mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-25 09:44:02 +00:00
Revert ~0 to -1
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parent
c988858cd2
commit
2374c1a86b
8 changed files with 30 additions and 30 deletions
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@ -42,7 +42,7 @@ Element::Element() : Quad()
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elementFlag = EF_NONE;
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elementActive = true;
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bgLayer = 0;
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templateIdx = ~0UL;
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templateIdx = -1;
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eff = NULL;
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setStatic(true);
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@ -1049,7 +1049,7 @@ int Game::getNumberOfEntitiesNamed(const std::string &name)
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void Game::playSongInMenu(size_t songType, bool override)
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{
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if (playingSongInMenu == ~0UL || override)
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if (playingSongInMenu == -1 || override)
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{
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playingSongInMenu = songType;
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currentSongMenuNote = 0;
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@ -6091,7 +6091,7 @@ void Game::action(int id, int state)
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}
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if (trashIndex >= 0)
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{
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size_t ingrIndex = ~0UL;
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size_t ingrIndex = -1;
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for (size_t i = 0; i < foodSlots.size(); i++)
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{
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if (foodSlots[i]->isCursorIn() && foodSlots[i]->getIngredient())
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@ -6100,7 +6100,7 @@ void Game::action(int id, int state)
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break;
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}
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}
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if (ingrIndex != ~0UL)
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if (ingrIndex != -1)
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{
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foodSlots[ingrIndex]->discard();
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}
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@ -9621,7 +9621,7 @@ void Game::updateInGameMenu(float dt)
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}
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// HACK: move this later
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updateOptionsMenu(dt);
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if (playingSongInMenu != ~0UL)
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if (playingSongInMenu != -1)
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{
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songMenuPlayDelay += dt;
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@ -46,7 +46,7 @@ ModSelectorScreen::ModSelectorScreen()
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, ActionMapper()
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, dlText(&dsq->smallFont)
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, gotServerList(false)
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, currentPanel(~0)
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, currentPanel(-1)
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, subtext(&dsq->subsFont)
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{
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followCamera = 1;
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@ -140,7 +140,7 @@ void ModSelectorScreen::showPanel(size_t id)
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IconGridPanel *newgrid = panels[id];
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// fade in selected panel
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if(currentPanel == ~0U) // just bringing up?
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if(currentPanel == -1) // just bringing up?
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{
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newgrid->scale = Vector(0.8f,0.8f);
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newgrid->alpha = 0;
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@ -145,7 +145,7 @@ void WarpAreaRender::onRender()
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SceneEditor::SceneEditor() : ActionMapper(), on(false)
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{
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autoSaveFile = 0;
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selectedIdx = ~0UL;
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selectedIdx = -1;
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}
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void SceneEditor::setBackgroundGradient()
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@ -945,7 +945,7 @@ void SceneEditor::moveToBack()
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void SceneEditor::editModeElements()
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{
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selectedIdx = ~0UL;
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selectedIdx = -1;
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editType = ET_ELEMENTS;
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if (curElement < dsq->game->elementTemplates.size())
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{
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@ -960,7 +960,7 @@ void SceneEditor::editModeElements()
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void SceneEditor::editModeEntities()
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{
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selectedIdx = ~0UL;
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selectedIdx = -1;
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//HACK: methinks target is useless now
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//target->alpha.interpolateTo(0, 0.5);
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editType = ET_ENTITIES;
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@ -976,7 +976,7 @@ void SceneEditor::editModeEntities()
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void SceneEditor::editModePaths()
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{
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selectedIdx = ~0UL;
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selectedIdx = -1;
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editType = ET_PATHS;
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placer->alpha = 0;
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pathRender->alpha = 0.5;
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@ -1074,13 +1074,13 @@ void SceneEditor::deleteSelected()
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}
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else
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{
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if (selectedIdx != ~0UL)
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if (selectedIdx != -1)
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{
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Path *p = dsq->game->getPath(selectedIdx);
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if (p->nodes.size() == 1)
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{
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dsq->game->removePath(selectedIdx);
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selectedIdx = ~0UL;
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selectedIdx = -1;
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}
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else
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p->removeNode(selectedNode);
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@ -1464,7 +1464,7 @@ void SceneEditor::mouseButtonLeft()
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}
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else if (editType == ET_PATHS)
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{
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if (selectedIdx != ~0UL)
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if (selectedIdx != -1)
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{
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Path *p = getSelectedPath();
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editingPath = p;
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@ -1498,7 +1498,7 @@ void SceneEditor::mouseButtonRight()
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}
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if (editType == ET_PATHS)
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{
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if (selectedIdx != ~0UL)
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if (selectedIdx != -1)
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{
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debugLog("path scaling HERE!");
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Path *p = dsq->game->getPath(selectedIdx);
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@ -2189,7 +2189,7 @@ void SceneEditor::saveScene()
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void SceneEditor::deleteSelectedElement()
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{
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deleteElement(selectedIdx);
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selectedIdx = ~0UL;
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selectedIdx = -1;
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}
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void SceneEditor::deleteElement(int selectedIdx)
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@ -2421,7 +2421,7 @@ Element* SceneEditor::cycleElementPrev(Element *e1)
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}
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ce = idx;
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ce--;
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if (ce == ~0UL)
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if (ce == -1)
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ce = dsq->game->elementTemplates.size()-1;
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idx = dsq->game->elementTemplates[ce].idx;
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if (idx < 1024)
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@ -3060,8 +3060,8 @@ void SceneEditor::update(float dt)
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{
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case ES_SELECTING:
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{
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selectedIdx = ~0UL;
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selectedNode = ~0UL;
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selectedIdx = -1;
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selectedNode = -1;
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float smallestDist = sqr(64);
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for (size_t i = 0; i < dsq->game->getNumPaths(); i++)
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{
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@ -216,7 +216,7 @@ void ParticleManager::prevFree(int jump)
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void ParticleManager::setFree(size_t free)
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{
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if (free != ~0UL)
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if (free != -1)
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{
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this->free = free;
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}
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@ -101,7 +101,7 @@ void RenderObjectLayer::remove(RenderObject* r)
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objectCount--;
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if (idx < firstFreeIdx)
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firstFreeIdx = idx;
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r->setIdx(~0UL);
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r->setIdx(-1);
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clearDisplayList();
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}
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@ -487,7 +487,7 @@ void AnimationLayer::setSkeletalSprite(SkeletalSprite *s)
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Animation* AnimationLayer::getCurrentAnimation()
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{
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if (currentAnimation == ~0UL)
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if (currentAnimation == -1)
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return &blendAnimation;
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if (currentAnimation >= s->animations.size())
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{
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@ -652,7 +652,7 @@ size_t Animation::getSkeletalKeyframeIndex(SkeletalKeyframe *skey)
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if (&keyframes[i] == skey)
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return i;
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}
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return ~0UL;
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return -1;
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}
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BoneKeyframe *SkeletalKeyframe::getBoneKeyframe(size_t idx)
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@ -669,7 +669,7 @@ BoneKeyframe *SkeletalKeyframe::getBoneKeyframe(size_t idx)
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SkeletalKeyframe *Animation::getPrevKeyframe(float t)
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{
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size_t kf = ~0UL;
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size_t kf = -1;
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for (size_t i = keyframes.size(); i-- > 0; )
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{
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if (t >= keyframes[i].t)
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@ -678,7 +678,7 @@ SkeletalKeyframe *Animation::getPrevKeyframe(float t)
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break;
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}
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}
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if (kf == ~0UL)
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if (kf == -1)
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return 0;
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if (kf >= keyframes.size())
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kf = keyframes.size()-1;
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@ -687,7 +687,7 @@ SkeletalKeyframe *Animation::getPrevKeyframe(float t)
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SkeletalKeyframe *Animation::getNextKeyframe(float t)
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{
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size_t kf = ~0UL;
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size_t kf = -1;
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for (size_t i = 0; i < keyframes.size(); i++)
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{
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if (t <= keyframes[i].t)
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@ -697,7 +697,7 @@ SkeletalKeyframe *Animation::getNextKeyframe(float t)
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}
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}
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if (kf == ~0UL)
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if (kf == -1)
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return 0;
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if (kf >= keyframes.size())
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kf = keyframes.size()-1;
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@ -1011,7 +1011,7 @@ size_t SkeletalSprite::getBoneIdx(Bone *b)
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if (bones[i] == b)
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return i;
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}
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return ~0UL;
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return -1;
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}
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void SkeletalSprite::toggleBone(size_t idx, int v)
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@ -156,7 +156,7 @@ int Texture::getPixelWidth()
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if (!data)
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return 0;
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size_t smallestx = ~0UL, largestx = 0;
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size_t smallestx = -1, largestx = 0;
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for (unsigned int x = 0; x < unsigned(w); x++)
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{
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for (unsigned int y = 0; y < unsigned(h); y++)
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@ -183,7 +183,7 @@ int Texture::getPixelHeight()
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if (!data)
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return 0;
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size_t smallesty = ~0UL, largesty = 0;
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size_t smallesty = -1, largesty = 0;
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for (unsigned int x = 0; x < unsigned(w); x++)
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{
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for (unsigned int y = 0; y < unsigned(h); y++)
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