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Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init.
GL_CULL_FACE is effectively always disabled, except for quad strip rendering, and keeping GL_CULL_FACE disabled there does not seem to cause any visual artifacts. Instead, it enhances skeletal animation possibilities (e.g. flipping bone strips over without it disappearing)
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811b015983
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12ea97f051
13 changed files with 24 additions and 24 deletions
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@ -301,7 +301,7 @@ bool exists(const std::string &f, bool makeFatal, bool skipVFS)
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void drawCircle(float radius, int stepSize)
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{
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#ifdef BBGE_BUILD_OPENGL
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glDisable(GL_CULL_FACE);
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//glDisable(GL_CULL_FACE);
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glBegin(GL_POLYGON);
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{
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@ -312,7 +312,7 @@ void drawCircle(float radius, int stepSize)
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}
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glEnd();
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glEnable(GL_CULL_FACE);
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//glEnable(GL_CULL_FACE);
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#endif
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}
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