mirror of
https://github.com/AquariaOSE/Aquaria.git
synced 2024-11-15 14:09:06 +00:00
Add Lua func entity_getSkeletalName() and do not abort when a skin file is not found. Also warn on missing skeletal file.
This commit is contained in:
parent
aa60f7cac2
commit
23e0707c5b
2 changed files with 12 additions and 1 deletions
|
@ -3369,6 +3369,15 @@ luaFunc(entity_loadSkin)
|
||||||
luaReturnNil();
|
luaReturnNil();
|
||||||
}
|
}
|
||||||
|
|
||||||
|
luaFunc(entity_getSkeletalName)
|
||||||
|
{
|
||||||
|
Entity *e = entity(L);
|
||||||
|
const char *s = "";
|
||||||
|
if (e && e->skeletalSprite.isLoaded())
|
||||||
|
s = e->skeletalSprite.filenameLoaded.c_str();
|
||||||
|
luaReturnStr(s);
|
||||||
|
}
|
||||||
|
|
||||||
luaFunc(entity_idle)
|
luaFunc(entity_idle)
|
||||||
{
|
{
|
||||||
Entity *e = entity(L);
|
Entity *e = entity(L);
|
||||||
|
@ -7652,6 +7661,7 @@ static const struct {
|
||||||
luaRegister(entity_warpSegments),
|
luaRegister(entity_warpSegments),
|
||||||
luaRegister(entity_initSkeletal),
|
luaRegister(entity_initSkeletal),
|
||||||
luaRegister(entity_loadSkin),
|
luaRegister(entity_loadSkin),
|
||||||
|
luaRegister(entity_getSkeletalName),
|
||||||
luaRegister(entity_initStrands),
|
luaRegister(entity_initStrands),
|
||||||
|
|
||||||
luaRegister(entity_hurtTarget),
|
luaRegister(entity_hurtTarget),
|
||||||
|
|
|
@ -1172,7 +1172,7 @@ void SkeletalSprite::loadSkin(const std::string &fn)
|
||||||
|
|
||||||
file = core->adjustFilenameCase(file);
|
file = core->adjustFilenameCase(file);
|
||||||
|
|
||||||
if (!exists(file,1))
|
if (!exists(file))
|
||||||
{
|
{
|
||||||
errorLog("Could not load skin[" + file + "]");
|
errorLog("Could not load skin[" + file + "]");
|
||||||
return;
|
return;
|
||||||
|
@ -1304,6 +1304,7 @@ void SkeletalSprite::loadSkeletal(const std::string &fn)
|
||||||
if (!exists(file))
|
if (!exists(file))
|
||||||
{
|
{
|
||||||
filenameLoaded = "";
|
filenameLoaded = "";
|
||||||
|
errorLog("Could not load skeletal[" + file + "]");
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue