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Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init.

GL_CULL_FACE is effectively always disabled, except for quad strip
rendering, and keeping GL_CULL_FACE disabled there does not seem
to cause any visual artifacts.
Instead, it enhances skeletal animation possibilities
(e.g. flipping bone strips over without it disappearing)
This commit is contained in:
fgenesis 2013-05-02 04:31:07 +02:00
parent 811b015983
commit 12ea97f051
13 changed files with 24 additions and 24 deletions

View file

@ -105,7 +105,7 @@ void RoundedRect::onRender()
//glBindTexture(GL_TEXTURE_2D, 0);
int w2 = width/2;
int h2 = height/2;
glDisable(GL_CULL_FACE);
//glDisable(GL_CULL_FACE);
float iter = 0.1f;
glBegin(GL_QUADS);
@ -167,7 +167,7 @@ void RoundedRect::onRender()
glEnd();
glEnable(GL_CULL_FACE);
//glEnable(GL_CULL_FACE);
}
void RoundedRect::show()