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Disable all glEnable/glDisable() calls for GL_CULL_FACE, except one glDisable() during renderer init.
GL_CULL_FACE is effectively always disabled, except for quad strip rendering, and keeping GL_CULL_FACE disabled there does not seem to cause any visual artifacts. Instead, it enhances skeletal animation possibilities (e.g. flipping bone strips over without it disappearing)
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13 changed files with 24 additions and 24 deletions
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@ -105,7 +105,7 @@ void RoundedRect::onRender()
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//glBindTexture(GL_TEXTURE_2D, 0);
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int w2 = width/2;
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int h2 = height/2;
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glDisable(GL_CULL_FACE);
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//glDisable(GL_CULL_FACE);
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float iter = 0.1f;
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glBegin(GL_QUADS);
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@ -167,7 +167,7 @@ void RoundedRect::onRender()
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glEnd();
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glEnable(GL_CULL_FACE);
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//glEnable(GL_CULL_FACE);
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}
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void RoundedRect::show()
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