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https://github.com/AquariaOSE/Aquaria.git
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couple random warning fixes, no functional changes
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parent
63892518cd
commit
1138eab08e
12 changed files with 18 additions and 22 deletions
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@ -148,7 +148,7 @@ void Hair::updatePositions()
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void Hair::exertForce(const Vector &force, float dt, int usePerc)
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{
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const Vector f = force * dt;
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for (int i = hairNodes.size()-1; i >= 1; i--)
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for (size_t i = hairNodes.size(); i --> 1; )
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{
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switch (usePerc)
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{
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@ -46,7 +46,6 @@ ScriptedEntity::ScriptedEntity(const std::string &scriptName, Vector position, E
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layer = LR_ENTITIES;
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surfaceMoveDir = 1;
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this->position = position;
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numSegments = 0;
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reverseSegments = false;
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manaBallAmount = 1;
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this->name = scriptName;
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@ -189,7 +188,6 @@ void ScriptedEntity::registerNewPart(RenderObject *r, const std::string &name)
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void ScriptedEntity::initSegments(int numSegments, int minDist, int maxDist, std::string bodyTex, std::string tailTex, int w, int h, float taper, bool reverseSegments)
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{
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this->reverseSegments = reverseSegments;
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this->numSegments = numSegments;
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this->minDist = minDist;
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this->maxDist = maxDist;
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segments.resize(numSegments);
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@ -502,7 +500,7 @@ void ScriptedEntity::onUpdate(float dt)
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debugLog(name + " : update : " + script->getLastError());
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}
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if (numSegments > 0)
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if (!segments.empty())
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{
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updateSegments(position, reverseSegments);
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updateAlpha(alpha.x);
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@ -38,7 +38,6 @@ void Segmented::initSegments(const Vector &position)
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{
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for (size_t i = 0; i < segments.size(); i++)
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segments[i]->position = position;
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numSegments = segments.size();
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}
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void Segmented::destroySegments(float life)
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@ -40,7 +40,6 @@ protected:
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void updateSegment(int i, const Vector &diff);
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void destroySegments(float life = 0.01f);
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std::vector<Vector> lastPositions;
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int numSegments;
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std::vector<RenderObject *> segments;
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};
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@ -309,7 +309,7 @@ void loadShotCallback(const std::string &filename, void *param)
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ShotData shotData;
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std::string ident;
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int first = filename.find_last_of('/')+1;
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size_t first = filename.find_last_of('/')+1;
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ident = filename.substr(first, filename.find_last_of('.')-first);
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stringToLower(ident);
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debugLog(ident);
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@ -385,7 +385,7 @@ void Shot::applyShotData(const ShotData& shotData)
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if (shotData.numSegs > 0)
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{
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segments.resize(shotData.numSegs);
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for (int i = segments.size()-1; i >=0 ; i--)
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for (size_t i = segments.size(); i --> 0; )
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{
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Quad *flame = new Quad;
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flame->setTexture(shotData.segTexture);
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@ -669,7 +669,7 @@ void Shot::hitEntity(Entity *e, Bone *b)
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void Shot::noSegs()
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{
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if (numSegments > 0)
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if (!segments.empty())
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{
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destroySegments();
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}
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@ -149,7 +149,7 @@ protected:
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bool updateScript;
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private:
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unsigned int shotIdx;
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size_t shotIdx;
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};
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#endif
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@ -44,12 +44,12 @@ void SteamRender::onRender(const RenderState& rs) const
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if (p->active)
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{
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int w2 = p->rect.getWidth()/2;
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const float w2 = p->rect.getWidth()/2;
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if (true)
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{
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const int sz = p->nodes.size()-1;
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for (int n = 0; n < sz; n++)
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const size_t sz = p->nodes.size()-1;
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for (size_t n = 0; n < sz; n++)
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{
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const PathNode *n1 = &p->nodes[n];
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const PathNode *n2 = &p->nodes[n+1];
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@ -51,7 +51,7 @@ void Strand::onUpdate(float dt)
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void Strand::onRender(const RenderState& rs) const
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{
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const int numSegments = segments.size();
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const size_t numSegments = segments.size();
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if (numSegments == 0) return;
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glTranslatef(-position.x, -position.y, 0);
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@ -71,8 +71,8 @@ void Strand::onRender(const RenderState& rs) const
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glColor4ub(r>>8, g>>8, b>>8, a>>8);
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glVertex2f(position.x, position.y);
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glVertex2f(segments[0]->position.x, segments[0]->position.y);
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const int colorLimit = numSegments<50 ? numSegments : 50;
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int i;
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const size_t colorLimit = numSegments<50 ? numSegments : 50;
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size_t i;
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for (i = 1; i < colorLimit; i++)
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{
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r -= dr;
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@ -61,7 +61,7 @@ void Web::setExistence(float t)
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existence = t;
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}
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int Web::addPoint(const Vector &point)
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size_t Web::addPoint(const Vector &point)
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{
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points.push_back(point);
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return points.size()-1;
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@ -81,7 +81,7 @@ Vector Web::getPoint(size_t pt) const
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return v;
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}
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int Web::getNumPoints()
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size_t Web::getNumPoints() const
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{
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return points.size();
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}
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@ -29,11 +29,11 @@ class Web : public RenderObject
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{
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public:
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Web();
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int addPoint(const Vector &point = Vector(0,0));
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size_t addPoint(const Vector &point = Vector(0,0));
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void setPoint(size_t pt, const Vector &v);
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Vector getPoint(size_t pt) const;
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void setParentEntity(Entity *e);
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int getNumPoints();
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size_t getNumPoints() const;
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typedef std::list<Web*> Webs;
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static Webs webs;
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static void killAllWebs();
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@ -230,7 +230,7 @@ void VectorPath::splice(const VectorPath &path, int sz)
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}
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}
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void VectorPath::removeNodes(unsigned int startInclusive, unsigned int endInclusive)
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void VectorPath::removeNodes(size_t startInclusive, size_t endInclusive)
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{
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// end iterator is exclusive, so max. end + 1
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pathNodes.erase(pathNodes.begin() + startInclusive, pathNodes.begin() + std::min<size_t>(pathNodes.size(), endInclusive+1));
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@ -391,7 +391,7 @@ public:
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void calculatePercentages();
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float getLength();
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void realPercentageCalc();
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void removeNodes(unsigned int startInclusive, unsigned int endInclusive);
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void removeNodes(size_t startInclusive, size_t endInclusive);
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float getSubSectionLength(int startIncl, int endIncl);
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protected:
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std::vector <VectorPathNode> pathNodes;
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