::map<int, NodeGroup> NodeGroups;
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NodeGroups nodeGroups;
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void addNodeToNodeGroup(int group, Path *p);
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void setNodeGroupActive(int group, bool v);
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void removeNodeFromAllNodeGroups(Path *p);
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bool isInCurrent() { return inCurrent; }
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void clearTargetPoints();
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void addTargetPoint(const Vector &point);
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@ -546,7 +536,6 @@ protected:
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//Vector backupPos, backupVel;
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virtual void onIdle() {}
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int groupID;
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virtual void onHeal(int type){}
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virtual void onDamage(DamageData &d){}
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virtual void onHealthChange(float change){}
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144
Aquaria/Game.cpp
144
Aquaria/Game.cpp
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@ -2532,7 +2532,7 @@ int Game::getIdxForEntityType(std::string type)
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return -1;
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}
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Entity *Game::createEntity(int idx, int id, Vector position, int rot, bool createSaveData, std::string name, EntityType et, Entity::NodeGroups *nodeGroups, int gid, bool doPostInit)
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Entity *Game::createEntity(int idx, int id, Vector position, int rot, bool createSaveData, std::string name, EntityType et, bool doPostInit)
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{
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std::string type;
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for (int i = 0; i < dsq->game->entityTypeList.size(); i++)
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@ -2541,7 +2541,7 @@ Entity *Game::createEntity(int idx, int id, Vector position, int rot, bool creat
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if (ec->idx == idx)
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{
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type = ec->name;
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return createEntity(type, id, position, rot, createSaveData, name, et, nodeGroups, gid, doPostInit);
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return createEntity(type, id, position, rot, createSaveData, name, et, doPostInit);
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}
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}
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return 0;
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@ -2580,7 +2580,7 @@ void Game::ensureLimit(Entity *e, int num, int state)
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}
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}
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Entity* Game::establishEntity(Entity *e, int id, Vector position, int rot, bool createSaveData, std::string name, EntityType et, Entity::NodeGroups *nodeGroups, int gid, bool doPostInit)
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Entity* Game::establishEntity(Entity *e, int id, Vector position, int rot, bool createSaveData, std::string name, EntityType et, bool doPostInit)
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{
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// e->layer must be set BEFORE calling this function!
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@ -2615,12 +2615,6 @@ Entity* Game::establishEntity(Entity *e, int id, Vector position, int rot, bool
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}
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}
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// get node groups before calling init
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if (nodeGroups)
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{
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e->nodeGroups = (*nodeGroups);
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}
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// NOTE: init cannot be called after "addRenderObject" for some unknown reason
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e->init();
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@ -2629,8 +2623,6 @@ Entity* Game::establishEntity(Entity *e, int id, Vector position, int rot, bool
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if (!name.empty())
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e->name = name;
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e->setGroupID(gid);
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e->rotation.z = rot;
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int idx = getIdxForEntityType(type);
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@ -2640,7 +2632,7 @@ Entity* Game::establishEntity(Entity *e, int id, Vector position, int rot, bool
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if (createSaveData)
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{
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int idx = dsq->game->getIdxForEntityType(type);
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entitySaveData.push_back(EntitySaveData(e, idx, usePos.x, usePos.y, rot, e->getGroupID(), e->getID(), e->name));
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entitySaveData.push_back(EntitySaveData(e, idx, usePos.x, usePos.y, rot, e->getID(), e->name));
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}
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addRenderObject(e, e->layer);
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@ -2653,7 +2645,7 @@ Entity* Game::establishEntity(Entity *e, int id, Vector position, int rot, bool
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return e;
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}
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Entity *Game::createEntity(const std::string &t, int id, Vector position, int rot, bool createSaveData, std::string name, EntityType et, Entity::NodeGroups *nodeGroups, int gid, bool doPostInit)
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Entity *Game::createEntity(const std::string &t, int id, Vector position, int rot, bool createSaveData, std::string name, EntityType et, bool doPostInit)
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{
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std::string type = t;
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stringToLower(type);
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@ -2663,7 +2655,7 @@ Entity *Game::createEntity(const std::string &t, int id, Vector position, int ro
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e = new ScriptedEntity(type, position, et);
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return establishEntity(e, id, position, rot, createSaveData, name, et, nodeGroups, gid, doPostInit);
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return establishEntity(e, id, position, rot, createSaveData, name, et, doPostInit);
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}
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void Game::initEntities()
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@ -5109,110 +5101,11 @@ bool Game::loadSceneXML(std::string scene)
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TiXmlElement *entitiesNode = doc.FirstChildElement("Entities");
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while(entitiesNode)
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{
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if (entitiesNode->Attribute("d"))
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{
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SimpleIStringStream is(entitiesNode->Attribute("d"));
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int idx, x, y;
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while (is >> idx)
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{
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is >> x >> y;
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dsq->game->createEntity(idx, 0, Vector(x,y), 0, true, "");
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}
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}
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if (entitiesNode->Attribute("e"))
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{
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SimpleIStringStream is(entitiesNode->Attribute("e"));
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int idx, x, y, rot;
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while (is >> idx)
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{
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is >> x >> y >> rot;
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if (idx == 32)
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{
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std::ostringstream os;
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os << "read in rot as: " << rot;
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debugLog(os.str());
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}
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dsq->game->createEntity(idx, 0, Vector(x,y), rot, true, "");
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}
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}
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if (entitiesNode->Attribute("f"))
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{
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SimpleIStringStream is(entitiesNode->Attribute("f"));
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int idx, x, y, rot, group;
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while (is >> idx)
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{
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is >> x >> y >> rot >> group;
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Entity *e = dsq->game->createEntity(idx, 0, Vector(x,y), rot, true, "");
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e->setGroupID(group);
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}
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}
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if (entitiesNode->Attribute("g"))
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{
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SimpleIStringStream is(entitiesNode->Attribute("g"));
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int idx, x, y, rot, group, id;
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while (is >> idx)
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{
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is >> x >> y >> rot >> group >> id;
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Entity *e = dsq->game->createEntity(idx, id, Vector(x,y), rot, true, "");
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e->setGroupID(group);
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}
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}
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if (entitiesNode->Attribute("h"))
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{
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SimpleIStringStream is(entitiesNode->Attribute("h"));
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int idx, x, y, rot, groupID, id;
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Entity::NodeGroups *ng;
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Entity::NodeGroups nodeGroups;
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while (is >> idx)
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{
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int numNodeGroups = 0;
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is >> x >> y >> rot >> groupID >> id;
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is >> numNodeGroups;
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ng = 0;
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nodeGroups.clear();
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if (numNodeGroups > 0)
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{
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ng = &nodeGroups;
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for (int i = 0; i < numNodeGroups; i++)
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{
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int sz;
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is >> sz;
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for (int j = 0; j < sz; j++)
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{
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int idx;
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is >> idx;
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if (idx >= 0 && idx < getNumPaths())
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{
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nodeGroups[i].push_back(getPath(idx));
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}
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}
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}
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}
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dsq->game->createEntity(idx, id, Vector(x,y), rot, true, "", ET_ENEMY, ng, groupID);
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// setting group ID
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}
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}
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if (entitiesNode->Attribute("i"))
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{
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SimpleIStringStream is(entitiesNode->Attribute("i"));
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int idx, x, y, rot, groupID, id;
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Entity::NodeGroups nodeGroups;
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while (is >> idx)
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{
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is >> x >> y >> rot >> groupID >> id;
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dsq->game->createEntity(idx, id, Vector(x,y), rot, true, "", ET_ENEMY, 0, groupID);
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// setting group ID
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}
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}
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if (entitiesNode->Attribute("j"))
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{
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SimpleIStringStream is(entitiesNode->Attribute("j"));
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int idx, x, y, rot, groupID, id;
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std::string name;
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Entity::NodeGroups nodeGroups;
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while (is >> idx)
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{
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name="";
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@ -5221,10 +5114,9 @@ bool Game::loadSceneXML(std::string scene)
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is >> x >> y >> rot >> groupID >> id;
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if (!name.empty())
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dsq->game->createEntity(name, id, Vector(x,y), rot, true, "", ET_ENEMY, 0, groupID);
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dsq->game->createEntity(name, id, Vector(x,y), rot, true, "", ET_ENEMY);
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else
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dsq->game->createEntity(idx, id, Vector(x,y), rot, true, "", ET_ENEMY, 0, groupID);
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// setting group ID
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dsq->game->createEntity(idx, id, Vector(x,y), rot, true, "", ET_ENEMY);
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}
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}
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entitiesNode = entitiesNode->NextSiblingElement("Entities");
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@ -5341,22 +5233,6 @@ void Game::setWarpAreaSceneName(WarpArea &warpArea)
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}
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}
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Entity *Game::getEntityInGroup(int gid, int iter)
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{
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int c = 0;
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FOR_ENTITIES(i)
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{
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Entity *e = *i;
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if (e->getGroupID() == gid)
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{
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if (iter == c)
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return e;
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c++;
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}
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}
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return 0;
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}
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bool Game::loadScene(std::string scene)
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{
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stringToLower(scene);
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@ -5552,8 +5428,8 @@ bool Game::saveScene(std::string scene)
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else
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os << "INVALID" << " ";
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}
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os << e->x << " " << e->y << " " << e->rot << " " << e->group << " " << e->id << " ";
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// group ID no longer used
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os << e->x << " " << e->y << " " << e->rot << " " << 0 << " " << e->id << " ";
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}
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entitiesNode.SetAttribute("j", os.str());
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saveFile.InsertEndChild(entitiesNode);
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@ -418,7 +418,6 @@ public:
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void closeMainMenu();
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void setBackgroundGradient();
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void addSpringPlant();
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bool isOn();
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@ -472,12 +471,10 @@ public:
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void moveLayer();
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void moveElementToLayer(Element *e, int bgLayer);
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void toggleElementRepeat();
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void setGroup();
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bool multiSelecting;
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Vector multiSelectPoint;
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std::vector <Element*> selectedElements;
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void fixEntityIDs();
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void bindNodeToEntity();
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Vector groupCenter;
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Vector getSelectedElementsCenter();
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@ -610,9 +607,9 @@ enum ObsType
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struct EntitySaveData
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{
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public:
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EntitySaveData(Entity *e, int idx, int x, int y, int rot, int group, int id, const std::string &name) : e(e), idx(idx), x(x), y(y), rot(rot), group(group), id(id), name(name) {}
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EntitySaveData(Entity *e, int idx, int x, int y, int rot, int id, const std::string &name) : e(e), idx(idx), x(x), y(y), rot(rot), id(id), name(name) {}
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Entity *e;
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int idx, x, y, rot, group, id;
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int idx, x, y, rot, id;
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std::string name;
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};
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@ -699,7 +696,6 @@ public:
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WarpAreas warpAreas;
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void postInitEntities();
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Entity *getEntityInGroup(int gid, int iter);
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EntityClass *getEntityClassForEntityType(const std::string &type);
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void warpToArea(WarpArea *area);
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@ -744,9 +740,9 @@ public:
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MiniMapHint miniMapHint;
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void updateMiniMapHintPosition();
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EntitySaveData *getEntitySaveDataForEntity(Entity *e, Vector pos);
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Entity *createEntity(int idx, int id, Vector position, int rot, bool createSaveData, std::string name, EntityType = ET_ENEMY, Entity::NodeGroups *nodeGroups=0, int groupID=0, bool doPostInit=false);
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Entity *createEntity(const std::string &type, int id, Vector position, int rot, bool createSaveData, std::string name, EntityType = ET_ENEMY, Entity::NodeGroups *nodeGroups=0, int groupID=0, bool doPostInit=false);
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Entity *establishEntity(Entity *e, int id=0, Vector position=Vector(0,0), int rot=0, bool createSaveData=false, std::string name="", EntityType = ET_ENEMY, Entity::NodeGroups *nodeGroups=0, int groupID=0, bool doPostInit=false);
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Entity *createEntity(int idx, int id, Vector position, int rot, bool createSaveData, std::string name, EntityType = ET_ENEMY, bool doPostInit=false);
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Entity *createEntity(const std::string &type, int id, Vector position, int rot, bool createSaveData, std::string name, EntityType = ET_ENEMY, bool doPostInit=false);
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Entity *establishEntity(Entity *e, int id=0, Vector position=Vector(0,0), int rot=0, bool createSaveData=false, std::string name="", EntityType = ET_ENEMY,bool doPostInit=false);
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void setCameraFollow(RenderObject *r);
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void setCameraFollowEntity(Entity *e);
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void setMenuDescriptionText(const std::string &text);
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@ -643,9 +643,6 @@ void SceneEditor::init()
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addAction(MakeFunctionEvent(SceneEditor, mouseButtonLeftUp), MOUSE_BUTTON_LEFT, 0);
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addAction(MakeFunctionEvent(SceneEditor, mouseButtonRightUp), MOUSE_BUTTON_RIGHT, 0);
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// removed in fc3
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||||
//addAction(MakeFunctionEvent(SceneEditor, bindNodeToEntity), KEY_B, 0);
|
||||
|
||||
addAction(MakeFunctionEvent(SceneEditor, alignHorz), KEY_C, 1);
|
||||
addAction(MakeFunctionEvent(SceneEditor, alignVert), KEY_V, 1);
|
||||
|
||||
|
@ -879,38 +876,6 @@ void SceneEditor::createAquarian()
|
|||
inCreateAqurian = false;
|
||||
}
|
||||
|
||||
void SceneEditor::bindNodeToEntity()
|
||||
{
|
||||
if (editType == ET_PATHS)
|
||||
{
|
||||
Path *p = getSelectedPath();
|
||||
if (p)
|
||||
{
|
||||
std::istringstream is(dsq->getUserInputString("Enter group number"));
|
||||
int group = 0;
|
||||
is >> group;
|
||||
Entity *e = getEntityAtCursor();
|
||||
if (e)
|
||||
{
|
||||
e->removeNodeFromAllNodeGroups(p);
|
||||
e->addNodeToNodeGroup(group, p);
|
||||
}
|
||||
else
|
||||
{
|
||||
debugLog("no entity at cursor");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void SceneEditor::addSpringPlant()
|
||||
{
|
||||
/*
|
||||
SpringPlant *s = new SpringPlant(dsq->getGameCursorPosition());
|
||||
dsq->game->addRenderObject(s, LR_ENTITIES);
|
||||
*/
|
||||
}
|
||||
|
||||
Path *SceneEditor::getSelectedPath()
|
||||
{
|
||||
if (selectedIdx >= 0 && selectedIdx < dsq->game->getNumPaths())
|
||||
|
@ -1472,7 +1437,6 @@ void SceneEditor::updateEntitySaveData(Entity *editingEntity)
|
|||
os << "idx2: " << editingEntity->entityTypeIdx << " ";
|
||||
os << "name: " << editingEntity->name;
|
||||
//os << "state: " << editingEntity->getState();
|
||||
os << "groupID: " << editingEntity->getGroupID();
|
||||
debugLog(os.str());
|
||||
//debugLog("changing entity save data");
|
||||
d->x = editingEntity->position.x;
|
||||
|
@ -1484,7 +1448,6 @@ void SceneEditor::updateEntitySaveData(Entity *editingEntity)
|
|||
debugLog(os2.str());
|
||||
*/
|
||||
d->rot = editingEntity->rotation.z;
|
||||
d->group = editingEntity->getGroupID();
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -1636,25 +1599,6 @@ void SceneEditor::toggleElementHurt()
|
|||
}
|
||||
}
|
||||
|
||||
void SceneEditor::setGroup()
|
||||
{
|
||||
if (editingEntity)
|
||||
{
|
||||
std::ostringstream os;
|
||||
os << editingEntity->getGroupID();
|
||||
Entity *backup = editingEntity;
|
||||
std::string value = dsq->getUserInputString("Enter Group", os.str());
|
||||
int group = 0;
|
||||
if (!value.empty())
|
||||
{
|
||||
std::istringstream is(value);
|
||||
is >> group;
|
||||
}
|
||||
backup->setGroupID(group);
|
||||
updateEntitySaveData(backup);
|
||||
}
|
||||
}
|
||||
|
||||
void SceneEditor::toggleElementRepeat()
|
||||
{
|
||||
if (editingElement)
|
||||
|
@ -3135,9 +3079,9 @@ void SceneEditor::placeElement()
|
|||
else if (editType == ET_ENTITIES)
|
||||
{
|
||||
if (!selectedEntity.nameBased)
|
||||
dsq->game->createEntity(selectedEntity.index, 0, dsq->getGameCursorPosition(), 0, true, "", ET_ENEMY, 0, 0, true);
|
||||
dsq->game->createEntity(selectedEntity.index, 0, dsq->getGameCursorPosition(), 0, true, "", ET_ENEMY, true);
|
||||
else
|
||||
dsq->game->createEntity(selectedEntity.name, 0, dsq->getGameCursorPosition(), 0, true, "", ET_ENEMY, 0, 0, true);
|
||||
dsq->game->createEntity(selectedEntity.name, 0, dsq->getGameCursorPosition(), 0, true, "", ET_ENEMY, true);
|
||||
}
|
||||
else if (editType == ET_PATHS)
|
||||
{
|
||||
|
|
|
@ -2907,7 +2907,7 @@ luaFunc(entity_createEntity)
|
|||
Entity *e = entity(L);
|
||||
Entity *ret = NULL;
|
||||
if (e)
|
||||
ret = dsq->game->createEntity(dsq->getEntityTypeIndexByName(getString(L, 2)), 0, e->position, 0, false, "", ET_ENEMY, 0, 0, true);
|
||||
ret = dsq->game->createEntity(dsq->getEntityTypeIndexByName(getString(L, 2)), 0, e->position, 0, false, "", ET_ENEMY, true);
|
||||
luaReturnPtr(ret);
|
||||
}
|
||||
|
||||
|
@ -3505,7 +3505,7 @@ luaFunc(createEntity)
|
|||
int y = lua_tointeger(L, 4);
|
||||
|
||||
Entity *e = 0;
|
||||
e = dsq->game->createEntity(type, 0, Vector(x, y), 0, false, name, ET_ENEMY, 0, 0, true);
|
||||
e = dsq->game->createEntity(type, 0, Vector(x, y), 0, false, name, ET_ENEMY, true);
|
||||
|
||||
luaReturnPtr(e);
|
||||
}
|
||||
|
@ -6048,24 +6048,6 @@ luaFunc(entity_partSetSegs)
|
|||
luaReturnNil();
|
||||
}
|
||||
|
||||
luaFunc(getEntityInGroup)
|
||||
{
|
||||
int gid = lua_tonumber(L, 1);
|
||||
int iter = lua_tonumber(L, 2);
|
||||
luaReturnPtr(dsq->game->getEntityInGroup(gid, iter));
|
||||
}
|
||||
|
||||
luaFunc(entity_getGroupID)
|
||||
{
|
||||
Entity *e = entity(L);
|
||||
int id = 0;
|
||||
if(e)
|
||||
{
|
||||
id = e->getGroupID();
|
||||
}
|
||||
luaReturnNum(id);
|
||||
}
|
||||
|
||||
luaFunc(entity_getID)
|
||||
{
|
||||
Entity *e = entity(L);
|
||||
|
@ -7290,8 +7272,6 @@ static const struct {
|
|||
luaRegister(getWaterLevel),
|
||||
luaRegister(setWaterLevel),
|
||||
|
||||
luaRegister(getEntityInGroup),
|
||||
|
||||
luaRegister(createQuad),
|
||||
|
||||
luaRegister(setupEntity),
|
||||
|
@ -7469,7 +7449,6 @@ static const struct {
|
|||
luaRegister(entity_move),
|
||||
|
||||
luaRegister(entity_getID),
|
||||
luaRegister(entity_getGroupID),
|
||||
|
||||
luaRegister(getEntityByID),
|
||||
|
||||
|
|
|
@ -515,7 +515,7 @@ void Shot::onHitWall()
|
|||
{
|
||||
if (!shotData->spawnEntity.empty())
|
||||
{
|
||||
dsq->game->createEntity(shotData->spawnEntity, 0, position, 0, false, "", ET_ENEMY, 0, 0, true);
|
||||
dsq->game->createEntity(shotData->spawnEntity, 0, position, 0, false, "", ET_ENEMY, true);
|
||||
//(shotData->spawnEntity, 0, position, 0, false, "");
|
||||
if (shotData->spawnEntity == "NatureFormFlowers")
|
||||
{
|
||||
|
|
|
@ -348,7 +348,6 @@ SET(AQUARIA_SRCS
|
|||
${SRCDIR}/SubtitlePlayer.cpp
|
||||
${SRCDIR}/ToolTip.cpp
|
||||
${SRCDIR}/UserSettings.cpp
|
||||
${SRCDIR}/WaterFont.cpp
|
||||
${SRCDIR}/WaterSurfaceRender.cpp
|
||||
${SRCDIR}/Web.cpp
|
||||
${SRCDIR}/WorldMapRender.cpp
|
||||
|
@ -361,6 +360,7 @@ SET(AQUARIA_SRCS_UNUSED
|
|||
${SRCDIR}/BubbleRender.cpp
|
||||
${SRCDIR}/FFTNotes.cpp
|
||||
${SRCDIR}/StarRenderer.cpp
|
||||
${SRCDIR}/WaterFont.cpp
|
||||
)
|
||||
|
||||
IF(MACOSX)
|
||||
|
|
Loading…
Reference in a new issue