mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2025-02-11 14:44:07 +00:00
Initial supported for scripted ingredients, not fully tested.
This adds a few additional interface functions, to be defined in: scripts/global/cooking.lua, or _mods/XYZ/scripts/cooking.lua Added functions: cookFailure(a,b,c) - Called when no recipe could be found for ingredients a,b,c getIngredientString() - Called by the menu. Expected to return effects description for scripted ingredient.. useIngredient(name) - Called when a scripted ingredient will be eaten. Return true to eat. Use a line like this in ingredients.txt: LuaLoaf sealoaf Loaf (script) to enable calling useIngredient() upon eating.
This commit is contained in:
parent
61395779a1
commit
1bbd9e097d
8 changed files with 250 additions and 88 deletions
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@ -61,7 +61,7 @@ bool Continuity::isIngredientFull(IngredientData *data)
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{
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if (nocasecmp(ingredients[i]->name, data->name)==0)
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{
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if (ingredients[i]->amount >= MAX_INGREDIENT_AMOUNT)
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if (ingredients[i]->amount >= ingredients[i]->maxAmount)
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return true;
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else
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return false;
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@ -70,22 +70,23 @@ bool Continuity::isIngredientFull(IngredientData *data)
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return false;
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}
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void Continuity::pickupIngredient(IngredientData *d, int amount, bool effects)
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void Continuity::pickupIngredient(IngredientData *d, int amount, bool effects, bool learn)
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{
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learnRecipe(d->name, effects);
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if(learn)
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learnRecipe(d->name, effects);
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if (!getIngredientHeldByName(d->name))
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{
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ingredients.push_back(d);
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}
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if (d->amount < MAX_INGREDIENT_AMOUNT - amount)
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if (d->amount < d->maxAmount - amount)
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{
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d->amount += amount;
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}
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else
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{
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d->amount = MAX_INGREDIENT_AMOUNT;
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d->amount = d->maxAmount;
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}
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}
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@ -607,8 +608,10 @@ std::string Continuity::getAllIEString(IngredientData *data)
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return os.str();
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}
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void Continuity::applyIngredientEffects(IngredientData *data)
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// returns true if eaten
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bool Continuity::applyIngredientEffects(IngredientData *data)
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{
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bool eaten = true;
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float y =0;
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for (int i = 0; i < data->effects.size(); i++)
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{
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@ -841,28 +844,36 @@ void Continuity::applyIngredientEffects(IngredientData *data)
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// this item should only affect li if naija drops it and li eats it.
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}
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break;
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case IET_SCRIPT:
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{
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// If this fails, it will still be eaten
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if(dsq->game->cookingScript)
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dsq->game->cookingScript->call("useIngredient", data->name.c_str(), &eaten);
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}
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default:
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{
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char str[256];
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sprintf((char*)&str, "ingredient effect not defined, index[%d]", int(useType));
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errorLog(str);
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eaten = false;
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}
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break;
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}
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}
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return eaten;
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}
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std::string Continuity::getIngredientAffectsString(IngredientData *data)
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{
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/*
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std::string str;
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for (int i = 0; i < data->effects.size(); i++)
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if(data->type == IET_SCRIPT)
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{
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str += splitCamelCase(getIngredientDescription(data->effects[i].type)) + "\n";
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if(dsq->game->cookingScript)
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{
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std::string ret = "";
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dsq->game->cookingScript->call("getIngredientString", data->name.c_str(), &ret);
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return ret;
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}
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}
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return str;
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*/
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return getAllIEString(data);
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}
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@ -920,6 +931,7 @@ void Continuity::loadIngredientData(const std::string &file)
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InStream in(file.c_str());
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bool recipes = false;
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bool extradata = false;
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while (std::getline(in, line))
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{
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std::istringstream inLine(line);
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@ -931,6 +943,11 @@ void Continuity::loadIngredientData(const std::string &file)
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recipes = true;
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break;
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}
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else if(name == "==Extra==")
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{
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extradata = true;
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break;
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}
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inLine >> gfx >> type;
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std::getline(inLine, effects);
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@ -944,7 +961,7 @@ void Continuity::loadIngredientData(const std::string &file)
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if (p1 != std::string::npos && p2 != std::string::npos)
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{
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effects = effects.substr(p1+1, p2-(p1+1));
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std::istringstream fxLine(effects);
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SimpleIStringStream fxLine(effects.c_str(), SimpleIStringStream::REUSE);
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std::string bit;
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while (fxLine >> bit)
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{
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@ -1032,6 +1049,10 @@ void Continuity::loadIngredientData(const std::string &file)
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{
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fx.type = IET_LI;
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}
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else if (bit.find("script") != std::string::npos)
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{
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fx.type = IET_SCRIPT;
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}
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int c = 0;
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while (c < bit.size())
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@ -1052,6 +1073,31 @@ void Continuity::loadIngredientData(const std::string &file)
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ingredientData.push_back(data);
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}
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if(extradata)
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{
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while (in >> line)
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{
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SimpleIStringStream inLine(line.c_str(), SimpleIStringStream::REUSE);
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int maxAmount = MAX_INGREDIENT_AMOUNT;
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int rotKind = 1;
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inLine >> name >> maxAmount >> rotKind;
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if (name == "==Recipes==")
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{
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recipes = true;
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continue;
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}
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IngredientData *data = getIngredientDataByName(name);
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if(!data)
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{
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errorLog("Specifying data for undefined ingredient: " + name);
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continue;
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}
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data->maxAmount = maxAmount;
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data->rotKind = rotKind;
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}
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}
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if (recipes)
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{
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bool quitNext = false;
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@ -685,6 +685,7 @@ enum IngredientEffectType
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IET_POISON = 17,
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IET_BLIND = 18,
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IET_ALLSTATUS = 19,
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IET_SCRIPT = 20,
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IET_MAX
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};
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@ -715,9 +716,11 @@ public:
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std::string displayName;
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const IngredientType type;
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int amount;
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int maxAmount;
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int held;
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int marked;
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bool sorted;
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bool rotKind;
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bool hasIET(IngredientEffectType iet);
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typedef std::vector<IngredientEffect> IngredientEffects;
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@ -1051,7 +1054,7 @@ public:
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std::string getSongNameBySlot(int slot);
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void toggleLiCombat(bool t);
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void pickupIngredient(IngredientData *i, int amount, bool effects=true);
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void pickupIngredient(IngredientData *i, int amount, bool effects=true, bool learn=true);
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int indexOfIngredientData(const IngredientData* data) const;
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IngredientData *getIngredientHeldByName(const std::string &name) const; // an ingredient that the player actually has; in the ingredients list
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IngredientData *getIngredientDataByName(const std::string &name); // an ingredient in the general data list; ingredientData
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@ -1059,7 +1062,7 @@ public:
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IngredientData *getIngredientHeldByIndex(int idx) const;
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IngredientData *getIngredientDataByIndex(int idx);
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void applyIngredientEffects(IngredientData *data);
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bool applyIngredientEffects(IngredientData *data);
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void loadIngredientData(const std::string &file);
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void loadIngredientDisplayNames(const std::string& file);
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@ -394,7 +394,7 @@ void FoodSlot::refresh(bool effects)
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{
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std::ostringstream os;
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if (i->amount > 1)
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os << i->amount << "/" << MAX_INGREDIENT_AMOUNT;
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os << i->amount << "/" << i->maxAmount;
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label->setText(os.str());
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setTexture("Ingredients/" + i->gfx);
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renderQuad = true;
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@ -456,10 +456,13 @@ void FoodSlot::eatMe()
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if (!ingredient->effects.empty())
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{
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ingredient->amount--;
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dsq->continuity.applyIngredientEffects(ingredient);
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dsq->continuity.removeEmptyIngredients();
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dsq->game->refreshFoodSlots(true);
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bool eaten = dsq->continuity.applyIngredientEffects(ingredient);
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if(eaten)
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{
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ingredient->amount--;
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dsq->continuity.removeEmptyIngredients();
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dsq->game->refreshFoodSlots(true);
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}
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}
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else
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{
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@ -533,7 +536,7 @@ void FoodSlot::onUpdate(float dt)
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Vector wp = getWorldPosition();
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if ((dsq->game->lips->getWorldPosition() - getWorldPosition()).isLength2DIn(32))
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if ((dsq->game->lips->getWorldPosition() - wp).isLength2DIn(32))
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{
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dsq->menuSelectDelay = 0.5;
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@ -548,7 +551,7 @@ void FoodSlot::onUpdate(float dt)
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bool droppedIn = false;
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for (int i = 0; i < foodHolders.size(); i++)
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{
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bool in = (foodHolders[i]->getWorldPosition() - getWorldPosition()).isLength2DIn(32);
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bool in = (foodHolders[i]->getWorldPosition() - wp).isLength2DIn(32);
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if (in)
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{
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droppedIn = true;
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label->alpha = 1;
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grabTime = 0;
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if (dsq->inputMode == INPUT_JOYSTICK)
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{
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dsq->game->adjustFoodSlotCursor();
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}
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return;
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}
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else
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@ -1236,6 +1234,8 @@ Game::Game() : StateObject()
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lastCollideMaskIndex = -1;
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worldPaused = false;
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cookingScript = 0;
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}
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Game::~Game()
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@ -5836,41 +5836,6 @@ float Game::getHalfTimer(float mod)
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return halfTimer*mod;
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}
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void Game::adjustFoodSlotCursor()
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{
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// using visible slots now, don't need this atm
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return;
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/*
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for (int i = 0; i < foodSlots.size(); i++)
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{
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if (foodSlots[i]->isCursorIn())
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{
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if (!foodSlots[i]->getIngredient() || foodSlots[i]->getIngredient()->amount <= 0)
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{
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foodSlots[i]->setFocus(false);
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i--;
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while (i >= 0)
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{
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if (foodSlots[i]->getIngredient() && foodSlots[i]->getIngredient()->amount > 0)
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{
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//cursor->position = foodSlots[i]->getWorldPosition();
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foodSlots[i]->setFocus(true);
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break;
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}
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i--;
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}
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if (i <= -1)
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{
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menu[5]->setFocus(true);
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//cursor->position = menu[5]->getWorldPosition();
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}
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}
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break;
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}
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}
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*/
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}
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void Game::action(int id, int state)
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{
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for (int i = 0; i < paths.size(); i++)
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@ -5994,7 +5959,6 @@ void Game::action(int id, int state)
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if (foodSlots[i]->isCursorIn() && foodSlots[i]->getIngredient())
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{
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foodSlots[i]->moveRight();
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adjustFoodSlotCursor();
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break;
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}
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}
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@ -6031,7 +5995,6 @@ void Game::action(int id, int state)
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if (ingrIndex >= 0)
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{
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foodSlots[ingrIndex]->discard();
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adjustFoodSlotCursor();
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}
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}
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}
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@ -6709,6 +6672,14 @@ void Game::applyState()
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musicToPlay = overrideMusic;
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}
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if(cookingScript)
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dsq->scriptInterface.closeScript(cookingScript);
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if (dsq->mod.isActive())
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cookingScript = dsq->scriptInterface.openScript(dsq->mod.getPath() + "scripts/cooking.lua", true);
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else
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cookingScript = dsq->scriptInterface.openScript("scripts/global/cooking.lua", true);
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//INFO: this used to be here to start fading out the music
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// before the level had begun
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/*
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@ -7244,7 +7215,20 @@ void Game::onCook()
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if (r)
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data = dsq->continuity.getIngredientDataByName(r->result);
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else
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else if(cookingScript)
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{
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const char *p1 = cookList[0]->name.c_str();
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const char *p2 = cookList[1]->name.c_str();
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const char *p3 = cookList.size() >= 3 ? cookList[2]->name.c_str() : "";
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std::string ingname;
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cookingScript->call("cookFailure", p1, p2, p3, &ingname);
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if(ingname.length())
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data = dsq->continuity.getIngredientDataByName(ingname);
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if(!data)
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goto endcook;
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}
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if(!data)
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{
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dsq->sound->playSfx("Denied");
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data = dsq->continuity.getIngredientDataByName("SeaLoaf");
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@ -7424,6 +7408,8 @@ void Game::onCook()
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}
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refreshFoodSlots(true);
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endcook:
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AquariaGuiElement::canDirMoveGlobal = true;
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isCooking = false;
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@ -8740,7 +8726,6 @@ void Game::refreshFoodSlots(bool effects)
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{
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foodSlots[i]->refresh(effects);
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}
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adjustFoodSlotCursor();
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}
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void Game::refreshTreasureSlots()
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@ -714,6 +714,8 @@ public:
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Ingredient *getNearestIngredient(const Vector &pos, int radius);
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Entity *getNearestEntity(const Vector &pos, int radius, Entity *ignore = 0, EntityType et=ET_NOTYPE, DamageType dt=DT_NONE, int lrStart=-1, int lrEnd=-1);
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Script *cookingScript;
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void spawnManaBall(Vector pos, float a);
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bool updateMusic();
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std::string overrideMusic;
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@ -22,8 +22,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "Avatar.h"
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IngredientData::IngredientData(const std::string &name, const std::string &gfx, IngredientType type)
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: name(name), gfx(gfx), amount(0), held(0), type(type), marked(0), sorted(false)
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: name(name), gfx(gfx), amount(0), maxAmount(MAX_INGREDIENT_AMOUNT), held(0), type(type), marked(0), sorted(false)
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, displayName(dsq->continuity.getIngredientDisplayName(name))
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, rotKind(type == IT_OIL || type == IT_EGG)
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{
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}
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@ -83,15 +84,7 @@ void Ingredient::destroy()
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bool Ingredient::isRotKind()
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{
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if (data)
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{
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if (data->type == IT_OIL || data->type == IT_EGG)
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{
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return false;
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}
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return true;
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}
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return false;
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return data && data->rotKind;
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}
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IngredientData *Ingredient::getIngredientData()
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@ -3578,10 +3578,10 @@ void SceneEditor::update(float dt)
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(dsq->getGameCursorPosition().y - cursorOffset.y)*factor);
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//editingElement->scale=oldScale + add;
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Vector sz = oldScale + add;
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if (sz.x < 64)
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sz.x = 64;
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if (sz.y < 64)
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sz.y = 64;
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if (sz.x < 32)
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sz.x = 32;
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if (sz.y < 32)
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sz.y = 32;
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editingPath->rect.x1 = -sz.x/2;
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editingPath->rect.x2 = sz.x/2;
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editingPath->rect.y1 = -sz.y/2;
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@ -76,6 +76,7 @@ static const char * const interfaceFunctions[] = {
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"activate",
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"animationKey",
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"castSong",
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"cookFailure",
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"damage",
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"deathNotify",
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"dieEaten",
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@ -84,6 +85,7 @@ static const char * const interfaceFunctions[] = {
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"entityDied",
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"exitState",
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"exitTimer",
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"getIngredientString",
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"hitEntity",
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"hitSurface",
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"init",
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@ -98,6 +100,7 @@ static const char * const interfaceFunctions[] = {
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"songNoteDone",
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"sporesDropped",
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"update",
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"useIngredient",
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"useTreasure",
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NULL
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};
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@ -2997,11 +3000,6 @@ luaFunc(entity_followPath)
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|||
luaReturnNil();
|
||||
}
|
||||
|
||||
luaFunc(getIngredientGfx)
|
||||
{
|
||||
luaReturnStr(dsq->continuity.getIngredientGfx(getString(L, 1)).c_str());
|
||||
}
|
||||
|
||||
luaFunc(spawnIngredient)
|
||||
{
|
||||
int times = lua_tonumber(L, 4);
|
||||
|
@ -6728,6 +6726,13 @@ luaFunc(ing_hasIET)
|
|||
luaReturnBool(has);
|
||||
}
|
||||
|
||||
luaFunc(ing_getIngredientName)
|
||||
{
|
||||
Ingredient *i = getIng(L, 1);
|
||||
IngredientData *data = i ? i->getIngredientData() : 0;
|
||||
luaReturnStr(data ? data->name.c_str() : "");
|
||||
}
|
||||
|
||||
luaFunc(entity_getNearestEntity)
|
||||
{
|
||||
Entity *me = entity(L);
|
||||
|
@ -7704,6 +7709,82 @@ luaFunc(getScreenSize)
|
|||
luaReturnVec2(core->width, core->height);
|
||||
}
|
||||
|
||||
luaFunc(inv_isFull)
|
||||
{
|
||||
IngredientData *data = dsq->continuity.getIngredientDataByName(getString(L, 1));
|
||||
bool full = false;
|
||||
if(data)
|
||||
full = dsq->continuity.isIngredientFull(data);
|
||||
luaReturnBool(full);
|
||||
}
|
||||
|
||||
luaFunc(inv_getMaxAmount)
|
||||
{
|
||||
IngredientData *data = dsq->continuity.getIngredientDataByName(getString(L, 1));
|
||||
luaReturnInt(data ? data->maxAmount : 0);
|
||||
}
|
||||
|
||||
luaFunc(inv_getAmount)
|
||||
{
|
||||
IngredientData *data = dsq->continuity.getIngredientDataByName(getString(L, 1));
|
||||
luaReturnInt(data ? data->amount : 0);
|
||||
}
|
||||
|
||||
luaFunc(inv_add)
|
||||
{
|
||||
IngredientData *data = dsq->continuity.getIngredientDataByName(getString(L, 1));
|
||||
if(data)
|
||||
dsq->continuity.pickupIngredient(data, lua_tointeger(L, 2), false, false);
|
||||
luaReturnNil();
|
||||
}
|
||||
|
||||
luaFunc(inv_getGfx)
|
||||
{
|
||||
luaReturnStr(dsq->continuity.getIngredientGfx(getString(L, 1)).c_str());
|
||||
}
|
||||
|
||||
luaFunc(inv_remove)
|
||||
{
|
||||
IngredientData *data = dsq->continuity.getIngredientDataByName(getString(L, 1));
|
||||
if(data && data->amount > 0)
|
||||
{
|
||||
data->amount--;
|
||||
dsq->game->dropIngrNames.push_back(data->name);
|
||||
dsq->continuity.removeEmptyIngredients();
|
||||
if(dsq->game->isInGameMenu())
|
||||
dsq->game->refreshFoodSlots(true);
|
||||
}
|
||||
luaReturnNil();
|
||||
}
|
||||
|
||||
luaFunc(inv_getType)
|
||||
{
|
||||
IngredientData *data = dsq->continuity.getIngredientDataByName(getString(L, 1));
|
||||
luaReturnInt(data ? data->type : 0);
|
||||
}
|
||||
|
||||
luaFunc(inv_getDisplayName)
|
||||
{
|
||||
IngredientData *data = dsq->continuity.getIngredientDataByName(getString(L, 1));
|
||||
luaReturnStr(data ? data->displayName.c_str() : "");
|
||||
}
|
||||
|
||||
luaFunc(inv_pickupEffect)
|
||||
{
|
||||
IngredientData *data = dsq->continuity.getIngredientDataByName(getString(L, 1));
|
||||
if(data)
|
||||
dsq->game->pickupIngredientEffects(data);
|
||||
luaReturnNil();
|
||||
}
|
||||
|
||||
luaFunc(learnRecipe)
|
||||
{
|
||||
std::string name = getString(L, 1);
|
||||
bool show = getBool(L, 2);
|
||||
dsq->continuity.learnRecipe(name, show);
|
||||
luaReturnNil();
|
||||
}
|
||||
|
||||
luaFunc(createDebugText)
|
||||
{
|
||||
DebugFont *txt = new DebugFont(lua_tointeger(L, 2), getString(L, 1));
|
||||
|
@ -7876,6 +7957,7 @@ static const struct {
|
|||
luaRegister(reconstructEntityGrid),
|
||||
|
||||
luaRegister(ing_hasIET),
|
||||
luaRegister(ing_getIngredientName),
|
||||
|
||||
luaRegister(esetv),
|
||||
luaRegister(esetvf),
|
||||
|
@ -8196,8 +8278,6 @@ static const struct {
|
|||
|
||||
luaRegister(registerSporeDrop),
|
||||
|
||||
luaRegister(getIngredientGfx),
|
||||
|
||||
luaRegister(spawnIngredient),
|
||||
luaRegister(spawnAllIngredients),
|
||||
luaRegister(spawnParticleEffect),
|
||||
|
@ -8690,6 +8770,17 @@ static const struct {
|
|||
luaRegister(getScreenVirtualOff),
|
||||
luaRegister(getScreenSize),
|
||||
|
||||
luaRegister(inv_isFull),
|
||||
luaRegister(inv_getMaxAmount),
|
||||
luaRegister(inv_getAmount),
|
||||
luaRegister(inv_add),
|
||||
luaRegister(inv_getGfx),
|
||||
luaRegister(inv_remove),
|
||||
luaRegister(inv_getType),
|
||||
luaRegister(inv_getDisplayName),
|
||||
luaRegister(inv_pickupEffect),
|
||||
luaRegister(learnRecipe),
|
||||
|
||||
luaRegister(createDebugText),
|
||||
luaRegister(createBitmapText),
|
||||
luaRegister(text_setText),
|
||||
|
@ -8746,6 +8837,7 @@ static const struct {
|
|||
{"entity_rotateTo", l_entity_rotate},
|
||||
{"entity_setColor", l_entity_color},
|
||||
{"entity_setInternalOffset", l_entity_internalOffset},
|
||||
{"getIngredientGfx", l_inv_getGfx},
|
||||
|
||||
{"bone_setColor", l_bone_color},
|
||||
|
||||
|
@ -9972,6 +10064,41 @@ bool Script::call(const char *name, void *param1, void *param2, void *param3, fl
|
|||
return true;
|
||||
}
|
||||
|
||||
bool Script::call(const char *name, const char *param, bool *ret)
|
||||
{
|
||||
lookupFunc(name);
|
||||
lua_pushstring(L, param);
|
||||
if (!doCall(1, 1))
|
||||
return false;
|
||||
*ret = lua_toboolean(L, -1);
|
||||
lua_pop(L, 1);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Script::call(const char *name, const char *param, std::string *ret)
|
||||
{
|
||||
lookupFunc(name);
|
||||
lua_pushstring(L, param);
|
||||
if (!doCall(1, 1))
|
||||
return false;
|
||||
*ret = getString(L, -1);
|
||||
lua_pop(L, 1);
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Script::call(const char *name, const char *param1, const char *param2, const char *param3, std::string *ret)
|
||||
{
|
||||
lookupFunc(name);
|
||||
lua_pushstring(L, param1);
|
||||
lua_pushstring(L, param2);
|
||||
lua_pushstring(L, param3);
|
||||
if (!doCall(3, 1))
|
||||
return false;
|
||||
*ret = getString(L, -1);
|
||||
lua_pop(L, 1);
|
||||
return true;
|
||||
}
|
||||
|
||||
int Script::callVariadic(const char *name, lua_State *fromL, int nparams, void *param)
|
||||
{
|
||||
int oldtop = lua_gettop(L);
|
||||
|
|
|
@ -60,6 +60,12 @@ public:
|
|||
bool call(const char *name, void *param1, void *param2, void *param3, void *param4);
|
||||
// boolean = function(pointer, pointer, pointer, number, number, number, number, pointer)
|
||||
bool call(const char *name, void *param1, void *param2, void *param3, float param4, float param5, float param6, float param7, void *param8, bool *ret1);
|
||||
// boolean = function(string)
|
||||
bool call(const char *name, const char *param, bool *ret);
|
||||
// string = function(string)
|
||||
bool call(const char *name, const char *param, std::string *ret);
|
||||
// string = function(string, string, string)
|
||||
bool call(const char *name, const char *param1, const char *param2, const char *param3, std::string *ret);
|
||||
// function(pointer, ...) - anything that is already on the stack is forwarded. Results are left on the stack.
|
||||
// Returns how many values the called function returned, or -1 in case of error.
|
||||
int callVariadic(const char *name, lua_State *L, int nparams, void *param);
|
||||
|
|
Loading…
Add table
Reference in a new issue