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Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init.

GL_CULL_FACE is effectively always disabled, except for quad strip
rendering, and keeping GL_CULL_FACE disabled there does not seem
to cause any visual artifacts.
Instead, it enhances skeletal animation possibilities
(e.g. flipping bone strips over without it disappearing)
This commit is contained in:
fgenesis 2013-05-02 04:31:07 +02:00
commit 12ea97f051
13 changed files with 24 additions and 24 deletions

View file

@ -306,7 +306,7 @@ void Emitter::onRender()
if (data.flipH || (data.copyParentFlip && (pe->isfh() || (pe->getParent() && pe->getParent()->isfh()))))
{
glDisable(GL_CULL_FACE);
//glDisable(GL_CULL_FACE);
glRotatef(180, 0, 1, 0);
}