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Revert ~0 to -1

This commit is contained in:
Valentin Ochs 2017-01-14 19:22:37 +01:00
parent c988858cd2
commit 2374c1a86b
8 changed files with 30 additions and 30 deletions

View file

@ -42,7 +42,7 @@ Element::Element() : Quad()
elementFlag = EF_NONE; elementFlag = EF_NONE;
elementActive = true; elementActive = true;
bgLayer = 0; bgLayer = 0;
templateIdx = ~0UL; templateIdx = -1;
eff = NULL; eff = NULL;
setStatic(true); setStatic(true);

View file

@ -1049,7 +1049,7 @@ int Game::getNumberOfEntitiesNamed(const std::string &name)
void Game::playSongInMenu(size_t songType, bool override) void Game::playSongInMenu(size_t songType, bool override)
{ {
if (playingSongInMenu == ~0UL || override) if (playingSongInMenu == -1 || override)
{ {
playingSongInMenu = songType; playingSongInMenu = songType;
currentSongMenuNote = 0; currentSongMenuNote = 0;
@ -6091,7 +6091,7 @@ void Game::action(int id, int state)
} }
if (trashIndex >= 0) if (trashIndex >= 0)
{ {
size_t ingrIndex = ~0UL; size_t ingrIndex = -1;
for (size_t i = 0; i < foodSlots.size(); i++) for (size_t i = 0; i < foodSlots.size(); i++)
{ {
if (foodSlots[i]->isCursorIn() && foodSlots[i]->getIngredient()) if (foodSlots[i]->isCursorIn() && foodSlots[i]->getIngredient())
@ -6100,7 +6100,7 @@ void Game::action(int id, int state)
break; break;
} }
} }
if (ingrIndex != ~0UL) if (ingrIndex != -1)
{ {
foodSlots[ingrIndex]->discard(); foodSlots[ingrIndex]->discard();
} }
@ -9621,7 +9621,7 @@ void Game::updateInGameMenu(float dt)
} }
// HACK: move this later // HACK: move this later
updateOptionsMenu(dt); updateOptionsMenu(dt);
if (playingSongInMenu != ~0UL) if (playingSongInMenu != -1)
{ {
songMenuPlayDelay += dt; songMenuPlayDelay += dt;

View file

@ -46,7 +46,7 @@ ModSelectorScreen::ModSelectorScreen()
, ActionMapper() , ActionMapper()
, dlText(&dsq->smallFont) , dlText(&dsq->smallFont)
, gotServerList(false) , gotServerList(false)
, currentPanel(~0) , currentPanel(-1)
, subtext(&dsq->subsFont) , subtext(&dsq->subsFont)
{ {
followCamera = 1; followCamera = 1;
@ -140,7 +140,7 @@ void ModSelectorScreen::showPanel(size_t id)
IconGridPanel *newgrid = panels[id]; IconGridPanel *newgrid = panels[id];
// fade in selected panel // fade in selected panel
if(currentPanel == ~0U) // just bringing up? if(currentPanel == -1) // just bringing up?
{ {
newgrid->scale = Vector(0.8f,0.8f); newgrid->scale = Vector(0.8f,0.8f);
newgrid->alpha = 0; newgrid->alpha = 0;

View file

@ -145,7 +145,7 @@ void WarpAreaRender::onRender()
SceneEditor::SceneEditor() : ActionMapper(), on(false) SceneEditor::SceneEditor() : ActionMapper(), on(false)
{ {
autoSaveFile = 0; autoSaveFile = 0;
selectedIdx = ~0UL; selectedIdx = -1;
} }
void SceneEditor::setBackgroundGradient() void SceneEditor::setBackgroundGradient()
@ -945,7 +945,7 @@ void SceneEditor::moveToBack()
void SceneEditor::editModeElements() void SceneEditor::editModeElements()
{ {
selectedIdx = ~0UL; selectedIdx = -1;
editType = ET_ELEMENTS; editType = ET_ELEMENTS;
if (curElement < dsq->game->elementTemplates.size()) if (curElement < dsq->game->elementTemplates.size())
{ {
@ -960,7 +960,7 @@ void SceneEditor::editModeElements()
void SceneEditor::editModeEntities() void SceneEditor::editModeEntities()
{ {
selectedIdx = ~0UL; selectedIdx = -1;
//HACK: methinks target is useless now //HACK: methinks target is useless now
//target->alpha.interpolateTo(0, 0.5); //target->alpha.interpolateTo(0, 0.5);
editType = ET_ENTITIES; editType = ET_ENTITIES;
@ -976,7 +976,7 @@ void SceneEditor::editModeEntities()
void SceneEditor::editModePaths() void SceneEditor::editModePaths()
{ {
selectedIdx = ~0UL; selectedIdx = -1;
editType = ET_PATHS; editType = ET_PATHS;
placer->alpha = 0; placer->alpha = 0;
pathRender->alpha = 0.5; pathRender->alpha = 0.5;
@ -1074,13 +1074,13 @@ void SceneEditor::deleteSelected()
} }
else else
{ {
if (selectedIdx != ~0UL) if (selectedIdx != -1)
{ {
Path *p = dsq->game->getPath(selectedIdx); Path *p = dsq->game->getPath(selectedIdx);
if (p->nodes.size() == 1) if (p->nodes.size() == 1)
{ {
dsq->game->removePath(selectedIdx); dsq->game->removePath(selectedIdx);
selectedIdx = ~0UL; selectedIdx = -1;
} }
else else
p->removeNode(selectedNode); p->removeNode(selectedNode);
@ -1464,7 +1464,7 @@ void SceneEditor::mouseButtonLeft()
} }
else if (editType == ET_PATHS) else if (editType == ET_PATHS)
{ {
if (selectedIdx != ~0UL) if (selectedIdx != -1)
{ {
Path *p = getSelectedPath(); Path *p = getSelectedPath();
editingPath = p; editingPath = p;
@ -1498,7 +1498,7 @@ void SceneEditor::mouseButtonRight()
} }
if (editType == ET_PATHS) if (editType == ET_PATHS)
{ {
if (selectedIdx != ~0UL) if (selectedIdx != -1)
{ {
debugLog("path scaling HERE!"); debugLog("path scaling HERE!");
Path *p = dsq->game->getPath(selectedIdx); Path *p = dsq->game->getPath(selectedIdx);
@ -2189,7 +2189,7 @@ void SceneEditor::saveScene()
void SceneEditor::deleteSelectedElement() void SceneEditor::deleteSelectedElement()
{ {
deleteElement(selectedIdx); deleteElement(selectedIdx);
selectedIdx = ~0UL; selectedIdx = -1;
} }
void SceneEditor::deleteElement(int selectedIdx) void SceneEditor::deleteElement(int selectedIdx)
@ -2421,7 +2421,7 @@ Element* SceneEditor::cycleElementPrev(Element *e1)
} }
ce = idx; ce = idx;
ce--; ce--;
if (ce == ~0UL) if (ce == -1)
ce = dsq->game->elementTemplates.size()-1; ce = dsq->game->elementTemplates.size()-1;
idx = dsq->game->elementTemplates[ce].idx; idx = dsq->game->elementTemplates[ce].idx;
if (idx < 1024) if (idx < 1024)
@ -3060,8 +3060,8 @@ void SceneEditor::update(float dt)
{ {
case ES_SELECTING: case ES_SELECTING:
{ {
selectedIdx = ~0UL; selectedIdx = -1;
selectedNode = ~0UL; selectedNode = -1;
float smallestDist = sqr(64); float smallestDist = sqr(64);
for (size_t i = 0; i < dsq->game->getNumPaths(); i++) for (size_t i = 0; i < dsq->game->getNumPaths(); i++)
{ {

View file

@ -216,7 +216,7 @@ void ParticleManager::prevFree(int jump)
void ParticleManager::setFree(size_t free) void ParticleManager::setFree(size_t free)
{ {
if (free != ~0UL) if (free != -1)
{ {
this->free = free; this->free = free;
} }

View file

@ -101,7 +101,7 @@ void RenderObjectLayer::remove(RenderObject* r)
objectCount--; objectCount--;
if (idx < firstFreeIdx) if (idx < firstFreeIdx)
firstFreeIdx = idx; firstFreeIdx = idx;
r->setIdx(~0UL); r->setIdx(-1);
clearDisplayList(); clearDisplayList();
} }

View file

@ -487,7 +487,7 @@ void AnimationLayer::setSkeletalSprite(SkeletalSprite *s)
Animation* AnimationLayer::getCurrentAnimation() Animation* AnimationLayer::getCurrentAnimation()
{ {
if (currentAnimation == ~0UL) if (currentAnimation == -1)
return &blendAnimation; return &blendAnimation;
if (currentAnimation >= s->animations.size()) if (currentAnimation >= s->animations.size())
{ {
@ -652,7 +652,7 @@ size_t Animation::getSkeletalKeyframeIndex(SkeletalKeyframe *skey)
if (&keyframes[i] == skey) if (&keyframes[i] == skey)
return i; return i;
} }
return ~0UL; return -1;
} }
BoneKeyframe *SkeletalKeyframe::getBoneKeyframe(size_t idx) BoneKeyframe *SkeletalKeyframe::getBoneKeyframe(size_t idx)
@ -669,7 +669,7 @@ BoneKeyframe *SkeletalKeyframe::getBoneKeyframe(size_t idx)
SkeletalKeyframe *Animation::getPrevKeyframe(float t) SkeletalKeyframe *Animation::getPrevKeyframe(float t)
{ {
size_t kf = ~0UL; size_t kf = -1;
for (size_t i = keyframes.size(); i-- > 0; ) for (size_t i = keyframes.size(); i-- > 0; )
{ {
if (t >= keyframes[i].t) if (t >= keyframes[i].t)
@ -678,7 +678,7 @@ SkeletalKeyframe *Animation::getPrevKeyframe(float t)
break; break;
} }
} }
if (kf == ~0UL) if (kf == -1)
return 0; return 0;
if (kf >= keyframes.size()) if (kf >= keyframes.size())
kf = keyframes.size()-1; kf = keyframes.size()-1;
@ -687,7 +687,7 @@ SkeletalKeyframe *Animation::getPrevKeyframe(float t)
SkeletalKeyframe *Animation::getNextKeyframe(float t) SkeletalKeyframe *Animation::getNextKeyframe(float t)
{ {
size_t kf = ~0UL; size_t kf = -1;
for (size_t i = 0; i < keyframes.size(); i++) for (size_t i = 0; i < keyframes.size(); i++)
{ {
if (t <= keyframes[i].t) if (t <= keyframes[i].t)
@ -697,7 +697,7 @@ SkeletalKeyframe *Animation::getNextKeyframe(float t)
} }
} }
if (kf == ~0UL) if (kf == -1)
return 0; return 0;
if (kf >= keyframes.size()) if (kf >= keyframes.size())
kf = keyframes.size()-1; kf = keyframes.size()-1;
@ -1011,7 +1011,7 @@ size_t SkeletalSprite::getBoneIdx(Bone *b)
if (bones[i] == b) if (bones[i] == b)
return i; return i;
} }
return ~0UL; return -1;
} }
void SkeletalSprite::toggleBone(size_t idx, int v) void SkeletalSprite::toggleBone(size_t idx, int v)

View file

@ -156,7 +156,7 @@ int Texture::getPixelWidth()
if (!data) if (!data)
return 0; return 0;
size_t smallestx = ~0UL, largestx = 0; size_t smallestx = -1, largestx = 0;
for (unsigned int x = 0; x < unsigned(w); x++) for (unsigned int x = 0; x < unsigned(w); x++)
{ {
for (unsigned int y = 0; y < unsigned(h); y++) for (unsigned int y = 0; y < unsigned(h); y++)
@ -183,7 +183,7 @@ int Texture::getPixelHeight()
if (!data) if (!data)
return 0; return 0;
size_t smallesty = ~0UL, largesty = 0; size_t smallesty = -1, largesty = 0;
for (unsigned int x = 0; x < unsigned(w); x++) for (unsigned int x = 0; x < unsigned(w); x++)
{ {
for (unsigned int y = 0; y < unsigned(h); y++) for (unsigned int y = 0; y < unsigned(h); y++)