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wip splines

This commit is contained in:
fgenesis 2022-09-04 17:16:35 +02:00
parent e920be599d
commit 214590742d
5 changed files with 270 additions and 0 deletions

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@ -26,6 +26,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "../BBGE/DebugFont.h"
#include "RenderBase.h"
#include "Game.h"
#include "SplineGrid.h"
int TIMELINE_GRIDSIZE = 10;
@ -198,6 +199,7 @@ void AnimationEditor::cycleLerpType()
AnimationEditor::AnimationEditor() : StateObject()
{
registerState(this, "AnimationEditor");
}
void AnimationEditor::resetScaleOrSave()
@ -466,6 +468,15 @@ void AnimationEditor::applyState()
tr->position = Vector(0, KEYFRAME_POS_Y);
addRenderObject(tr, LR_BLACKGROUND);
splinegrid = new SplineGrid;
splinegrid->resize(5,5,30,30);
splinegrid->setWidthHeight(200, 200);
splinegrid->position = Vector(400, 300);
splinegrid->resetControlPoints();
splinegrid->setTexture("mithalas-house-bg-0001");
addRenderObject(splinegrid, LR_PARTICLES_TOP);
editSprite->setSelectedBone(0);
dsq->overlay->alpha.interpolateTo(0, 0.5f);

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@ -7,6 +7,7 @@
class DebugFont;
class BitmapText;
class SplineGrid;
class KeyframeWidget : public Quad
{
@ -147,6 +148,8 @@ public:
void decrTimelineGrid();
void updateTimelineGrid();
DebugFont *gridsize, *unitsize;
SplineGrid *splinegrid;
};

View file

@ -93,6 +93,8 @@ set(BBGE_SRCS
SoundManager.cpp
SoundManager.h
SpawnParticleData.cpp
SplineGrid.cpp
SplineGrid.h
StateMachine.cpp
StateMachine.h
StateManager.cpp

202
BBGE/SplineGrid.cpp Normal file
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@ -0,0 +1,202 @@
#include "SplineGrid.h"
#include "tbsp.hh"
#include "RenderBase.h"
#include "Core.h"
SplineGridCtrlPoint *SplineGridCtrlPoint::movingPoint;
SplineGridCtrlPoint::SplineGridCtrlPoint()
{
setTexture("gui/open-menu");
setWidthHeight(16, 16);
}
Vector SplineGridCtrlPoint::getSplinePosition() const
{
SplineGridCtrlPoint *p = (SplineGridCtrlPoint*)getParent();
Vector pos = position;
return Vector(pos.x / p->width, pos.y / p->height);
}
void SplineGridCtrlPoint::onUpdate(float dt)
{
const bool lmb = core->mouse.buttons.left;
if(lmb)
{
if(!movingPoint && isCoordinateInside(core->mouse.position))
movingPoint = this;
}
else
movingPoint = NULL;
if(movingPoint == this)
{
SplineGridCtrlPoint *p = (SplineGridCtrlPoint*)getParent();
const Vector parentPos = p->getWorldPosition();
position = core->mouse.position - parentPos;
}
}
SplineGrid::SplineGrid()
: degreeX(3), degreeY(3), _cpx(0), _cpy(0), _xres(0), _yres(0)
{
setWidthHeight(128, 128);
//renderQuad = false;
}
SplineGrid::~SplineGrid()
{
}
void SplineGrid::resize(size_t w, size_t h, size_t xres, size_t yres)
{
knotsX.resize(tbsp__getNumKnots(w, degreeX));
knotsY.resize(tbsp__getNumKnots(h, degreeY));
tmp.resize(xres * h);
tbsp::fillKnotVector<float>(&knotsX[0], w, degreeX, 0.0f, 1.0f);
tbsp::fillKnotVector<float>(&knotsY[0], h, degreeY, 0.0f, 1.0f);
this->createGrid(xres, yres);
std::vector<SplineGridCtrlPoint*> oldp;
ctrlp.swap(oldp);
ctrlp.resize(w * h);
// move any old points over that fit within the new size
{
const size_t cw = std::min(_cpx, w);
const size_t ch = std::min(_cpy, h);
for(size_t y = 0; y < ch; ++y)
for(size_t x = 0; x < cw; ++x)
{
SplineGridCtrlPoint *& ref = oldp[y * _cpx + x];
ctrlp[y * w + x] = ref;
ref = NULL;
}
}
// kill any excess points
for(size_t i = 0; i < oldp.size(); ++i)
if(oldp[i])
oldp[i]->safeKill();
// extend until all points are there
for(size_t y = 0; y < h; ++y)
for(size_t x = 0; x < w; ++x)
{
SplineGridCtrlPoint *& ref = ctrlp[y * w + x];
if(!ref)
ref = createControlPoint(x, y);
}
_cpx = w;
_cpy = h;
_xres = xres;
_yres = yres;
}
void SplineGrid::recalc()
{
std::vector<Vector> px(_cpx);
std::vector<Vector> work(std::max(degreeX, degreeY));
for(size_t y = 0; y < _cpy; ++y)
{
for(size_t x = 0; x < _cpx; ++x)
px[x] = ctrlp[y * _cpx + x]->getSplinePosition();
Vector *dst = &tmp[y * _xres];
tbsp::evalRange<float, Vector>(dst, _xres, &work[0], &knotsX[0], &px[0], px.size(), degreeX, 0.0f, 1.0f);
}
}
void SplineGrid::resetControlPoints()
{
const float dx = width / float(_cpx + 1);
const float dy = height / float(_cpy + 1);
float yy = height * -0.5f;
for(size_t y = 0; y < _cpy; ++y, yy += dy)
{
float xx = width * -0.5f;
SplineGridCtrlPoint **row = &ctrlp[y * _cpx];
for(size_t x = 0; x < _cpx; ++x, xx += dx)
row[x]->position = Vector(xx, yy);
}
}
SplineGridCtrlPoint* SplineGrid::createControlPoint(size_t x, size_t y)
{
assert(x < _cpx && y < _cpy);
const float w2 = width * -0.5f;
const float h2 = height * -0.5f;
SplineGridCtrlPoint *cp = new SplineGridCtrlPoint();
cp->position.x = w2 + float(x) / float(_cpx + 1);
cp->position.y = h2 + float(y) / float(_cpy + 1);
this->addChild(cp, PM_POINTER);
return cp;
}
void SplineGrid::onUpdate(float dt)
{
Quad::onUpdate(dt);
recalc(); // HACK
}
void SplineGrid::onRender(const RenderState& rs) const
{
Quad::onRender(rs);
glBindTexture(GL_TEXTURE_2D, 0);
const Vector wh(width, height);
glLineWidth(2);
glColor4f(0.0f, 1.0f, 0.3f, 0.3f);
// X axis
for(size_t y = 0; y < _cpy; ++y)
{
glBegin(GL_LINE_STRIP);
const SplineGridCtrlPoint * const *row = &ctrlp[y * _cpx];
for(size_t x = 0; x < _cpx; ++x)
{
const Vector p = row[x]->position;
glVertex2f(p.x, p.y);
}
glEnd();
}
// Y axis
for(size_t x = 0; x < _cpx; ++x)
{
glBegin(GL_LINE_STRIP);
for(size_t y = 0; y < _cpy; ++y)
{
const Vector p = ctrlp[y * _cpx + x]->position;
glVertex2f(p.x, p.y);
}
glEnd();
}
glColor4f(0.0f, 0.2f, 1.0f, 1.0f);
glPointSize(3);
glBegin(GL_POINTS);
for(size_t y = 0; y < _cpy; ++y)
{
const value_type *line = &tmp[y * _xres];
for(size_t x = 0; x < _xres; ++x)
{
Vector pos = line[x] * wh;
glVertex2f(pos.x, pos.y);
}
}
glEnd();
}

52
BBGE/SplineGrid.h Normal file
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@ -0,0 +1,52 @@
#ifndef BBGE_SPLINEGRID_H
#define BBGE_SPLINEGRID_H
#include <vector>
#include "Vector.h"
#include "glm/glm.hpp"
#include "Quad.h"
class SplineGridCtrlPoint : public Quad
{
public:
SplineGridCtrlPoint();
virtual void onUpdate(float dt) OVERRIDE;
Vector getSplinePosition() const;
static SplineGridCtrlPoint *movingPoint;
};
class SplineGrid : public Quad
{
public:
typedef Vector value_type;
SplineGrid();
~SplineGrid();
// # of control points on each axis
void resize(size_t w, size_t h, size_t xres, size_t yres);
void recalc();
void resetControlPoints();
virtual void onRender(const RenderState& rs) const OVERRIDE;
virtual void onUpdate(float dt) OVERRIDE;
private:
SplineGridCtrlPoint *createControlPoint(size_t x, size_t y);
unsigned degreeX, degreeY;
std::vector<float> knotsX, knotsY;
std::vector<value_type> tmp; // X-axis temporary values
size_t _cpx, _cpy; // # of control points
size_t _xres; // resolution for x-axis eval before doing 2D expansion
size_t _yres;
std::vector<SplineGridCtrlPoint*> ctrlp;
};
#endif