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More Lua functions:
- entity_hasSkeletal() - entity_getNumAnimLayers() - filterNearestEntities() to fill an internal filter buffer - getNextFilteredEntity() to iterate over the filter buffer
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@ -251,6 +251,7 @@ public:
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void selectNextBone();
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bool isLoaded();
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int getNumAnimLayers() const { return animLayers.size(); }
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AnimationLayer* getAnimationLayer(int l);
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int getBoneIdx(Bone *b);
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