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Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init.
GL_CULL_FACE is effectively always disabled, except for quad strip rendering, and keeping GL_CULL_FACE disabled there does not seem to cause any visual artifacts. Instead, it enhances skeletal animation possibilities (e.g. flipping bone strips over without it disappearing)
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13 changed files with 24 additions and 24 deletions
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@ -306,7 +306,7 @@ void Emitter::onRender()
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if (data.flipH || (data.copyParentFlip && (pe->isfh() || (pe->getParent() && pe->getParent()->isfh()))))
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{
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glDisable(GL_CULL_FACE);
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//glDisable(GL_CULL_FACE);
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glRotatef(180, 0, 1, 0);
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}
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