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Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init.

GL_CULL_FACE is effectively always disabled, except for quad strip
rendering, and keeping GL_CULL_FACE disabled there does not seem
to cause any visual artifacts.
Instead, it enhances skeletal animation possibilities
(e.g. flipping bone strips over without it disappearing)
This commit is contained in:
fgenesis 2013-05-02 04:31:07 +02:00
parent 811b015983
commit 12ea97f051
13 changed files with 24 additions and 24 deletions

View file

@ -301,7 +301,7 @@ bool exists(const std::string &f, bool makeFatal, bool skipVFS)
void drawCircle(float radius, int stepSize)
{
#ifdef BBGE_BUILD_OPENGL
glDisable(GL_CULL_FACE);
//glDisable(GL_CULL_FACE);
glBegin(GL_POLYGON);
{
@ -312,7 +312,7 @@ void drawCircle(float radius, int stepSize)
}
glEnd();
glEnable(GL_CULL_FACE);
//glEnable(GL_CULL_FACE);
#endif
}