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fix Lua func obj_fhTo() and variants, minor related cleanups in RenderObject
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parent
0e1283a4d7
commit
140aa4d78d
2 changed files with 3 additions and 9 deletions
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@ -1672,7 +1672,7 @@ luaFunc(obj_fh)
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luaFunc(obj_fhTo)
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luaFunc(obj_fhTo)
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{
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{
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RenderObject *r = robj(L);
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RenderObject *r = robj(L);
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bool b = getBool(L);
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bool b = getBool(L, 2);
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if (r)
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if (r)
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r->fhTo(b);
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r->fhTo(b);
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luaReturnNil();
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luaReturnNil();
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@ -227,7 +227,7 @@ Vector RenderObject::getWorldCollidePosition(const Vector &vec) const
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void RenderObject::fhTo(bool fh)
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void RenderObject::fhTo(bool fh)
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{
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{
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if ((fh && !_fh) || (!fh && _fh))
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if (fh != _fh)
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{
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{
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flipHorizontal();
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flipHorizontal();
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}
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}
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@ -235,14 +235,8 @@ void RenderObject::fhTo(bool fh)
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void RenderObject::flipHorizontal()
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void RenderObject::flipHorizontal()
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{
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{
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bool wasFlippedHorizontal = _fh;
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_fh = !_fh;
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_fh = !_fh;
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onFH();
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if (wasFlippedHorizontal != _fh)
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{
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onFH();
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}
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}
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}
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