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Add Lua functions:

entity_setVel2()
entity_setVel2Len()
entity_getVel2Len()
node_isEffectOn()
This commit is contained in:
fgenesis 2013-04-21 18:46:56 +02:00
parent 4c0f298946
commit 25262144f3

View file

@ -3773,7 +3773,7 @@ luaFunc(entity_damage)
{
DamageData d;
//d.attacker = e;
d.attacker = entity(L, 2);
d.attacker = lua_isuserdata(L, 2) ? entity(L, 2) : NULL;
d.damage = lua_tonumber(L, 3);
d.damageType = (DamageType)lua_tointeger(L, 4);
didDamage = e->damage(d);
@ -4814,9 +4814,7 @@ luaFunc(entity_moveTowardsAngle)
{
Entity *e = entity(L);
if (e)
{
e->moveTowardsAngle(lua_tointeger(L, 2), lua_tonumber(L, 3), lua_tointeger(L, 4));
}
luaReturnNil();
}
@ -4824,9 +4822,7 @@ luaFunc(entity_moveAroundAngle)
{
Entity *e = entity(L);
if (e)
{
e->moveTowardsAngle(lua_tointeger(L, 2), lua_tonumber(L, 3), lua_tonumber(L, 4));
}
luaReturnNil();
}
@ -4834,9 +4830,7 @@ luaFunc(entity_moveTowards)
{
Entity *e = entity(L);
if (e)
{
e->moveTowards(Vector(lua_tonumber(L, 2), lua_tonumber(L, 3)), lua_tonumber(L, 4), lua_tonumber(L, 5));
}
luaReturnNil();
}
@ -4844,9 +4838,7 @@ luaFunc(entity_moveAround)
{
Entity *e = entity(L);
if (e)
{
e->moveAround(Vector(lua_tonumber(L, 2), lua_tonumber(L, 3)), lua_tonumber(L, 4), lua_tonumber(L, 5), lua_tonumber(L, 6));
}
luaReturnNil();
}
@ -4854,12 +4846,43 @@ luaFunc(entity_addVel2)
{
Entity *e = entity(L);
if (e)
{
e->vel2 += Vector(lua_tonumber(L, 2), lua_tonumber(L, 3));
luaReturnNil();
}
luaFunc(entity_setVel2)
{
Entity *e = entity(L);
if (e)
{
e->vel2 = Vector(lua_tonumber(L, 2), lua_tonumber(L, 3));
}
luaReturnNil();
}
luaFunc(entity_getVel2Len)
{
Entity *e = entity(L);
luaReturnNum(e ? e->vel2.getLength2D() : 0.0f);
}
luaFunc(entity_setVel2Len)
{
Entity *e = entity(L);
if(e)
e->vel2.setLength2D(lua_tonumber(L, 2));
luaReturnNil();
};
luaFunc(entity_getVel2)
{
Entity *e = entity(L);
Vector vel2;
if(e)
vel2 = e->vel2;
luaReturnVec2(vel2.x, vel2.y);
}
luaFunc(entity_isValidTarget)
{
Entity *e = entity(L);
@ -6271,6 +6294,12 @@ luaFunc(node_setEffectOn)
luaReturnNil();
}
luaFunc(node_isEffectOn)
{
Path *p = path(L, 1);
luaReturnBool(p ? p->effectOn : false);
}
luaFunc(node_activate)
{
Path *p = path(L);
@ -8055,14 +8084,6 @@ static const struct {
luaRegister(entity_waitForPath),
luaRegister(entity_watchForPath),
luaRegister(entity_addVel),
luaRegister(entity_addVel2),
luaRegister(entity_addRandomVel),
luaRegister(entity_clearVel),
luaRegister(entity_clearVel2),
luaRegister(entity_revive),
luaRegister(entity_getTarget),
@ -8119,6 +8140,7 @@ static const struct {
luaRegister(node_getAmount),
luaRegister(node_getSize),
luaRegister(node_setEffectOn),
luaRegister(node_isEffectOn),
luaRegister(toggleSteam),
luaRegister(toggleVersionLabel),
@ -8222,6 +8244,13 @@ static const struct {
luaRegister(entity_clearVel),
luaRegister(entity_velTowards),
luaRegister(entity_setVel2),
luaRegister(entity_setVel2Len),
luaRegister(entity_getVel2Len),
luaRegister(entity_addVel2),
luaRegister(entity_getVel2),
luaRegister(entity_clearVel2),
luaRegister(updateMusic),