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[vfs, #2] Move around some files (cleanup only)

This commit is contained in:
fgenesis 2012-06-01 17:26:13 +02:00
commit 1709503344
8 changed files with 523 additions and 660 deletions

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@ -1,476 +0,0 @@
#ifndef BYTEBUFFER_H
#define BYTEBUFFER_H
#include <string.h> // for memcpy
// ** compatibility stuff for BBGE .... **
#include "Base.h"
#define BYTEBUFFER_NO_EXCEPTIONS
#if (defined(BBGE_BUILD_SDL) && (SDL_BYTEORDER == SDL_BIG_ENDIAN))
# define BB_IS_BIG_ENDIAN
#endif
// ****
namespace ByteBufferTools
{
template<size_t T> inline void convert(char *val)
{
std::swap(*val, *(val + T - 1));
convert<T - 2>(val + 1);
}
template<> inline void convert<0>(char *) {}
template<> inline void convert<1>(char *) {}
template<typename T> inline void EndianConvert(T *val)
{
convert<sizeof(T)>((char *)(val));
}
#if BB_IS_BIG_ENDIAN
template<typename T> inline void ToLittleEndian(T& val) { EndianConvert<T>(&val); }
template<typename T> inline void ToBigEndian(T&) { }
#else
template<typename T> inline void ToLittleEndian(T&) { }
template<typename T> inline void ToBigEndian(T& val) { EndianConvert<T>(&val); }
#endif
template<typename T> void ToLittleEndian(T*); // will generate link error
template<typename T> void ToBigEndian(T*); // will generate link error
};
#define BB_MAKE_WRITE_OP(T) inline ByteBuffer& operator<<(T val) { append<T>(val); return *this; }
#define BB_MAKE_READ_OP(T) inline ByteBuffer& operator>>(T &val) { val = read<T>(); return *this; }
class ByteBuffer
{
public:
typedef void (*delete_func)(void*);
typedef void *(*allocator_func)(size_t);
enum Mode // for creation with existing pointers
{
COPY, //- Make a copy of the buffer (default action).
REUSE, //- Use the passed-in buffer as is. Requires the pointer
// to remain valid over the life of this object.
TAKE_OVER, //- Take over the passed-in buffer; it will be deleted on object destruction.
};
#ifdef _MSC_VER
typedef __int64 int64;
typedef long int32;
typedef short int16;
typedef char int8;
typedef unsigned __int64 uint64;
typedef unsigned long uint32;
typedef unsigned short uint16;
typedef unsigned char uint8;
#else
typedef long long int64;
typedef int int32;
typedef short int16;
typedef char int8;
typedef unsigned long long uint64;
typedef unsigned int uint32;
typedef unsigned short uint16;
typedef unsigned char uint8;
#endif
class Exception
{
public:
Exception(const ByteBuffer *bb, const char *act, uint32 sp = 0)
{
action = act;
rpos = bb->rpos();
wpos = bb->wpos();
sizeparam = sp;
cursize = bb->size();
}
uint32 rpos, wpos, sizeparam, cursize;
const char *action;
};
#ifdef BYTEBUFFER_NO_EXCEPTIONS
#define BYTEBUFFER_EXCEPT(bb, desc, sz) { Exception __e(bb, desc, sz); char errbuf[256]; \
sprintf(errbuf, "Exception in ByteBuffer: '%s', rpos: %u, wpos: %u, cursize: %u, sizeparam: %u", \
__e.action, __e.rpos, __e.wpos, __e.cursize, __e.sizeparam); errorLog(errbuf); abort(); }
#else
#define BYTEBUFFER_EXCEPT(bb, desc, sz) throw Exception(bb, desc, sz)
#endif
protected:
uint8 *_buf; // the ptr to the buffer that holds all the bytes
uint32 _rpos, // read position, [0 ... _size]
_wpos, // write position, [0 ... _size]
_res, // reserved buffer size, [0 ... _size ... _res]
_size; // used buffer size
delete_func _delfunc;
allocator_func _allocfunc;
bool _mybuf; // if true, destructor deletes buffer
bool _growable; // default true, if false, buffer will not re-allocate more space
public:
ByteBuffer()
: _rpos(0), _wpos(0), _buf(NULL), _size(0), _growable(true), _res(0), _mybuf(false), _delfunc(NULL),
_allocfunc(NULL)
{
}
ByteBuffer(uint32 res)
: _rpos(0), _wpos(0), _buf(NULL), _size(0), _growable(true), _res(0), _mybuf(false), _delfunc(NULL),
_allocfunc(NULL)
{
_allocate(res);
}
ByteBuffer(ByteBuffer &buf, Mode mode = COPY, uint32 extra = 0)
: _rpos(0), _wpos(0), _buf(NULL), _size(0), _growable(true), _res(0), _mybuf(false), _delfunc(NULL),
_allocfunc(NULL)
{
init(buf, mode, extra);
}
// del param only used with TAKE_OVER, extra only used with COPY
ByteBuffer(void *buf, uint32 size, Mode mode = COPY, delete_func del = NULL, uint32 extra = 0)
: _rpos(0), _wpos(0), _size(size), _buf(NULL), _growable(true), _delfunc(del),
_mybuf(false), _allocfunc(NULL) // for mode == REUSE
{
init(buf, size, mode, del, extra);
}
void init(void *buf, uint32 size, Mode mode = COPY, delete_func del = NULL, uint32 extra = 0)
{
_mybuf = false;
switch(mode)
{
case COPY:
_allocate(size + extra);
append(buf, size);
break;
case TAKE_OVER:
_mybuf = true; // fallthrough
case REUSE:
_buf = (uint8*)buf;
_res = size;
_size = size;
}
}
void init(ByteBuffer& bb, Mode mode = COPY, uint32 extra = 0)
{
_allocfunc = bb._allocfunc;
switch(mode)
{
case COPY:
reserve(bb.size() + extra);
append(bb);
break;
case TAKE_OVER:
case REUSE:
_mybuf = bb._mybuf;
_delfunc = bb._delfunc;
_buf = bb._buf;
_res = bb._res;
_size = bb._size;
_growable = bb._growable;
break;
}
if(mode == TAKE_OVER)
{
bb._buf = NULL;
bb._size = 0;
bb._res = 0;
}
}
virtual ~ByteBuffer()
{
clear();
}
void clear(void)
{
_delete();
reset();
}
inline void reset(void)
{
_rpos = _wpos = _size = 0;
}
void resize(uint32 newsize)
{
reserve(newsize);
_rpos = 0;
_wpos = newsize;
_size = newsize;
}
void reserve(uint32 newsize)
{
if(_res < newsize)
_allocate(newsize);
}
// ---------------------- Write methods -----------------------
BB_MAKE_WRITE_OP(char);
BB_MAKE_WRITE_OP(uint8);
BB_MAKE_WRITE_OP(uint16);
BB_MAKE_WRITE_OP(uint32);
BB_MAKE_WRITE_OP(uint64);
BB_MAKE_WRITE_OP(float);
BB_MAKE_WRITE_OP(double);
BB_MAKE_WRITE_OP(int);
ByteBuffer &operator<<(bool value)
{
append<char>((char)value);
return *this;
}
ByteBuffer &operator<<(const char *str)
{
append((uint8 *)str, str ? strlen(str) : 0);
append((uint8)0);
return *this;
}
ByteBuffer &operator<<(const std::string &value)
{
append((uint8 *)value.c_str(), value.length());
append((uint8)0);
return *this;
}
// -------------------- Read methods --------------------
BB_MAKE_READ_OP(char);
BB_MAKE_READ_OP(uint8);
BB_MAKE_READ_OP(uint16);
BB_MAKE_READ_OP(uint32);
BB_MAKE_READ_OP(uint64);
BB_MAKE_READ_OP(float);
BB_MAKE_READ_OP(double);
BB_MAKE_READ_OP(int);
ByteBuffer &operator>>(bool &value)
{
value = read<char>() > 0 ? true : false;
return *this;
}
uint8 operator[](uint32 pos)
{
return read<uint8>(pos);
}
ByteBuffer &operator>>(std::string& value)
{
value.clear();
char c;
while(readable() && (c = read<char>()))
value += c;
return *this;
}
// --------------------------------------------------
uint32 rpos() const { return _rpos; }
uint32 rpos(uint32 rpos)
{
_rpos = rpos < size() ? rpos : size();
return _rpos;
}
uint32 wpos() const { return _wpos; }
uint32 wpos(uint32 wpos)
{
_wpos = wpos < size() ? wpos : size();
return _wpos;
}
template <typename T> T read()
{
T r = read<T>(_rpos);
_rpos += sizeof(T);
return r;
}
template <typename T> T read(uint32 pos) const
{
if(pos + sizeof(T) > size())
BYTEBUFFER_EXCEPT(this, "read", sizeof(T));
T val = *((T const*)(_buf + pos));
ByteBufferTools::ToLittleEndian<T>(val);
return val;
}
void read(void *dest, uint32 len)
{
if (_rpos + len <= size())
memcpy(dest, &_buf[_rpos], len);
else
BYTEBUFFER_EXCEPT(this, "read-into", len);
_rpos += len;
}
void skipRead(uint32 len)
{
_rpos += len;
}
inline const uint8 *contents() const { return _buf; }
inline uint8 *contents() { return _buf; }
inline const void *ptr() const { return _buf; }
inline void *ptr() { return _buf; }
inline uint32 size() const { return _size; }
inline uint32 bytes() const { return size(); }
inline uint32 bits() const { return bytes() * 8; }
inline uint32 capacity() const { return _res; }
inline uint32 readable(void) const { return size() - rpos(); }
inline uint32 writable(void) const { return size() - wpos(); } // free space left before realloc will occur
template <typename T> void append(T value)
{
ByteBufferTools::ToLittleEndian<T>(value);
_enlargeIfReq(_wpos + sizeof(T));
*((T*)(_buf + _wpos)) = value;
_wpos += sizeof(T);
if(_size < _wpos)
_size = _wpos;
}
void append(const void *src, uint32 bytes)
{
if (!bytes) return;
_enlargeIfReq(_wpos + bytes);
memcpy(_buf + _wpos, src, bytes);
_wpos += bytes;
if(_size < _wpos)
_size = _wpos;
}
void append(const ByteBuffer& buffer)
{
if(buffer.size())
append(buffer.contents(), buffer.size());
}
void put(uint32 pos, const void *src, uint32 bytes)
{
memcpy(_buf + pos, src, bytes);
}
template <typename T> void put(uint32 pos, T value)
{
if(pos >= size())
BYTEBUFFER_EXCEPT(this, "put", sizeof(T));
ByteBufferTools::ToLittleEndian<T>(value);
*((T*)(_buf + pos)) = value;
}
inline bool growable(void) { return _growable; }
inline void growable(bool b) { _growable = b; }
// dangerous functions
void _setPtr(void *p)
{
_buf = (uint8*)p;
}
void _setAllocFunc(allocator_func f)
{
_allocfunc = f;
}
void _setDelFunc(delete_func f)
{
_delfunc = f;
}
void _setSize(uint32 s)
{
_size = s;
}
void _setReserved(uint32 s)
{
_res = s;
}
protected:
void _delete(void)
{
if(_mybuf)
{
if(_delfunc)
_delfunc(_buf);
else
delete [] _buf;
_buf = NULL;
_res = 0;
}
}
// allocate larger buffer and copy contents. if we own the current buffer, delete old, otherwise, leave it as it is.
void _allocate(uint32 s)
{
if(!_growable && _buf) // only throw if we already have a buf
BYTEBUFFER_EXCEPT(this, "_alloc+locked", s);
// dangerous: It's up to the user to be sure that _allocfunc and _delfunc are matching
uint8 *newbuf = (uint8*)(_allocfunc ? _allocfunc(s) : new char[s]);
if(_buf)
{
memcpy(newbuf, _buf, _size);
_delete();
}
_buf = newbuf;
_res = s;
_mybuf = true;
if (!_allocfunc)
_delfunc = NULL;
}
void _enlargeIfReq(uint32 minSize)
{
if(_res < minSize)
{
uint32 a = _res * 2;
if(a < minSize) // fallback if doubling the space was not enough
a += minSize;
_allocate(a);
}
}
};
#undef BB_MAKE_WRITE_OP
#undef BB_MAKE_READ_OP
#undef BB_IS_BIG_ENDIAN
#endif

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#include "Base.h"
#include <zlib.h>
#include "DeflateCompressor.h"
// for weird gcc/mingw hackfix below
#include <string.h>
DeflateCompressor::DeflateCompressor()
: _windowBits(-MAX_WBITS), // negative, because we want a raw deflate stream, and not zlib-wrapped
_forceCompress(false),
_iscompressed(false),
_real_size(0)
{
}
ZlibCompressor::ZlibCompressor()
: DeflateCompressor()
{
_windowBits = MAX_WBITS; // positive, means we use a zlib-wrapped deflate stream
}
GzipCompressor::GzipCompressor()
: DeflateCompressor()
{
_windowBits = MAX_WBITS + 16; // this makes zlib wrap a minimal gzip header around the stream
_forceCompress = true; // we want this for gzip
}
void DeflateCompressor::compress(void* dst, uint32 *dst_size, const void* src, uint32 src_size,
uint8 level, int wbits)
{
z_stream c_stream;
c_stream.zalloc = (alloc_func)Z_NULL;
c_stream.zfree = (free_func)Z_NULL;
c_stream.opaque = (voidpf)Z_NULL;
if (Z_OK != deflateInit2(&c_stream, level, Z_DEFLATED, wbits, 8, Z_DEFAULT_STRATEGY))
{
*dst_size = 0;
return;
}
c_stream.next_out = (Bytef*)dst;
c_stream.avail_out = *dst_size;
c_stream.next_in = (Bytef*)src;
c_stream.avail_in = (uInt)src_size;
if (Z_OK != deflate(&c_stream, Z_NO_FLUSH))
{
errorLog("ZLIB: Can't compress (zlib: deflate)");
*dst_size = 0;
return;
}
if (c_stream.avail_in != 0)
{
errorLog("Can't compress (zlib: deflate not greedy)");
*dst_size = 0;
return;
}
if (Z_STREAM_END != deflate(&c_stream, Z_FINISH))
{
errorLog("Can't compress (zlib: deflate, finish)");
*dst_size = 0;
return;
}
if (Z_OK != deflateEnd(&c_stream))
{
errorLog("Can't compress (zlib: deflateEnd)");
*dst_size = 0;
return;
}
*dst_size = c_stream.total_out;
}
void DeflateCompressor::decompress(void *dst, uint32 *origsize, const void *src, uint32 size, int wbits)
{
z_stream stream;
int err;
stream.next_in = (Bytef*)src;
stream.avail_in = (uInt)size;
stream.next_out = (Bytef*)dst;
stream.zalloc = Z_NULL;
stream.zfree = Z_NULL;
stream.opaque = Z_NULL;
stream.avail_out = *origsize;
stream.total_out = 0;
err = inflateInit2(&stream, wbits);
if (err != Z_OK)
{
*origsize = 0;
return;
}
err = inflate(&stream, Z_FINISH);
if (err != Z_STREAM_END)
{
inflateEnd(&stream);
*origsize = 0;
return;
}
*origsize = (uint32)stream.total_out;
err = inflateEnd(&stream);
if(err != Z_OK)
*origsize = 0;
}
void DeflateCompressor::Compress(uint8 level)
{
if(!_forceCompress && (!level || _iscompressed || (!size())))
return;
char *buf;
uint32 oldsize = size();
uint32 newsize = compressBound(oldsize) + 30; // for optional gzip header
buf = new char[newsize];
compress((void*)buf, &newsize, (void*)contents(), oldsize, level, _windowBits);
if(!newsize || (!_forceCompress && newsize > oldsize)) // only allow more data if compression is forced (which is the case for gzip)
{
delete [] buf;
return;
}
resize(newsize);
rpos(0);
wpos(0);
append(buf,newsize);
delete [] buf;
_iscompressed = true;
_real_size = oldsize;
}
void DeflateCompressor::Decompress(void)
{
if( (!_iscompressed) || (!size()))
return;
if(!_real_size)
{
if(decompressBlockwise() == Z_OK)
_iscompressed = false;
}
else
{
uint32 rs = (uint32)_real_size;
uint32 origsize = rs;
uint8 *target = new uint8[rs];
wpos(0);
rpos(0);
decompress((void*)target, &origsize, (const void*)contents(), size(), _windowBits);
if(origsize != rs)
{
char errbuf[256];
sprintf(errbuf, "DeflateCompressor: Inflate error! cursize=%u origsize=%u realsize=%u",size(),origsize,rs);
errorLog(errbuf);
delete [] target;
return;
}
clear();
append(target, origsize);
delete [] target;
_real_size = 0;
_iscompressed = false;
}
}
#define CHUNK 16384
int DeflateCompressor::decompressBlockwise()
{
int ret;
unsigned have;
z_stream strm;
unsigned char out[CHUNK];
/* allocate inflate state */
strm.zalloc = Z_NULL;
strm.zfree = Z_NULL;
strm.opaque = Z_NULL;
strm.avail_in = 0;
strm.next_in = Z_NULL;
ret = inflateInit2(&strm, _windowBits);
if (ret != Z_OK)
return ret;
ByteBuffer bb;
strm.avail_in = size();
strm.next_in = contents();
/* decompress until deflate stream ends or end of file */
do {
/* run inflate() on input until output buffer not full */
do {
strm.avail_out = CHUNK;
strm.next_out = out;
ret = inflate(&strm, Z_NO_FLUSH);
switch (ret) {
case Z_NEED_DICT:
case Z_STREAM_ERROR:
ret = Z_DATA_ERROR; /* and fall through */
case Z_DATA_ERROR:
case Z_MEM_ERROR:
(void)inflateEnd(&strm);
return ret;
}
have = CHUNK - strm.avail_out;
bb.append(out, have);
} while (strm.avail_out == 0);
/* done when inflate() says it's done */
} while (ret != Z_STREAM_END);
/* clean up and return */
(void)inflateEnd(&strm);
if (ret != Z_STREAM_END)
return Z_DATA_ERROR;
// exchange pointer
clear();
init(bb, TAKE_OVER);
return Z_OK;
}
void GzipCompressor::Decompress(void)
{
uint32 t = 0;
rpos(size() - sizeof(uint32)); // according to RFC 1952, input size are the last 4 bytes at the end of the file, in little endian
*this >> t;
_real_size = t;
// !! NOTE: this fixes a gcc/mingw bug where _real_size would be set incorrectly
#if __GNUC__
char xx[20];
sprintf(xx, "%u", t);
#endif
DeflateCompressor::Decompress(); // will set rpos back anyway
}

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#ifndef DEFLATE_COMPRESSOR_H
#define DEFLATE_COMPRESSOR_H
#include "ByteBuffer.h"
// implements a raw deflate stream, not zlib wrapped, and not checksummed.
class DeflateCompressor : public ByteBuffer
{
public:
DeflateCompressor();
DeflateCompressor(void *buf, uint32 size, Mode mode = COPY, delete_func del = NULL, uint32 extra = 0);
virtual ~DeflateCompressor() {}
virtual void Compress(uint8 level = 1);
virtual void Decompress(void);
bool Compressed(void) const { return _iscompressed; }
void Compressed(bool b) { _iscompressed = b; }
uint32 RealSize(void) const { return _iscompressed ? _real_size : size(); }
void RealSize(uint32 realsize) { _real_size = realsize; }
void clear(void) // not required to be strictly virtual; be careful not to mess up static types!
{
ByteBuffer::clear();
_real_size = 0;
_iscompressed = false;
}
protected:
int _windowBits; // read zlib docs to know what this means
unsigned int _real_size;
bool _forceCompress;
bool _iscompressed;
private:
static void decompress(void *dst, uint32 *origsize, const void *src, uint32 size, int wbits);
static void compress(void* dst, uint32 *dst_size, const void* src, uint32 src_size,
uint8 level, int wbits);
int decompressBlockwise();
};
// implements deflate stream, zlib wrapped
class ZlibCompressor : public DeflateCompressor
{
public:
ZlibCompressor();
virtual ~ZlibCompressor() {}
};
// the output produced by this stream contains a minimal gzip header,
// and can be directly written to a .gz file.
class GzipCompressor : public DeflateCompressor
{
public:
GzipCompressor();
virtual ~GzipCompressor() {}
virtual void Decompress(void);
};
#endif

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//*******************************************************************
//glfont2.cpp -- glFont Version 2.0 implementation
//Copyright (c) 1998-2002 Brad Fish
//See glfont.html for terms of use
//May 14, 2002
//*******************************************************************
//STL headers
#include <string>
#include <utility>
#include <iostream>
#include <fstream>
using namespace std;
//OpenGL headers
/*
#ifdef _WINDOWS
#include <windows.h>
#endif
#include <OpenGL/gl.h>
*/
#include "Base.h"
#include "SDL_endian.h"
//glFont header
#include "glfont2.h"
using namespace glfont;
static int read_int(ifstream &input)
{
int buffer;
input.read((char *)&buffer, 4);
return SDL_SwapLE32(buffer);
}
static float read_float(ifstream &input)
{
union
{
int i;
float f;
} buffer;
input.read((char *)&buffer.i, 4);
buffer.i = SDL_SwapLE32(buffer.i);
return buffer.f;
}
//*******************************************************************
//GLFont Class Implementation
//*******************************************************************
GLFont::GLFont ()
{
//Initialize header to safe state
header.tex = -1;
header.tex_width = 0;
header.tex_height = 0;
header.start_char = 0;
header.end_char = 0;
header.chars = NULL;
}
//*******************************************************************
GLFont::~GLFont ()
{
//Destroy the font
Destroy();
}
//*******************************************************************
bool GLFont::Create (const char *file_name, int tex, bool loadTexture)
{
ifstream input;
int num_chars, num_tex_bytes;
char *tex_bytes;
//Destroy the old font if there was one, just to be safe
Destroy();
//Open input file
input.open(file_name, ios::in | ios::binary);
if (!input)
return false;
// Read the header from file
header.tex = tex;
input.seekg(4, ios::cur); // skip tex field
header.tex_width = read_int(input);
header.tex_height = read_int(input);
header.start_char = read_int(input);
header.end_char = read_int(input);
input.seekg(4, ios::cur); // skip chars field
std::ostringstream os;
os << "tex_width: " << header.tex_width << " tex_height: " << header.tex_height;
debugLog(os.str());
//Allocate space for character array
num_chars = header.end_char - header.start_char + 1;
if ((header.chars = new GLFontChar[num_chars]) == NULL)
return false;
//Read character array
for (int i = 0; i < num_chars; i++)
{
header.chars[i].dx = read_float(input);
header.chars[i].dy = read_float(input);
header.chars[i].tx1 = read_float(input);
header.chars[i].ty1 = read_float(input);
header.chars[i].tx2 = read_float(input);
header.chars[i].ty2 = read_float(input);
}
//Read texture pixel data
num_tex_bytes = header.tex_width * header.tex_height * 2;
tex_bytes = new char[num_tex_bytes];
input.read(tex_bytes, num_tex_bytes);
//Build2DMipmaps(3, header.tex_width, header.tex_height, GL_UNSIGNED_BYTE, tex_bytes, 1);
if (loadTexture)
{
#ifdef BBGE_BUILD_OPENGL
glBindTexture(GL_TEXTURE_2D, tex);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
//glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
glTexImage2D(GL_TEXTURE_2D, 0, 2, header.tex_width,
header.tex_height, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE,
(void *)tex_bytes);
//gluBuild2DMipmaps(GL_TEXTURE_2D, 2, header.tex_width, header.tex_height, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, (void*)tex_bytes);
//Build2DMipmaps(3, header.tex_width, header.tex_height, GL_LUMINANCE_ALPHA, tex_bytes, 1);
//Create OpenGL texture
/*
glBindTexture(GL_TEXTURE_2D, tex);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
//glTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
*/
#endif
}
//Free texture pixels memory
delete[] tex_bytes;
//Close input file
input.close();
//Return successfully
return true;
}
//*******************************************************************
bool GLFont::Create (const std::string &file_name, int tex, bool loadTexture)
{
return Create(file_name.c_str(), tex);
}
//*******************************************************************
void GLFont::Destroy (void)
{
//Delete the character array if necessary
if (header.chars)
{
delete[] header.chars;
header.chars = NULL;
}
}
//*******************************************************************
void GLFont::GetTexSize (std::pair<int, int> *size)
{
//Retrieve texture size
size->first = header.tex_width;
size->second = header.tex_height;
}
//*******************************************************************
int GLFont::GetTexWidth (void)
{
//Return texture width
return header.tex_width;
}
//*******************************************************************
int GLFont::GetTexHeight (void)
{
//Return texture height
return header.tex_height;
}
//*******************************************************************
void GLFont::GetCharInterval (std::pair<int, int> *interval)
{
//Retrieve character interval
interval->first = header.start_char;
interval->second = header.end_char;
}
//*******************************************************************
int GLFont::GetStartChar (void)
{
//Return start character
return header.start_char;
}
//*******************************************************************
int GLFont::GetEndChar (void)
{
//Return end character
return header.end_char;
}
//*******************************************************************
void GLFont::GetCharSize (int c, std::pair<int, int> *size)
{
//Make sure character is in range
if (c < header.start_char || c > header.end_char)
{
//Not a valid character, so it obviously has no size
size->first = 0;
size->second = 0;
}
else
{
GLFontChar *glfont_char;
//Retrieve character size
glfont_char = &header.chars[c - header.start_char];
size->first = (int)(glfont_char->dx * header.tex_width);
size->second = (int)(glfont_char->dy *
header.tex_height);
}
}
//*******************************************************************
int GLFont::GetCharWidth (int c)
{
//Make sure in range
if (c < header.start_char || c > header.end_char)
return 0;
else
{
GLFontChar *glfont_char;
//Retrieve character width
glfont_char = &header.chars[c - header.start_char];
// hack to fix empty spaces
if (c == ' ' && glfont_char->dx <= 0)
{
GLFontChar *glfont_a = &header.chars['a' - header.start_char];
glfont_char->dx = glfont_a->dx*0.75;
glfont_char->dy = glfont_a->dy;
}
return (int)(glfont_char->dx * header.tex_width);
}
}
//*******************************************************************
int GLFont::GetCharHeight (int c)
{
//Make sure in range
if (c < header.start_char || c > header.end_char)
return 0;
else
{
GLFontChar *glfont_char;
//Retrieve character height
glfont_char = &header.chars[c - header.start_char];
return (int)(glfont_char->dy * header.tex_height);
}
}
//*******************************************************************
void GLFont::Begin (void)
{
#ifdef BBGE_BUILD_OPENGL
//Bind to font texture
glBindTexture(GL_TEXTURE_2D, header.tex);
#endif
}
//*******************************************************************
void GLFont::GetStringSize (const std::string &text, std::pair<int, int> *size)
{
unsigned int i;
char c;
GLFontChar *glfont_char;
float width;
//debugLog("size->second");
//Height is the same for now...might change in future
size->second = (int)(header.chars[header.start_char].dy *
header.tex_height);
//Calculate width of string
width = 0.0F;
for (i = 0; i < text.size(); i++)
{
//Make sure character is in range
c = (char)text[i];
if (c < header.start_char || c > header.end_char)
continue;
//Get pointer to glFont character
glfont_char = &header.chars[c - header.start_char];
//Get width and height
width += glfont_char->dx * header.tex_width;
}
//Save width
//debugLog("size first");
size->first = (int)width;
//debugLog("done");
}
//End of file

View file

@ -1,146 +0,0 @@
//*******************************************************************
//glfont2.h -- Header for glfont2.cpp
//Copyright (c) 1998-2002 Brad Fish
//See glfont.html for terms of use
//May 14, 2002
//*******************************************************************
#ifndef GLFONT2_H
#define GLFONT2_H
#include <assert.h>
//*******************************************************************
//GLFont Interface
//*******************************************************************
//glFont namespace
namespace glfont
{
class GLFont;
}
//glFont class
class glfont::GLFont
{
private:
//glFont character structure
typedef struct
{
float dx, dy;
float tx1, ty1;
float tx2, ty2;
} GLFontChar;
//glFont header structure
struct
{
int tex;
int tex_width, tex_height;
int start_char, end_char;
GLFontChar *chars;
} header;
public:
//Constructor
GLFont ();
//Destructor
~GLFont ();
public:
//Creates the glFont
bool Create (const char *file_name, int tex, bool loadTexture=true);
bool Create (const std::string &file_name, int tex, bool loadTexture=true);
//Destroys the glFont
void Destroy (void);
//Texture size retrieval methods
void GetTexSize (std::pair<int, int> *size);
int GetTexWidth (void);
int GetTexHeight (void);
//Character interval retrieval methods
void GetCharInterval (std::pair<int, int> *interval);
int GetStartChar (void);
int GetEndChar (void);
//Character size retrieval methods
void GetCharSize (int c, std::pair<int, int> *size);
int GetCharWidth (int c);
int GetCharHeight (int c);
void GetStringSize (const std::string &text, std::pair<int, int> *size);
//Begins text output with this font
void Begin (void);
//Template function to output a scaled, colored std::basic_string
template<class T> void DrawString (
const std::basic_string<T> &text, float scalar, float x,
float y, const float *top_color, const float *bottom_color, float alpha, float lastAlpha)
{
unsigned int i;
T c;
GLFontChar *glfont_char;
float width, height;
//Begin rendering quads
glBegin(GL_QUADS);
int sz = text.size();
float a = 0;
//Loop through characters
for (i = 0; i < sz; i++)
{
//Make sure character is in range
c = text[i];
if (c < header.start_char || c > header.end_char)
continue;
//Get pointer to glFont character
glfont_char = &header.chars[c - header.start_char];
//Get width and height
width = (glfont_char->dx * header.tex_width) * scalar;
height = (glfont_char->dy * header.tex_height) * scalar;
if (i == (sz-1))
a = alpha*lastAlpha;
else
a = alpha;
//Specify colors, vertices, and texture coordinates
glColor4f(top_color[0], top_color[1], top_color[2], a);
glTexCoord2f(glfont_char->tx1, glfont_char->ty1);
glVertex3f(x, y, 0.0F);
glTexCoord2f(glfont_char->tx2, glfont_char->ty1);
glVertex3f(x + width, y, 0.0F);
glColor4f(bottom_color[0], bottom_color[1], bottom_color[2], a);
glTexCoord2f(glfont_char->tx2, glfont_char->ty2);
glVertex3f(x + width, y + height, 0.0F);
glTexCoord2f(glfont_char->tx1, glfont_char->ty2);
glVertex3f(x, y + height, 0.0F);
//Move to next character
x += width;
}
//Stop rendering quads
glEnd();
}
};
//*******************************************************************
#endif
//End of file