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Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init.

GL_CULL_FACE is effectively always disabled, except for quad strip
rendering, and keeping GL_CULL_FACE disabled there does not seem
to cause any visual artifacts.
Instead, it enhances skeletal animation possibilities
(e.g. flipping bone strips over without it disappearing)
This commit is contained in:
fgenesis 2013-05-02 04:31:07 +02:00
commit 12ea97f051
13 changed files with 24 additions and 24 deletions

View file

@ -317,7 +317,7 @@ void BitmapText::onRender()
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
*/
glDisable(GL_CULL_FACE);
//glDisable(GL_CULL_FACE);
//glScalef(1, -1, 0);
@ -374,7 +374,7 @@ void BitmapText::onRender()
}
}
glEnable(GL_CULL_FACE);
//glEnable(GL_CULL_FACE);
glBindTexture(GL_TEXTURE_2D, 0);
#endif