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https://github.com/AquariaOSE/Aquaria.git
synced 2024-12-24 21:55:42 +00:00
Multi-language patch by Henrik Holst
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parent
0fbd5d81ae
commit
2278e55d0c
7 changed files with 132 additions and 18 deletions
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@ -3209,15 +3209,20 @@ void Continuity::reset()
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ingredientData.clear();
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recipes.clear();
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std::string fname;
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if(dsq->mod.isActive())
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{
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//load mod ingredients
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loadIngredientData(dsq->mod.getPath() + "ingredients.txt");
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fname = dsq->user.localisePath(dsq->mod.getPath() + "ingredients.txt", dsq->mod.getPath());
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loadIngredientData(fname);
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}
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//load ingredients for the main game
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if(ingredientData.empty() && recipes.empty())
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loadIngredientData("data/ingredients.txt");
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if(ingredientData.empty() && recipes.empty()) {
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fname = dsq->user.localisePath("data/ingredients.txt");
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loadIngredientData(fname);
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}
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loadPetData();
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@ -8010,21 +8010,30 @@ void Game::toggleHelpScreen(bool on, const std::string &label)
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// These say "Mac" but we use them on Linux, too.
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#if defined(BBGE_BUILD_UNIX)
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appendFileToString(data, "data/help_header_mac.txt");
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std::string fname = dsq->user.localisePath("data/help_header_mac.txt");
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appendFileToString(data, fname);
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#else
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appendFileToString(data, "data/help_header.txt");
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std::string fname = dsq->user.localisePath("data/help_header.txt");
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appendFileToString(data, fname);
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#endif
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if (dsq->continuity.hasSong(SONG_BIND))
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appendFileToString(data, "data/help_bindsong.txt");
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if (dsq->continuity.hasSong(SONG_ENERGYFORM))
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appendFileToString(data, "data/help_energyform.txt");
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appendFileToString(data, "data/help_start.txt");
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if (dsq->continuity.hasSong(SONG_BIND)) {
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fname = dsq->user.localisePath("data/help_bindsong.txt");
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appendFileToString(data, fname);
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}
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if (dsq->continuity.hasSong(SONG_ENERGYFORM)) {
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fname = dsq->user.localisePath("data/help_energyform.txt");
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appendFileToString(data, fname);
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}
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fname = dsq->user.localisePath("data/help_start.txt");
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appendFileToString(data, fname);
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// These say "Mac" but we use them on Linux, too.
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#if defined(BBGE_BUILD_UNIX)
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appendFileToString(data, "data/help_end_mac.txt");
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fname = dsq->user.localisePath("data/help_end_mac.txt");
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appendFileToString(data, fname);
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#else
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appendFileToString(data, "data/help_end.txt");
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fname = dsq->user.localisePath("data/help_end.txt");
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appendFileToString(data, fname);
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#endif
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// !!! FIXME: this is such a hack.
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@ -174,7 +174,8 @@ void StatsAndAchievements::RunFrame()
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FILE *io = NULL;
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// Get generic achievement data...
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io = fopen("data/achievements.txt", "r");
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std::string fname = dsq->user.localisePath("data/achievements.txt");
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io = fopen(fname.c_str(), "r");
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char line[1024];
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for (size_t i = 0; i < max_achievements; i++)
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{
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@ -209,7 +210,7 @@ void StatsAndAchievements::RunFrame()
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unsigned char *buf = new unsigned char[max_achievements];
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size_t br = 0;
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const std::string fname(core->getUserDataFolder() + "/achievements.bin");
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fname = (core->getUserDataFolder() + "/achievements.bin");
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io = fopen(fname.c_str(), "rb");
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if (io == NULL)
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statsValid = true; // nothing to report.
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@ -28,9 +28,13 @@ void StringBank::load()
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{
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stringMap.clear();
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_load("data/stringbank.txt");
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if (dsq->mod.isActive())
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_load(dsq->mod.getPath() + "stringbank.txt");
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std::string fname = dsq->user.localisePath("data/stringbank.txt");
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_load(fname);
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if (dsq->mod.isActive()) {
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fname = dsq->user.localisePath(dsq->mod.getPath() + "stringbank.txt", dsq->mod.getPath());
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_load(fname);
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}
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}
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void StringBank::_load(const std::string &file)
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@ -46,6 +46,7 @@ void SubtitlePlayer::go(const std::string &subs)
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if (dsq->mod.isActive())
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{
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f = dsq->mod.getPath() + "audio/" + subs + ".txt";
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f = dsq->user.localisePath(f, dsq->mod.getPath());
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f = core->adjustFilenameCase(f);
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if (exists(f))
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checkAfter = false;
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@ -54,6 +55,7 @@ void SubtitlePlayer::go(const std::string &subs)
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if (checkAfter)
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{
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f = "scripts/vox/" + subs + ".txt";
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f = dsq->user.localisePath(f);
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f = core->adjustFilenameCase(f);
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if (!exists(f))
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{
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@ -33,6 +33,11 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include <windows.h>
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#endif
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#ifdef BBGE_BUILD_UNIX
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#include <sys/types.h>
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#include <sys/stat.h>
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#include <unistd.h>
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#endif
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void UserSettings::save()
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{
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@ -53,6 +58,14 @@ void UserSettings::save()
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xml_debugLog.SetAttribute("on", system.debugLogOn);
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}
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xml_system.InsertEndChild(xml_debugLog);
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if (!system.isSystemLocale) {
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TiXmlElement xml_locale("Locale");
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{
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xml_locale.SetAttribute("name", system.locale);
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}
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xml_system.InsertEndChild(xml_locale);
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}
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}
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doc.InsertEndChild(xml_system);
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@ -347,6 +360,12 @@ void UserSettings::load(bool doApply, const std::string &overrideFile)
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{
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xml_debugLog->Attribute("on", &system.debugLogOn);
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}
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TiXmlElement *xml_locale = xml_system->FirstChildElement("Locale");
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if (xml_locale)
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{
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system.locale = xml_locale->Attribute("name");
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}
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}
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TiXmlElement *xml_audio = doc.FirstChildElement("Audio");
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@ -485,6 +504,11 @@ void UserSettings::load(bool doApply, const std::string &overrideFile)
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readIntAtt(xml_data, "lastSelectedMod", &data.lastSelectedMod);
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}
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if (system.locale.empty())
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getSystemLocale();
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else
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debugLog("use user config locale: " + system.locale);
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//clearInputCodeMap();
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if (doApply)
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@ -526,3 +550,66 @@ void UserSettings::apply()
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#endif
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}
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std::string UserSettings::localisePath(const std::string &path, const std::string &modpath)
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{
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if (system.locale.empty())
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return path;
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const std::string fname = path.substr(modpath.length());
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/* we first try with complete locale name, i.e "locales/en_US/" */
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std::string localisedPath = modpath + "locales/" + system.locale + "/" + fname;
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if (exists(localisedPath.c_str()))
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return localisedPath;
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/* ok didn't work, let's retry with only language part of locale name, i.e "locales/en/" */
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const size_t found = system.locale.find('_');
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/* hmm, seems like we didn't have a full locale name anyway, use original path */
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if (found == string::npos)
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return path;
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localisedPath = modpath + "locales/" + system.locale.substr(0,found) + "/" + fname;
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/* hooray we found a file! */
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if (exists(localisedPath.c_str()))
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return localisedPath;
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/* seems like we don't have a localized version of the file available, use original path */
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return path;
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}
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void UserSettings::getSystemLocale()
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{
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system.isSystemLocale = true;
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#ifdef BBGE_BUILD_WINDOWS
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LCID lcid = GetThreadLocale();
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char buf[100];
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char ctry[100];
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if (GetLocaleInfo(lcid, LOCALE_SISO639LANGNAME, buf, sizeof buf) != 0)
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{
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system.locale = buf;
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if (GetLocaleInfo(lcid, LOCALE_SISO3166CTRYNAME, ctry, sizeof ctry) != 0)
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{
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system.locale += "_";
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system.locale += ctry;
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}
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}
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#else
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system.locale = getenv("LANG");
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size_t found = system.locale.find('.');
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if (found != string::npos)
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system.locale.resize(found);
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#endif
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if (system.locale.empty())
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debugLog("could not establish system locale");
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else
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debugLog("use system locale: " + system.locale);
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}
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@ -77,8 +77,10 @@ class UserSettings
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public:
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struct System
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{
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System() { debugLogOn = 0; }
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System() { debugLogOn = 0; isSystemLocale = false; }
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int debugLogOn;
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bool isSystemLocale;
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std::string locale;
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} system;
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struct Audio
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@ -175,4 +177,8 @@ public:
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void load(bool doApply=true, const std::string &overrideFile="");
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void save();
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void apply();
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std::string localisePath(const std::string &path, const std::string &modpath="");
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private:
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void getSystemLocale();
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};
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