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Get rid of GL functions with double precision that were accidentally used

This commit is contained in:
fgenesis 2023-07-18 18:59:09 +02:00
parent 7768bf3059
commit 16235a4ad1
3 changed files with 18 additions and 18 deletions

View file

@ -284,13 +284,13 @@ void AfterEffectManager::renderGrid() const
// note that offx, offy are negative here!
glBegin(GL_QUADS);
glTexCoord2d(0.0f, 0.0f);
glTexCoord2f(0.0f, 0.0f);
glVertex3f(offx, vh+offy, 0.0f);
glTexCoord2d(percentX, 0.0f);
glTexCoord2f(percentX, 0.0f);
glVertex3f( vw+offx, vh+offy, 0.0f);
glTexCoord2d(percentX, percentY);
glTexCoord2f(percentX, percentY);
glVertex3f( vw+offx, offy, 0.0f);
glTexCoord2d(0.0f, percentY);
glTexCoord2f(0.0f, percentY);
glVertex3f(offx, offy, 0.0f);
glEnd();

View file

@ -20,7 +20,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
GL_FUNC(void,glBindTexture,(GLenum target,GLuint name),(target,name),)
GL_FUNC(void,glBitmap,(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap),(width,height,xorig,yorig,xmove,ymove,bitmap),)
//GL_FUNC(void,glBitmap,(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap),(width,height,xorig,yorig,xmove,ymove,bitmap),)
GL_FUNC(void,glBlendFunc,(GLenum f,GLenum x),(f,x),)
GL_FUNC(void,glClear,(GLbitfield a),(a),)
GL_FUNC(void,glClearColor,(GLclampf r,GLclampf g,GLclampf b,GLclampf a),(r,g,b,a),)
@ -65,17 +65,17 @@ GL_FUNC(void,glViewport,(GLint x, GLint y, GLsizei width, GLsizei height),(x,y,w
//GL_FUNC(void,glScissor,(GLint x, GLint y, GLsizei width, GLsizei height),(x,y,width,height),)
GL_FUNC(void,glBegin,(GLenum e),(e),)
GL_FUNC(void,glEnd,(void),(),)
GL_FUNC(void,glEndList,(void),(),)
GL_FUNC(void,glCallList,(GLuint list),(list),)
//GL_FUNC(void,glEndList,(void),(),)
//GL_FUNC(void,glCallList,(GLuint list),(list),)
GL_FUNC(void,glClearDepth,(GLclampd x),(x),)
GL_FUNC(void,glColor3f,(GLfloat r,GLfloat g,GLfloat b),(r,g,b),)
GL_FUNC(void,glDeleteLists,(GLuint list, GLsizei range),(list,range),)
//GL_FUNC(void,glDeleteLists,(GLuint list, GLsizei range),(list,range),)
GL_FUNC(void,glDrawArrays,(GLenum mode, GLint first, GLsizei count), (mode,first,count),)
GL_FUNC(void,glDrawPixels,(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels),(width,height,format,type,pixels),)
GL_FUNC(GLuint,glGenLists,(GLsizei range),(range),return)
GL_FUNC(void,glNewList,(GLuint list, GLenum mode),(list,mode),)
GL_FUNC(void,glNormal3d,(GLdouble nx, GLdouble ny, GLdouble nz),(nx,ny,nz),)
GL_FUNC(void,glNormal3dv,(const GLdouble *v),(v),)
//GL_FUNC(void,glDrawPixels,(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels),(width,height,format,type,pixels),)
//GL_FUNC(GLuint,glGenLists,(GLsizei range),(range),return)
//GL_FUNC(void,glNewList,(GLuint list, GLenum mode),(list,mode),)
//GL_FUNC(void,glNormal3d,(GLdouble nx, GLdouble ny, GLdouble nz),(nx,ny,nz),)
//GL_FUNC(void,glNormal3dv,(const GLdouble *v),(v),)
GL_FUNC(void,glOrtho,(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar),(left,right,bottom,top,zNear,zFar),)
GL_FUNC(void,glPopAttrib,(void),(),)
GL_FUNC(void,glPopClientAttrib,(void),(),)
@ -83,7 +83,7 @@ GL_FUNC(void,glPushAttrib,(GLbitfield mask),(mask),)
GL_FUNC(void,glPushClientAttrib,(GLbitfield mask),(mask),)
GL_FUNC(void,glRasterPos2i,(GLint x, GLint y),(x,y),)
GL_FUNC(void,glTexCoord2f,(GLfloat s, GLfloat t),(s,t),)
GL_FUNC(void,glTexCoord2d,(GLdouble s, GLdouble t),(s,t),)
//GL_FUNC(void,glTexCoord2d,(GLdouble s, GLdouble t),(s,t),)
GL_FUNC(void,glVertex2f,(GLfloat x, GLfloat y),(x,y),)
GL_FUNC(void,glVertex3f,(GLfloat x, GLfloat y, GLfloat z),(x,y,z),)
GL_FUNC(void,glVertex3i,(GLint x, GLint y, GLint z),(x,y,z),)

View file

@ -124,13 +124,13 @@ void ScreenTransition::onRender(const RenderState& rs) const
glBindTexture(GL_TEXTURE_2D, screen_texture);
glBegin(GL_QUADS);
glTexCoord2d(0, 0);
glTexCoord2f(0, 0);
glVertex3f(-width2, height2, 0.0);
glTexCoord2d(pw, 0);
glTexCoord2f(pw, 0);
glVertex3f( width2, height2, 0.0);
glTexCoord2d(pw, ph);
glTexCoord2f(pw, ph);
glVertex3f( width2, -height2, 0.0);
glTexCoord2d(0, ph);
glTexCoord2f(0, ph);
glVertex3f(-width2, -height2, 0.0);
glEnd();