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Get rid of GL functions with double precision that were accidentally used
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parent
7768bf3059
commit
16235a4ad1
3 changed files with 18 additions and 18 deletions
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@ -284,13 +284,13 @@ void AfterEffectManager::renderGrid() const
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// note that offx, offy are negative here!
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glBegin(GL_QUADS);
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glTexCoord2d(0.0f, 0.0f);
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glTexCoord2f(0.0f, 0.0f);
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glVertex3f(offx, vh+offy, 0.0f);
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glTexCoord2d(percentX, 0.0f);
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glTexCoord2f(percentX, 0.0f);
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glVertex3f( vw+offx, vh+offy, 0.0f);
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glTexCoord2d(percentX, percentY);
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glTexCoord2f(percentX, percentY);
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glVertex3f( vw+offx, offy, 0.0f);
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glTexCoord2d(0.0f, percentY);
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glTexCoord2f(0.0f, percentY);
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glVertex3f(offx, offy, 0.0f);
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glEnd();
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@ -20,7 +20,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*/
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GL_FUNC(void,glBindTexture,(GLenum target,GLuint name),(target,name),)
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GL_FUNC(void,glBitmap,(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap),(width,height,xorig,yorig,xmove,ymove,bitmap),)
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//GL_FUNC(void,glBitmap,(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap),(width,height,xorig,yorig,xmove,ymove,bitmap),)
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GL_FUNC(void,glBlendFunc,(GLenum f,GLenum x),(f,x),)
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GL_FUNC(void,glClear,(GLbitfield a),(a),)
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GL_FUNC(void,glClearColor,(GLclampf r,GLclampf g,GLclampf b,GLclampf a),(r,g,b,a),)
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@ -65,17 +65,17 @@ GL_FUNC(void,glViewport,(GLint x, GLint y, GLsizei width, GLsizei height),(x,y,w
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//GL_FUNC(void,glScissor,(GLint x, GLint y, GLsizei width, GLsizei height),(x,y,width,height),)
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GL_FUNC(void,glBegin,(GLenum e),(e),)
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GL_FUNC(void,glEnd,(void),(),)
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GL_FUNC(void,glEndList,(void),(),)
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GL_FUNC(void,glCallList,(GLuint list),(list),)
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//GL_FUNC(void,glEndList,(void),(),)
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//GL_FUNC(void,glCallList,(GLuint list),(list),)
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GL_FUNC(void,glClearDepth,(GLclampd x),(x),)
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GL_FUNC(void,glColor3f,(GLfloat r,GLfloat g,GLfloat b),(r,g,b),)
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GL_FUNC(void,glDeleteLists,(GLuint list, GLsizei range),(list,range),)
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//GL_FUNC(void,glDeleteLists,(GLuint list, GLsizei range),(list,range),)
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GL_FUNC(void,glDrawArrays,(GLenum mode, GLint first, GLsizei count), (mode,first,count),)
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GL_FUNC(void,glDrawPixels,(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels),(width,height,format,type,pixels),)
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GL_FUNC(GLuint,glGenLists,(GLsizei range),(range),return)
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GL_FUNC(void,glNewList,(GLuint list, GLenum mode),(list,mode),)
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GL_FUNC(void,glNormal3d,(GLdouble nx, GLdouble ny, GLdouble nz),(nx,ny,nz),)
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GL_FUNC(void,glNormal3dv,(const GLdouble *v),(v),)
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//GL_FUNC(void,glDrawPixels,(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels),(width,height,format,type,pixels),)
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//GL_FUNC(GLuint,glGenLists,(GLsizei range),(range),return)
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//GL_FUNC(void,glNewList,(GLuint list, GLenum mode),(list,mode),)
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//GL_FUNC(void,glNormal3d,(GLdouble nx, GLdouble ny, GLdouble nz),(nx,ny,nz),)
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//GL_FUNC(void,glNormal3dv,(const GLdouble *v),(v),)
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GL_FUNC(void,glOrtho,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar),(left,right,bottom,top,zNear,zFar),)
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GL_FUNC(void,glPopAttrib,(void),(),)
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GL_FUNC(void,glPopClientAttrib,(void),(),)
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@ -83,7 +83,7 @@ GL_FUNC(void,glPushAttrib,(GLbitfield mask),(mask),)
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GL_FUNC(void,glPushClientAttrib,(GLbitfield mask),(mask),)
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GL_FUNC(void,glRasterPos2i,(GLint x, GLint y),(x,y),)
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GL_FUNC(void,glTexCoord2f,(GLfloat s, GLfloat t),(s,t),)
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GL_FUNC(void,glTexCoord2d,(GLdouble s, GLdouble t),(s,t),)
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//GL_FUNC(void,glTexCoord2d,(GLdouble s, GLdouble t),(s,t),)
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GL_FUNC(void,glVertex2f,(GLfloat x, GLfloat y),(x,y),)
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GL_FUNC(void,glVertex3f,(GLfloat x, GLfloat y, GLfloat z),(x,y,z),)
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GL_FUNC(void,glVertex3i,(GLint x, GLint y, GLint z),(x,y,z),)
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@ -124,13 +124,13 @@ void ScreenTransition::onRender(const RenderState& rs) const
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glBindTexture(GL_TEXTURE_2D, screen_texture);
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glBegin(GL_QUADS);
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glTexCoord2d(0, 0);
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glTexCoord2f(0, 0);
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glVertex3f(-width2, height2, 0.0);
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glTexCoord2d(pw, 0);
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glTexCoord2f(pw, 0);
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glVertex3f( width2, height2, 0.0);
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glTexCoord2d(pw, ph);
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glTexCoord2f(pw, ph);
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glVertex3f( width2, -height2, 0.0);
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glTexCoord2d(0, ph);
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glTexCoord2f(0, ph);
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glVertex3f(-width2, -height2, 0.0);
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glEnd();
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