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Revert ~0 to -1

This commit is contained in:
Valentin Ochs 2017-01-14 19:22:37 +01:00
parent c988858cd2
commit 2374c1a86b
8 changed files with 30 additions and 30 deletions

View file

@ -145,7 +145,7 @@ void WarpAreaRender::onRender()
SceneEditor::SceneEditor() : ActionMapper(), on(false)
{
autoSaveFile = 0;
selectedIdx = ~0UL;
selectedIdx = -1;
}
void SceneEditor::setBackgroundGradient()
@ -945,7 +945,7 @@ void SceneEditor::moveToBack()
void SceneEditor::editModeElements()
{
selectedIdx = ~0UL;
selectedIdx = -1;
editType = ET_ELEMENTS;
if (curElement < dsq->game->elementTemplates.size())
{
@ -960,7 +960,7 @@ void SceneEditor::editModeElements()
void SceneEditor::editModeEntities()
{
selectedIdx = ~0UL;
selectedIdx = -1;
//HACK: methinks target is useless now
//target->alpha.interpolateTo(0, 0.5);
editType = ET_ENTITIES;
@ -976,7 +976,7 @@ void SceneEditor::editModeEntities()
void SceneEditor::editModePaths()
{
selectedIdx = ~0UL;
selectedIdx = -1;
editType = ET_PATHS;
placer->alpha = 0;
pathRender->alpha = 0.5;
@ -1074,13 +1074,13 @@ void SceneEditor::deleteSelected()
}
else
{
if (selectedIdx != ~0UL)
if (selectedIdx != -1)
{
Path *p = dsq->game->getPath(selectedIdx);
if (p->nodes.size() == 1)
{
dsq->game->removePath(selectedIdx);
selectedIdx = ~0UL;
selectedIdx = -1;
}
else
p->removeNode(selectedNode);
@ -1464,7 +1464,7 @@ void SceneEditor::mouseButtonLeft()
}
else if (editType == ET_PATHS)
{
if (selectedIdx != ~0UL)
if (selectedIdx != -1)
{
Path *p = getSelectedPath();
editingPath = p;
@ -1498,7 +1498,7 @@ void SceneEditor::mouseButtonRight()
}
if (editType == ET_PATHS)
{
if (selectedIdx != ~0UL)
if (selectedIdx != -1)
{
debugLog("path scaling HERE!");
Path *p = dsq->game->getPath(selectedIdx);
@ -2189,7 +2189,7 @@ void SceneEditor::saveScene()
void SceneEditor::deleteSelectedElement()
{
deleteElement(selectedIdx);
selectedIdx = ~0UL;
selectedIdx = -1;
}
void SceneEditor::deleteElement(int selectedIdx)
@ -2421,7 +2421,7 @@ Element* SceneEditor::cycleElementPrev(Element *e1)
}
ce = idx;
ce--;
if (ce == ~0UL)
if (ce == -1)
ce = dsq->game->elementTemplates.size()-1;
idx = dsq->game->elementTemplates[ce].idx;
if (idx < 1024)
@ -3060,8 +3060,8 @@ void SceneEditor::update(float dt)
{
case ES_SELECTING:
{
selectedIdx = ~0UL;
selectedNode = ~0UL;
selectedIdx = -1;
selectedNode = -1;
float smallestDist = sqr(64);
for (size_t i = 0; i < dsq->game->getNumPaths(); i++)
{