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Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init.

GL_CULL_FACE is effectively always disabled, except for quad strip
rendering, and keeping GL_CULL_FACE disabled there does not seem
to cause any visual artifacts.
Instead, it enhances skeletal animation possibilities
(e.g. flipping bone strips over without it disappearing)
This commit is contained in:
fgenesis 2013-05-02 04:31:07 +02:00
parent 811b015983
commit 12ea97f051
13 changed files with 24 additions and 24 deletions

View file

@ -629,7 +629,7 @@ void RenderObject::renderCall()
glTranslatef(position.x, position.y, position.z);
if (isfh())
{
glDisable(GL_CULL_FACE);
//glDisable(GL_CULL_FACE);
glRotatef(180, 0, 1, 0);
}
@ -655,7 +655,7 @@ void RenderObject::renderCall()
glTranslatef(pos.x, pos.y, pos.z);
if (isfh())
{
glDisable(GL_CULL_FACE);
//glDisable(GL_CULL_FACE);
glRotatef(180, 0, 1, 0);
}
glRotatef(rotation.z+rotationOffset.z, 0, 0, 1);
@ -714,7 +714,7 @@ void RenderObject::renderCall()
glRotatef(rotation.z+rotationOffset.z, 0, 0, 1);
if (isfh())
{
glDisable(GL_CULL_FACE);
//glDisable(GL_CULL_FACE);
glRotatef(180, 0, 1, 0);
}
#endif