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Revert ~0 to -1

This commit is contained in:
Valentin Ochs 2017-01-14 19:22:37 +01:00
parent c988858cd2
commit 2374c1a86b
8 changed files with 30 additions and 30 deletions

View file

@ -42,7 +42,7 @@ Element::Element() : Quad()
elementFlag = EF_NONE;
elementActive = true;
bgLayer = 0;
templateIdx = ~0UL;
templateIdx = -1;
eff = NULL;
setStatic(true);

View file

@ -1049,7 +1049,7 @@ int Game::getNumberOfEntitiesNamed(const std::string &name)
void Game::playSongInMenu(size_t songType, bool override)
{
if (playingSongInMenu == ~0UL || override)
if (playingSongInMenu == -1 || override)
{
playingSongInMenu = songType;
currentSongMenuNote = 0;
@ -6091,7 +6091,7 @@ void Game::action(int id, int state)
}
if (trashIndex >= 0)
{
size_t ingrIndex = ~0UL;
size_t ingrIndex = -1;
for (size_t i = 0; i < foodSlots.size(); i++)
{
if (foodSlots[i]->isCursorIn() && foodSlots[i]->getIngredient())
@ -6100,7 +6100,7 @@ void Game::action(int id, int state)
break;
}
}
if (ingrIndex != ~0UL)
if (ingrIndex != -1)
{
foodSlots[ingrIndex]->discard();
}
@ -9621,7 +9621,7 @@ void Game::updateInGameMenu(float dt)
}
// HACK: move this later
updateOptionsMenu(dt);
if (playingSongInMenu != ~0UL)
if (playingSongInMenu != -1)
{
songMenuPlayDelay += dt;

View file

@ -46,7 +46,7 @@ ModSelectorScreen::ModSelectorScreen()
, ActionMapper()
, dlText(&dsq->smallFont)
, gotServerList(false)
, currentPanel(~0)
, currentPanel(-1)
, subtext(&dsq->subsFont)
{
followCamera = 1;
@ -140,7 +140,7 @@ void ModSelectorScreen::showPanel(size_t id)
IconGridPanel *newgrid = panels[id];
// fade in selected panel
if(currentPanel == ~0U) // just bringing up?
if(currentPanel == -1) // just bringing up?
{
newgrid->scale = Vector(0.8f,0.8f);
newgrid->alpha = 0;

View file

@ -145,7 +145,7 @@ void WarpAreaRender::onRender()
SceneEditor::SceneEditor() : ActionMapper(), on(false)
{
autoSaveFile = 0;
selectedIdx = ~0UL;
selectedIdx = -1;
}
void SceneEditor::setBackgroundGradient()
@ -945,7 +945,7 @@ void SceneEditor::moveToBack()
void SceneEditor::editModeElements()
{
selectedIdx = ~0UL;
selectedIdx = -1;
editType = ET_ELEMENTS;
if (curElement < dsq->game->elementTemplates.size())
{
@ -960,7 +960,7 @@ void SceneEditor::editModeElements()
void SceneEditor::editModeEntities()
{
selectedIdx = ~0UL;
selectedIdx = -1;
//HACK: methinks target is useless now
//target->alpha.interpolateTo(0, 0.5);
editType = ET_ENTITIES;
@ -976,7 +976,7 @@ void SceneEditor::editModeEntities()
void SceneEditor::editModePaths()
{
selectedIdx = ~0UL;
selectedIdx = -1;
editType = ET_PATHS;
placer->alpha = 0;
pathRender->alpha = 0.5;
@ -1074,13 +1074,13 @@ void SceneEditor::deleteSelected()
}
else
{
if (selectedIdx != ~0UL)
if (selectedIdx != -1)
{
Path *p = dsq->game->getPath(selectedIdx);
if (p->nodes.size() == 1)
{
dsq->game->removePath(selectedIdx);
selectedIdx = ~0UL;
selectedIdx = -1;
}
else
p->removeNode(selectedNode);
@ -1464,7 +1464,7 @@ void SceneEditor::mouseButtonLeft()
}
else if (editType == ET_PATHS)
{
if (selectedIdx != ~0UL)
if (selectedIdx != -1)
{
Path *p = getSelectedPath();
editingPath = p;
@ -1498,7 +1498,7 @@ void SceneEditor::mouseButtonRight()
}
if (editType == ET_PATHS)
{
if (selectedIdx != ~0UL)
if (selectedIdx != -1)
{
debugLog("path scaling HERE!");
Path *p = dsq->game->getPath(selectedIdx);
@ -2189,7 +2189,7 @@ void SceneEditor::saveScene()
void SceneEditor::deleteSelectedElement()
{
deleteElement(selectedIdx);
selectedIdx = ~0UL;
selectedIdx = -1;
}
void SceneEditor::deleteElement(int selectedIdx)
@ -2421,7 +2421,7 @@ Element* SceneEditor::cycleElementPrev(Element *e1)
}
ce = idx;
ce--;
if (ce == ~0UL)
if (ce == -1)
ce = dsq->game->elementTemplates.size()-1;
idx = dsq->game->elementTemplates[ce].idx;
if (idx < 1024)
@ -3060,8 +3060,8 @@ void SceneEditor::update(float dt)
{
case ES_SELECTING:
{
selectedIdx = ~0UL;
selectedNode = ~0UL;
selectedIdx = -1;
selectedNode = -1;
float smallestDist = sqr(64);
for (size_t i = 0; i < dsq->game->getNumPaths(); i++)
{

View file

@ -216,7 +216,7 @@ void ParticleManager::prevFree(int jump)
void ParticleManager::setFree(size_t free)
{
if (free != ~0UL)
if (free != -1)
{
this->free = free;
}

View file

@ -101,7 +101,7 @@ void RenderObjectLayer::remove(RenderObject* r)
objectCount--;
if (idx < firstFreeIdx)
firstFreeIdx = idx;
r->setIdx(~0UL);
r->setIdx(-1);
clearDisplayList();
}

View file

@ -487,7 +487,7 @@ void AnimationLayer::setSkeletalSprite(SkeletalSprite *s)
Animation* AnimationLayer::getCurrentAnimation()
{
if (currentAnimation == ~0UL)
if (currentAnimation == -1)
return &blendAnimation;
if (currentAnimation >= s->animations.size())
{
@ -652,7 +652,7 @@ size_t Animation::getSkeletalKeyframeIndex(SkeletalKeyframe *skey)
if (&keyframes[i] == skey)
return i;
}
return ~0UL;
return -1;
}
BoneKeyframe *SkeletalKeyframe::getBoneKeyframe(size_t idx)
@ -669,7 +669,7 @@ BoneKeyframe *SkeletalKeyframe::getBoneKeyframe(size_t idx)
SkeletalKeyframe *Animation::getPrevKeyframe(float t)
{
size_t kf = ~0UL;
size_t kf = -1;
for (size_t i = keyframes.size(); i-- > 0; )
{
if (t >= keyframes[i].t)
@ -678,7 +678,7 @@ SkeletalKeyframe *Animation::getPrevKeyframe(float t)
break;
}
}
if (kf == ~0UL)
if (kf == -1)
return 0;
if (kf >= keyframes.size())
kf = keyframes.size()-1;
@ -687,7 +687,7 @@ SkeletalKeyframe *Animation::getPrevKeyframe(float t)
SkeletalKeyframe *Animation::getNextKeyframe(float t)
{
size_t kf = ~0UL;
size_t kf = -1;
for (size_t i = 0; i < keyframes.size(); i++)
{
if (t <= keyframes[i].t)
@ -697,7 +697,7 @@ SkeletalKeyframe *Animation::getNextKeyframe(float t)
}
}
if (kf == ~0UL)
if (kf == -1)
return 0;
if (kf >= keyframes.size())
kf = keyframes.size()-1;
@ -1011,7 +1011,7 @@ size_t SkeletalSprite::getBoneIdx(Bone *b)
if (bones[i] == b)
return i;
}
return ~0UL;
return -1;
}
void SkeletalSprite::toggleBone(size_t idx, int v)

View file

@ -156,7 +156,7 @@ int Texture::getPixelWidth()
if (!data)
return 0;
size_t smallestx = ~0UL, largestx = 0;
size_t smallestx = -1, largestx = 0;
for (unsigned int x = 0; x < unsigned(w); x++)
{
for (unsigned int y = 0; y < unsigned(h); y++)
@ -183,7 +183,7 @@ int Texture::getPixelHeight()
if (!data)
return 0;
size_t smallesty = ~0UL, largesty = 0;
size_t smallesty = -1, largesty = 0;
for (unsigned int x = 0; x < unsigned(w); x++)
{
for (unsigned int y = 0; y < unsigned(h); y++)