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More Lua functions:

- entity_hasSkeletal()
- entity_getNumAnimLayers()
- filterNearestEntities() to fill an internal filter buffer
- getNextFilteredEntity() to iterate over the filter buffer
This commit is contained in:
fgenesis 2013-11-02 15:22:55 +01:00
parent 8d444a3327
commit 1701c9a67d
2 changed files with 79 additions and 0 deletions

View file

@ -251,6 +251,7 @@ public:
void selectNextBone();
bool isLoaded();
int getNumAnimLayers() const { return animLayers.size(); }
AnimationLayer* getAnimationLayer(int l);
int getBoneIdx(Bone *b);