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https://github.com/AquariaOSE/Aquaria.git
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Revert ~0 to -1
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parent
c988858cd2
commit
2374c1a86b
8 changed files with 30 additions and 30 deletions
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@ -145,7 +145,7 @@ void WarpAreaRender::onRender()
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SceneEditor::SceneEditor() : ActionMapper(), on(false)
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{
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autoSaveFile = 0;
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selectedIdx = ~0UL;
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selectedIdx = -1;
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}
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void SceneEditor::setBackgroundGradient()
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@ -945,7 +945,7 @@ void SceneEditor::moveToBack()
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void SceneEditor::editModeElements()
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{
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selectedIdx = ~0UL;
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selectedIdx = -1;
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editType = ET_ELEMENTS;
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if (curElement < dsq->game->elementTemplates.size())
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{
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@ -960,7 +960,7 @@ void SceneEditor::editModeElements()
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void SceneEditor::editModeEntities()
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{
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selectedIdx = ~0UL;
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selectedIdx = -1;
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//HACK: methinks target is useless now
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//target->alpha.interpolateTo(0, 0.5);
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editType = ET_ENTITIES;
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@ -976,7 +976,7 @@ void SceneEditor::editModeEntities()
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void SceneEditor::editModePaths()
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{
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selectedIdx = ~0UL;
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selectedIdx = -1;
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editType = ET_PATHS;
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placer->alpha = 0;
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pathRender->alpha = 0.5;
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@ -1074,13 +1074,13 @@ void SceneEditor::deleteSelected()
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}
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else
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{
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if (selectedIdx != ~0UL)
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if (selectedIdx != -1)
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{
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Path *p = dsq->game->getPath(selectedIdx);
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if (p->nodes.size() == 1)
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{
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dsq->game->removePath(selectedIdx);
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selectedIdx = ~0UL;
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selectedIdx = -1;
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}
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else
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p->removeNode(selectedNode);
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@ -1464,7 +1464,7 @@ void SceneEditor::mouseButtonLeft()
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}
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else if (editType == ET_PATHS)
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{
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if (selectedIdx != ~0UL)
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if (selectedIdx != -1)
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{
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Path *p = getSelectedPath();
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editingPath = p;
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@ -1498,7 +1498,7 @@ void SceneEditor::mouseButtonRight()
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}
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if (editType == ET_PATHS)
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{
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if (selectedIdx != ~0UL)
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if (selectedIdx != -1)
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{
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debugLog("path scaling HERE!");
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Path *p = dsq->game->getPath(selectedIdx);
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@ -2189,7 +2189,7 @@ void SceneEditor::saveScene()
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void SceneEditor::deleteSelectedElement()
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{
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deleteElement(selectedIdx);
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selectedIdx = ~0UL;
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selectedIdx = -1;
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}
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void SceneEditor::deleteElement(int selectedIdx)
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@ -2421,7 +2421,7 @@ Element* SceneEditor::cycleElementPrev(Element *e1)
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}
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ce = idx;
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ce--;
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if (ce == ~0UL)
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if (ce == -1)
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ce = dsq->game->elementTemplates.size()-1;
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idx = dsq->game->elementTemplates[ce].idx;
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if (idx < 1024)
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@ -3060,8 +3060,8 @@ void SceneEditor::update(float dt)
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{
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case ES_SELECTING:
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{
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selectedIdx = ~0UL;
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selectedNode = ~0UL;
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selectedIdx = -1;
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selectedNode = -1;
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float smallestDist = sqr(64);
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for (size_t i = 0; i < dsq->game->getNumPaths(); i++)
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{
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